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I will admit: Mega Man Battle Network 6 was my all time favorite entry of the Mega Man Battle Network series. Why? Because, two reasons: 1: Iris.EXE was ridiculously cute beyond comparison, and 2: The Cybeasts were just awesome. I was inspired one day to make one of my own: Namely, a dragon based cybeast. Or rather, a SUPER cybeast, ahaha.
• Name: Zalama
• Age: Ageless
• Race: Cybeast (Dragon)
• Gender: Genderless
• Design inspiration: Mega Rayquaza (Body Length and Markings, most of body design), Shenron (Claws, horns, and coloring, some of body design), Zygarde (Guardian role), Divine Dragons
• Height: 35’05’’
• Weight: 864.2lbs.
• Eye Color: Red
• Scale Color: Emerald Green
• Personality: Intelligent, Benevolent, Caring, Loyal
• Likes: Peace, NetNavis, Coexistence
• Dislikes: Gregar and Falzar fighting, Rude people, Evil
• Legend: Long ago, when Falzar and Gregar’s rampage throughout the net seemed endless, a mighty dragon arose to quell the fighting of the two great Cybeasts. This Dragon was a Cybeast itself: Cybeast Zalama. Made by human hands, Zalama is the result of a Cybeast who focuses on its mission without once going berserk, and was to be a savior of the net. Its roar shook the net to its core, but spread a blessing around it. When it breathes its mighty divine breath, the wounds caused by Falzar & Gregar heal steadily and its glittering scales sparkle across the Netscape, bringing hope and joy to those who see the great dragon, as it is so revered. After it settled the fight between the Cybeasts, it went into dormancy itself, safeguarded by the human who gave it life, whom was revealed to be none other than Junichiro. It is said that anytime Falzar and Gregar awaken, Zalama will arise to stop them.
• Biography: As stated, Zalama was created by Junichiro for the purpose of keeping Falzar & Gregar at bay when they were put to sleep by the people so long ago. It performed its duty without once going berserk. However, when Falzar & Gregar were released once again, Zalama charged out of Juni's homepage, having sensed this, and rushed out to put them back to sleep. On that fateful day however, Falzar & Gregar engaged the dragon, and Zalama returned the favor, all the while remaining under Juni's command. In the midst, Zalama wound up badly injured, but still alive, leaving Falzar & Gregar to victoriously go on their rampage, this time as allies. Yet this victory was short lived as CircusMan.EXE made off with at least half of Falzar & Gregar's data whereas Zalama was unable to be captured. After it had imparted itself into Juni's navis and Iris.EXE, Zalama was retrieved and had to undergo immense healing, but by the time Zalama had fully healed, it was ready to help invade the new World 3 base, and upon its healing, the first thing it did was eliminate all evil spirits in the 4th Pavilion Computer, and devour CircusMan.EXE whole. It was soon sent into battle when Wily fused Falzar & Gregar together into the Super Cybeast: Grezar. Unfortunately, History repeated itself on Wily and Grezar, having grown too powerful for him to control, quickly broke out of Wily's command and went on a rampage in the real world, starting with Cyber City. In response, Juni sent Zalama after Grezar, not to seal it, but to destroy it and save the real world. The two super cybeasts clashed, but in the end; Zalama completely dominated the fused beasts, and with its new power: The Divine Enforcer, Zalama completely destroyed the Super Cybeast, and ending the threat of Falzar & Gregar once and for all, and thus earned its creator the honorary of being hailed a hero. These days now, Zalama sleeps in Juni's homepage, but is always called upon when its powers are needed. Zalama is best described as being fervently loyal & caring to those it perceives as its friends. However, it is still a dragon at heart, so it has that temper dragons are known for. He enjoys the idea of coexisting with others, but does not tolerate rude people.
