
Well, it's a little something i played with :P
i thought, if i do 3d backgrounds, why not try a 3d character as well ^^
i'm actually planning on doing more 3d based pictures, mainly with
my very own 3d characters i'm gonna sculpt. but for now, until i get to design
my 3d characters, i'm going to use this "patchwork" model for some free stuff.
i actually created her by using bodyparts of different premade 3d models and if you look
closely, you can probably spot some minor errors.
i am aware of them and as i said, i'm going to sculpt my own girls.
but for now, enjoy the view :P
tell me what you think ^^
i thought, if i do 3d backgrounds, why not try a 3d character as well ^^
i'm actually planning on doing more 3d based pictures, mainly with
my very own 3d characters i'm gonna sculpt. but for now, until i get to design
my 3d characters, i'm going to use this "patchwork" model for some free stuff.
i actually created her by using bodyparts of different premade 3d models and if you look
closely, you can probably spot some minor errors.
i am aware of them and as i said, i'm going to sculpt my own girls.
but for now, enjoy the view :P
tell me what you think ^^
Category Artwork (Digital) / Miscellaneous
Species Jaguar
Size 1600 x 1212px
File Size 4.74 MB
Listed in Folders
well, 3d stuff is not necessarily faster. with 3d, you need much more time to create
objects; creating a tail in 3d takes maybe half an hour if you're skilled, but takes only
a minute or two to draw with a pen.
it will take some time to create a library of objects large enough to set up some nice scenes,
but once i have everything, the only thing i have to do is pose, and that is a lot faster than drawing.
when it comes to possibilities, i wouldn't say there's much of a difference in the amount of things
you can create, the difference is "how" you create them.
objects; creating a tail in 3d takes maybe half an hour if you're skilled, but takes only
a minute or two to draw with a pen.
it will take some time to create a library of objects large enough to set up some nice scenes,
but once i have everything, the only thing i have to do is pose, and that is a lot faster than drawing.
when it comes to possibilities, i wouldn't say there's much of a difference in the amount of things
you can create, the difference is "how" you create them.
why not?
poser has a really intuitive UI, which i absolutely need as a traditional 2d artist.
blender has some neat features, but i can only use it for creating 3d objects, not characters.
the only thing with poser i really hate is the performance. while blender has no problems
handling a 2+ million poly scene with several lights, poser struggles with half of that.
when i start creating my very own characters, i will use sculptris. i tried zbrush, but
the UI there is terrible in my opinion.
poser has a really intuitive UI, which i absolutely need as a traditional 2d artist.
blender has some neat features, but i can only use it for creating 3d objects, not characters.
the only thing with poser i really hate is the performance. while blender has no problems
handling a 2+ million poly scene with several lights, poser struggles with half of that.
when i start creating my very own characters, i will use sculptris. i tried zbrush, but
the UI there is terrible in my opinion.
Ah :) Was curious if it was easier or better to use compared to rigging in blender itself ^^
Would say "chop shopping" a model is a fair way to create a model, at least in the start, and yours turned out quite great :3
Would be interesting to see you try your hand at some more 3D ^^
Would say "chop shopping" a model is a fair way to create a model, at least in the start, and yours turned out quite great :3
Would be interesting to see you try your hand at some more 3D ^^
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