
Hi Everyone -
Here is the preview (finally) of the new Husky from Raawr. It's bento compliant and makes use of some bento features - facial expressions and animations - to give a nice broad range of movement on the face. The reason that we have put 'partial bento' is to be transparent with you because parts of the avatar, such as hands and tail do not use the bento bones. In future avatars we will work on these features but for now, let me explain what happened: What happened was that I finished the husky RIGHT when bento came out to the grid XD, and rather than simply put it out as it was we decided that I would retrofit it with bento capabilities so as to at least make the transition and basically get on that bandwagon. Unfortunately there was simply not enough time to completely rework the entire avatar and rig it with a new skeleton so we chose half and half. As it turns out it really works nicely and I'm able to animate expressions far more fluently than before.
We hope you like the design and as usual comments and questions are welcomed! Please note though due to time constraints with bento, this is now the finished and final version. Unless there is anything that desperately needs to be changed (in which case I will) this is an accurate representation of the avatar as it will look in world. (P.s if you read this far then kudos to you, that was super long-winded XD ) Ciao all! ♥
Here is the preview (finally) of the new Husky from Raawr. It's bento compliant and makes use of some bento features - facial expressions and animations - to give a nice broad range of movement on the face. The reason that we have put 'partial bento' is to be transparent with you because parts of the avatar, such as hands and tail do not use the bento bones. In future avatars we will work on these features but for now, let me explain what happened: What happened was that I finished the husky RIGHT when bento came out to the grid XD, and rather than simply put it out as it was we decided that I would retrofit it with bento capabilities so as to at least make the transition and basically get on that bandwagon. Unfortunately there was simply not enough time to completely rework the entire avatar and rig it with a new skeleton so we chose half and half. As it turns out it really works nicely and I'm able to animate expressions far more fluently than before.
We hope you like the design and as usual comments and questions are welcomed! Please note though due to time constraints with bento, this is now the finished and final version. Unless there is anything that desperately needs to be changed (in which case I will) this is an accurate representation of the avatar as it will look in world. (P.s if you read this far then kudos to you, that was super long-winded XD ) Ciao all! ♥
Category All / All
Species Husky
Size 1280 x 640px
File Size 628.3 kB
So, to be clear, you will not be updating the avatar at a later date with bento capable hands and a tail? Is it mesh hair ready? And will you be doing a fennec update or newer avatar? (My SO is fen and would buy a newer fennec avatar in a heartbeat.)
Also, will you ever start putting out ARC (Avatar Rendering Complexities) numbers for your avatars? It's good information to have now, especially when choosing things to buy. I know it only affects the people who are viewing you, but it's nice for everyone to have an easier time loading things.
Also, will you ever start putting out ARC (Avatar Rendering Complexities) numbers for your avatars? It's good information to have now, especially when choosing things to buy. I know it only affects the people who are viewing you, but it's nice for everyone to have an easier time loading things.
1) That was not what I said.
2) It should fit some rigged mesh hair, yes.
3) Maybe
4) ARC = 22008 https://gyazo.com/ec53c22ec8364a40a79db8d920af2429
2) It should fit some rigged mesh hair, yes.
3) Maybe
4) ARC = 22008 https://gyazo.com/ec53c22ec8364a40a79db8d920af2429
Ah, okays. For the first question, it wasn't made clear. I'm guessing you MAY update it in the future, depending on many variables. Well, thank you for answering all my questions! I love how low in complexity your avatars are! Are the avatars fit-mesh and will you ever make any big cats in the future?
Comments