• Abilities: Zalama, being a Cybeast, possesses immense power, but its divine prowess sees it using these powers to defend the net instead of growing feral and destroying the world it was designed to safeguard. This is due to the fact that it went to sleep to undergo mental testing for a long time before being sent out to fight and/or calm the Cybeasts. Also due to the fact is that it possessed a unique ultimate program that Juni himself is the proud owner of (This same ultimate program is used in the other navis Juni's made). Zalama is capable of flying great distances and speeds, such as flying from ACDC to Central Area in a matter of minutes. It's immensely powerful and is able to topple both Gregar and Falzar with ease, almost as if it were a Super Cybeast, a classification it boarders quite close to. It prefers not to engage in pointless battles against navis as it likes to conserve its power for when it’s needed the most. In fact, even just a flick from Zalama is enough to send even the toughest NetNavi on a trip to the cyber hospital with only 25% of its life remaining. In addition: It can even share its power with other navis on its own accord as it shared some of its power in the form of dragon crystals with Juni's navis & Iris when it had to be put to sleep for a while in order for its wounds to be healed. Zalama chooses to distribute its power to others this way because of its god-like power, and it comes with the risk of the navi being deleted instantly should Zalama tried to be installed to it in its entirety. As a result of this, only the initial Beast Out transformation is permitted. Super Beast Out is impossible as attempting to do so will make the user delete themselves before it can be used. Upon awakening however, its power had sky rocketed to the point its classification was now officially a super cybeast and was able to dominate Grezar with supreme ease. Even before its upgrade, Zalama proves to be more than a match for Lumine's Cyber Dwellers; powerful dark monsters that are frighteningly stronger than even Falzar & Gregar combined. In battle, Zalama never leaves itself open constantly as it is always moving about. In fact, it can only be attacked when the dragon's head is aligned with the opponent's battlefield, and this does not happen often. Unlike Falzar & Gregar, Zalama is capable of speech and understands many languages. When using Zalama's power via beast out, the recipient gains Super Armor, Status Guard, Air Shoes, Float Shoes, a +50 Attack Bonus to non-dimming null attacking chips, and the ability to use Dragon Breath which activates by charging a null-type chip and hits 7 panels deep. Finally, the recipient will have their HP fully restored upon transforming, and Zalama's Beast Out last for 5 turns instead of 3. It has the following attacks.
o Super Armor: Zalama cannot flinch.
o Status Guard: Zalama is immune to negative status ailments.
o Dragon Skin: When active, all damage done to it is reduced by half. But only for a short time.
o Dragon Pulse: Zalama fires a huge emerald energy sphere that hits the battle field in a + shape. Cracks the panels it hits.
o Dragon Rush: Zalama rushes down two adjacent rows, starting with the top, then finishing with the back, all the while leaving behind flames in its wake. Fire type and Wind & Break Attributed attack.
o Dragon Claw: Zalama slashes in a life sword ranged attack. Destroys the first loaded chip if it connects. Sword Attribute.
o Dragon Punch: Zalama disappears to attack from below the opponent's side of the battle field. A flashing panel signals where he will throw a fist up; breaking the panel that is punched through. Zalama will deliver 3 punches total. He will not use this attack if all panels are currently holes. Breaking Attribute.
o Dragon Hook: Zalama slashes down the first 2 columns & then strikes the last column in lightning fast succession. Sword Attribute.
o Dragon Darts: Zalama takes aim & summons 2 Canodumb Omegas with a dragon motive, and the Canodumbs fire off 3 sets of Dragon viruses of different elements at the locked-on target. Cursor Attribute.
o Dragon Thunder: Zalama forms a huge ball of thunder in its right hand and sends the thunder ball up into the sky where it then zaps a random number of panels. It then fires down a huge thunder bolt that hits the entire battlefield and transforms them into electrified panels The attack destroys all barriers & auras regardless of health, and bypasses shields. The only protection is invisibility. Electric Element.
o Draco Meteor: Zalama roars loudly & summons many Fire-Type meteors that rain down rapidly onto random spots on the enemy's field.
o Fire Stream: Zalama breathes down a hot fire that covers the whole row on the opponent’s field. Leaves behind lava panels that gradually become lava-slime. Fire-Type Damage.
