![Click to change the View FEED-A-FURRY UPDATE 1.4 [Game/Fatfur]](http://d.furaffinity.net/art/eggo21/1484214493/1484214493.eggo21_update_pallete_14.png)
Here is the newest update to Feed-A-Furry. It has a bunch of new characters and a few non-OCs. It also has a new bonus stage =) Click the food as fast as you can to get Tom
cynicalgage as fat as you can! HTML5 and Windows both work now, I took anti aliasing off of HTML5 to make it run a little better. Enjoy!
Game Submission Link
http://www.furaffinity.net/view/19200114/
POST BUGS HERE IF POSSIBLE!

Game Submission Link
http://www.furaffinity.net/view/19200114/
POST BUGS HERE IF POSSIBLE!
Category Artwork (Digital) / Fat Furs
Species Unspecified / Any
Size 1280 x 960px
File Size 382.2 kB
Listed in Folders
I got this during the Bowser round
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_bowser:
Unable to find any instance for object index '103837'
at gml_Script_scr_bowserevents
############################################################################################
stack frame is
gml_Script_scr_bowserevents (line 0)
gml_Object_obj_bowser_Step_0
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_bowser:
Unable to find any instance for object index '103837'
at gml_Script_scr_bowserevents
############################################################################################
stack frame is
gml_Script_scr_bowserevents (line 0)
gml_Object_obj_bowser_Step_0
Don't know if you've fixed this yet, but it appears to only happen when particle effects are turned off.
Also, a few of the sprites are sometimes corrupted (like MissingNo) when I play either downloadable version and the game eventually freezes. It appears to just be the image since I can still hear the sounds of the game. The corrupted sprites are consistent between the standalone and full downloads, though since I seem to be the only one who reported this, it might just be my computer. It doesn't always happen either, just most of the time.
Also, a few of the sprites are sometimes corrupted (like MissingNo) when I play either downloadable version and the game eventually freezes. It appears to just be the image since I can still hear the sounds of the game. The corrupted sprites are consistent between the standalone and full downloads, though since I seem to be the only one who reported this, it might just be my computer. It doesn't always happen either, just most of the time.
This happened in Sandbox. I think it happens when you finish feeding a furry and still throwing food. Fun game for sure though.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_bonusbubble:
Trying to draw non-existing sprite.
at gml_Object_obj_bonusbubble_Draw_0
############################################################################################
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_bonusbubble:
Trying to draw non-existing sprite.
at gml_Object_obj_bonusbubble_Draw_0
############################################################################################
you should add big http://www.furaffinity.net/user/bigbaroo/barroo and dwizzelhttp://www.furaffinity.net/user/dwizzel/and this dude as wellhttp://www.furaffinity.net/user/gentlebull/
the idea is in the bowser stage that the koopalings can switch towers in between rounds to make it kinda harder to fill them up fully
when they wanna do this they ether
1 both climb down there towers and go up to the other tower
2 (only works if bowser's belly growed once already) that they both jump off there tower and onto bowser's belly which will bounce them to the other tower (and ofcourse bowsers belly wobbles when they do) :P
when they wanna do this they ether
1 both climb down there towers and go up to the other tower
2 (only works if bowser's belly growed once already) that they both jump off there tower and onto bowser's belly which will bounce them to the other tower (and ofcourse bowsers belly wobbles when they do) :P
the way i have the art designed on the stage, i wouldnt be able to do that and make it look acceptable. all the koopalings share the same texture for spine and adding in art for all of them would make the sheet too big. was kind of an oversight on my part but thats part of the learning process when making games
I have a suggestion for the game, a possible god mode for Sandbox mode? Sometimes it's just nice to watch food get flung at your face, or it's nice to watch your own gut get fat right before your eyes. That's another suggestion, having to click to continue to the game over screen or to reset Sandbox mode. Just a little something to help you enjoy your big, fat belly when you lose.
Comments