
Commission done for
Chances , big thank you there :)
Character portrayed belong to
Chances of course and the races and universe they are in to Bethesda Softworks.
Fairly straightforward commission all things considered, and yet for some reason it took longer than it probably should. Pretty happy with it overall, just took a few tries to get some areas as i wanted them. Seems to be a common theme for me in the past few months, oh well!
Also attempting something again which i stepped away from for the most part: showing the ground in a frontal shot like this. Usually i keep the ground away because there rarely is anything interesting there, but i liked the idea of a bright ground and the shadow they are casting so i kept it this time around. ...I get excited by mundane things occasionally...

Character portrayed belong to

Fairly straightforward commission all things considered, and yet for some reason it took longer than it probably should. Pretty happy with it overall, just took a few tries to get some areas as i wanted them. Seems to be a common theme for me in the past few months, oh well!
Also attempting something again which i stepped away from for the most part: showing the ground in a frontal shot like this. Usually i keep the ground away because there rarely is anything interesting there, but i liked the idea of a bright ground and the shadow they are casting so i kept it this time around. ...I get excited by mundane things occasionally...
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 870 x 1280px
File Size 1.4 MB
Listed in Folders
Thank you! Flow is always set arond 50% , currently 54, but anything around there is the sweetspot for myself with not much change required, so i usually set it once and leave it be forever until i accidentally delete my settings or something.
Opacity is the stat i usually vary in roughly 40% steps, so 100% , 60% or 20%. Never entirely accurately to those of course because ain't nobody got time to type out the value or fiddle around there, but just roughly in those areas.
Opacity is the stat i usually vary in roughly 40% steps, so 100% , 60% or 20%. Never entirely accurately to those of course because ain't nobody got time to type out the value or fiddle around there, but just roughly in those areas.
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