o Fire Blast: Zalama fires a blaze of flame that spreads out in a star shape fashion. The center of the fire hurts the most. Fire-Type Damage.
o Holy Lightning: Zalama’s horns light up with static electricity before it fires an electric beam down one row. Electric Type Damage. Causes paralysis.
o Thunder Breath: Zalama fires a rapid series of lightning bolts that hit 7 panels starting with the one directly in front of Zalama, and then going into a 2x3 area on the field of battle after charging electric energy in its mouth. Electric Damage. Causes Paralysis
o Ice Breath: Zalama unleashes a chilling breath of frost in a boomerang like arch. Aqua Type. Freezes the panels and enemies it hits.
o Solar Burst: Zalama energizes light within its horns before it unleashes a powerful beam that hits a X area. Wood type. Leaves grass panels behind.
o Dragon Tail: Zalama slams its tail on the entire row which cracks it instantly. Break Attributed attack. Cannot be blocked.
o Dragon Ascent: Zalama’s eyes flash red and it flies upwards. After a second, lights fall down on random panels before the dragon crashes down on the foe’s currently occupied panel, and spreading in a 3x3 fashion. The full body tackle is break attributed and can’t be blocked.
o Hyper Beam: Zalama charges up energy and fires a powerful beam which hits 3x3 of the opposing field. Always targets opponent’s position & can hit the opponent 12 times if it connects. Breaks the panels it hits. This was Zalama's most powerful move before it was upgraded.
o Divine Condemnation: Zalama’s eyes glow and then the great dragon unleashes a torrent of molten brimstone from its mouth in a range spanning 7 panels whole. Anyone hit by the molten brimstone will be incapacitated for 4 turns.
o Divine Enforcer: "O Holiest Light/Cast thine gaze over darkness/and pierce through its veil. Divine Enforcer!" Zalama’s most powerful attack. Zalama flies up and charges an energy beam, then fires it down, striking the field in a Z-Shape fashion with the center being the most hurting. Can instantly destroy viruses & evil navis, and severely weaken anyone foolish enough to oppose it. Will not cancel out programs installed. Light Element
Mega Man Battle Network: Capcom
Zalama was made by me, and belongs solely to me
• Name: Zalama
• Age: Ageless
• Race: Cybeast (Dragon)
• Gender: Genderless
• Design inspiration: Mega Rayquaza (Body Length and Markings, most of body design), Shenron (Claws, horns, and coloring, some of body design), Zygarde (Guardian role), Divine Dragons
• Height: 35’05’’
• Weight: 864.2lbs.
• Eye Color: Red
• Scale Color: Emerald Green
• Personality: Intelligent, Benevolent, Caring, Loyal
• Likes: Peace, NetNavis, Coexistence
• Dislikes: Gregar and Falzar fighting, Rude people, Evil
• Legend: Long ago, when Falzar and Gregar’s rampage throughout the net seemed endless, a mighty dragon arose to quell the fighting of the two great Cybeasts. This Dragon was a Cybeast itself: Cybeast Zalama. Made by human hands, Zalama is the result of a Cybeast who focuses on its mission without once going berserk, and was to be a savior of the net. Its roar shook the net to its core, but spread a blessing around it. When it breathes its mighty divine breath, the wounds caused by Falzar & Gregar heal steadily and its glittering scales sparkle across the Netscape, bringing hope and joy to those who see the great dragon, as it is so revered. After it settled the fight between the Cybeasts, it went into dormancy itself, safeguarded by the human who gave it life, whom was revealed to be none other than Junichiro. It is said that anytime Falzar and Gregar awaken, Zalama will arise to stop them.
• Biography: As stated, Zalama was created by Junichiro for the purpose of keeping Falzar & Gregar at bay when they were put to sleep by the people so long ago. It performed its duty without once going berserk. However, when Falzar & Gregar were released once again, Zalama charged out of Juni's homepage, having sensed this, and rushed out to put them back to sleep. On that fateful day however, Falzar & Gregar engaged the dragon, and Zalama returned the favor, all the while remaining under Juni's command. In the midst, Zalama wound up badly injured, but still alive, leaving Falzar & Gregar to victoriously go on their rampage, this time as allies. Yet this victory was short lived as CircusMan.EXE made off with at least half of Falzar & Gregar's data whereas Zalama was unable to be captured. After it had imparted itself into Juni's navis and Iris.EXE, Zalama was retrieved and had to undergo immense healing, but by the time Zalama had fully healed, it was ready to help invade the new World 3 base, and upon its healing, the first thing it did was eliminate all evil spirits in the 4th Pavilion Computer, and devour CircusMan.EXE whole. It was soon sent into battle when Wily fused Falzar & Gregar together into the Super Cybeast: Grezar. Unfortunately, History repeated itself on Wily and Grezar, having grown too powerful for him to control, quickly broke out of Wily's command and went on a rampage in the real world, starting with Cyber City. In response, Juni sent Zalama after Grezar, not to seal it, but to destroy it and save the real world. The two super cybeasts clashed, but in the end; Zalama completely dominated the fused beasts, and with its new power: The Divine Enforcer, Zalama completely destroyed the Super Cybeast, and ending the threat of Falzar & Gregar once and for all, and thus earned its creator the honorary of being hailed a hero. These days now, Zalama sleeps in Juni's homepage, but is always called upon when its powers are needed. Zalama is best described as being fervently loyal & caring to those it perceives as its friends. However, it is still a dragon at heart, so it has that temper dragons are known for. He enjoys the idea of coexisting with others, but does not tolerate rude people.
• Abilities: Zalama, being a Cybeast, possesses immense power, but its divine prowess sees it using these powers to defend the net instead of growing feral and destroying the world it was designed to safeguard. This is due to the fact that it went to sleep to undergo mental testing for a long time before being sent out to fight and/or calm the Cybeasts. Also due to the fact is that it possessed a unique ultimate program that Juni himself is the proud owner of (This same ultimate program is used in the other navis Juni's made). Zalama is capable of flying great distances and speeds, such as flying from ACDC to Central Area in a matter of minutes. It's immensely powerful and is able to topple both Gregar and Falzar with ease, almost as if it were a Super Cybeast, a classification it boarders quite close to. It prefers not to engage in pointless battles against navis as it likes to conserve its power for when it’s needed the most. In fact, even just a flick from Zalama is enough to send even the toughest NetNavi on a trip to the cyber hospital with only 25% of its life remaining. In addition: It can even share its power with other navis on its own accord as it shared some of its power in the form of dragon crystals with Juni's navis & Iris when it had to be put to sleep for a while in order for its wounds to be healed. Zalama chooses to distribute its power to others this way because of its god-like power, and it comes with the risk of the navi being deleted instantly should Zalama tried to be installed to it in its entirety. As a result of this, only the initial Beast Out transformation is permitted. Super Beast Out is impossible as attempting to do so will make the user delete themselves before it can be used. Upon awakening however, its power had sky rocketed to the point its classification was now officially a super cybeast and was able to dominate Grezar with supreme ease. Even before its upgrade, Zalama proves to be more than a match for Lumine's Cyber Dwellers; powerful dark monsters that are frighteningly stronger than even Falzar & Gregar combined. In battle, Zalama never leaves itself open constantly as it is always moving about. In fact, it can only be attacked when the dragon's head is aligned with the opponent's battlefield, and this does not happen often. Unlike Falzar & Gregar, Zalama is capable of speech and understands many languages. When using Zalama's power via beast out, the recipient gains Super Armor, Status Guard, Air Shoes, Float Shoes, a +50 Attack Bonus to non-dimming null attacking chips, and the ability to use Dragon Breath which activates by charging a null-type chip and hits 7 panels deep. Finally, the recipient will have their HP fully restored upon transforming, and Zalama's Beast Out last for 5 turns instead of 3. It has the following attacks.
o Super Armor: Zalama cannot flinch.
o Status Guard: Zalama is immune to negative status ailments.
o Dragon Skin: When active, all damage done to it is reduced by half. But only for a short time.
o Dragon Pulse: Zalama fires a huge emerald energy sphere that hits the battle field in a + shape. Cracks the panels it hits.
o Dragon Rush: Zalama rushes down two adjacent rows, starting with the top, then finishing with the back, all the while leaving behind flames in its wake. Fire type and Wind & Break Attributed attack.
o Dragon Claw: Zalama slashes in a life sword ranged attack. Destroys the first loaded chip if it connects. Sword Attribute.
o Dragon Punch: Zalama disappears to attack from below the opponent's side of the battle field. A flashing panel signals where he will throw a fist up; breaking the panel that is punched through. Zalama will deliver 3 punches total. He will not use this attack if all panels are currently holes. Breaking Attribute.
o Dragon Hook: Zalama slashes down the first 2 columns & then strikes the last column in lightning fast succession. Sword Attribute.
o Dragon Darts: Zalama takes aim & summons 2 Canodumb Omegas with a dragon motive, and the Canodumbs fire off 3 sets of Dragon viruses of different elements at the locked-on target. Cursor Attribute.
o Dragon Thunder: Zalama forms a huge ball of thunder in its right hand and sends the thunder ball up into the sky where it then zaps a random number of panels. It then fires down a huge thunder bolt that hits the entire battlefield and transforms them into electrified panels The attack destroys all barriers & auras regardless of health, and bypasses shields. The only protection is invisibility. Electric Element.
o Draco Meteor: Zalama roars loudly & summons many Fire-Type meteors that rain down rapidly onto random spots on the enemy's field.
o Fire Stream: Zalama breathes down a hot fire that covers the whole row on the opponent’s field. Leaves behind lava panels that gradually become lava-slime. Fire-Type Damage.
o Fire Blast: Zalama fires a blaze of flame that spreads out in a star shape fashion. The center of the fire hurts the most. Fire-Type Damage.
o Holy Lightning: Zalama’s horns light up with static electricity before it fires an electric beam down one row. Electric Type Damage. Causes paralysis.
o Thunder Breath: Zalama fires a rapid series of lightning bolts that hit 7 panels starting with the one directly in front of Zalama, and then going into a 2x3 area on the field of battle after charging electric energy in its mouth. Electric Damage. Causes Paralysis
o Ice Breath: Zalama unleashes a chilling breath of frost in a boomerang like arch. Aqua Type. Freezes the panels and enemies it hits.
o Solar Burst: Zalama energizes light within its horns before it unleashes a powerful beam that hits a X area. Wood type. Leaves grass panels behind.
o Dragon Tail: Zalama slams its tail on the entire row which cracks it instantly. Break Attributed attack. Cannot be blocked.
o Dragon Ascent: Zalama’s eyes flash red and it flies upwards. After a second, lights fall down on random panels before the dragon crashes down on the foe’s currently occupied panel, and spreading in a 3x3 fashion. The full body tackle is break attributed and can’t be blocked.
o Hyper Beam: Zalama charges up energy and fires a powerful beam which hits 3x3 of the opposing field. Always targets opponent’s position & can hit the opponent 12 times if it connects. Breaks the panels it hits. This was Zalama's most powerful move before it was upgraded.
o Divine Condemnation: Zalama’s eyes glow and then the great dragon unleashes a torrent of molten brimstone from its mouth in a range spanning 7 panels whole. Anyone hit by the molten brimstone will be incapacitated for 4 turns.
o Divine Enforcer: "O Holiest Light/Cast thine gaze over darkness/and pierce through its veil. Divine Enforcer!" Zalama’s most powerful attack. Zalama flies up and charges an energy beam, then fires it down, striking the field in a Z-Shape fashion with the center being the most hurting. Can instantly destroy viruses & evil navis, and severely weaken anyone foolish enough to oppose it. Will not cancel out programs installed. Light Element
Mega Man Battle Network: Capcom
Zalama was made by me, and belongs solely to me
Category Story / Portraits
Species Eastern Dragon
Size 50 x 50px
File Size 7.2 kB
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