
Run, run, run Mr Deer. What's chasing you is probably right off screen. :P
Ok, one of my first real attempts at animating something.
It's no secret that I've been wanting to try out animating, and have been poking at various animation programs for a couple of years now. I've been using Mr Buck here to try out how easy/hard the ones I've found are. I've been drawing him over a couple of them and up until CSP didn't get that far. An old version of Photoshop, and a couple of freebees that always had something big lacking in them. Once I threw him in CSP though I was able to make a lot of fixes fast and got way more done poking at him over a week than I did in any of the other ones.
Plus I've got to see how FA handles putting up bits of animation.
If you're curious CSP has an interactive timeline that you can arrange cells in. You seem to have no limit to the number of layers (at least I haven't run into it yet) so you can draw in multiple moving parts without them having to be on the same layer. Helps a lot if you're still a novice like me and still experimenting with different things moving around at different rates. In the EX version there isn't a limit to the number of cells so the thing can be as long as you like. You have access to all of your brushes for normal drawing. Onion skins to do the inbetweens. An easy way to adjust the frame rate. And previews without having to leave your workspace. That last bit alone is huge to see how the motion is developing. It only exports to .GIF, .AVI, or as a sequence of images you can compile with a separate program. No sound option either.
I'm one of those crazy people that can be fascinated watching gears turn so I kinda really like walk/run/roll/etc cycles and am planning on doing a bunch of them. Especially with taurs. Not enough of them strutting around. :)
This guy was a study in digigrade running, especially with long legs, and once I got him into a better program I was able to fix a lot but I'd almost rather start from scratch again, especially since I'm making better brushes now that clean up easier. So I'm calling him done. Probably move him to scraps after I get better ones up.
So now that I can't complain about my tools anymore I've got to actually learn how to do these. Then I can start trying some TFing.
Ok, one of my first real attempts at animating something.
It's no secret that I've been wanting to try out animating, and have been poking at various animation programs for a couple of years now. I've been using Mr Buck here to try out how easy/hard the ones I've found are. I've been drawing him over a couple of them and up until CSP didn't get that far. An old version of Photoshop, and a couple of freebees that always had something big lacking in them. Once I threw him in CSP though I was able to make a lot of fixes fast and got way more done poking at him over a week than I did in any of the other ones.
Plus I've got to see how FA handles putting up bits of animation.
If you're curious CSP has an interactive timeline that you can arrange cells in. You seem to have no limit to the number of layers (at least I haven't run into it yet) so you can draw in multiple moving parts without them having to be on the same layer. Helps a lot if you're still a novice like me and still experimenting with different things moving around at different rates. In the EX version there isn't a limit to the number of cells so the thing can be as long as you like. You have access to all of your brushes for normal drawing. Onion skins to do the inbetweens. An easy way to adjust the frame rate. And previews without having to leave your workspace. That last bit alone is huge to see how the motion is developing. It only exports to .GIF, .AVI, or as a sequence of images you can compile with a separate program. No sound option either.
I'm one of those crazy people that can be fascinated watching gears turn so I kinda really like walk/run/roll/etc cycles and am planning on doing a bunch of them. Especially with taurs. Not enough of them strutting around. :)
This guy was a study in digigrade running, especially with long legs, and once I got him into a better program I was able to fix a lot but I'd almost rather start from scratch again, especially since I'm making better brushes now that clean up easier. So I'm calling him done. Probably move him to scraps after I get better ones up.
So now that I can't complain about my tools anymore I've got to actually learn how to do these. Then I can start trying some TFing.
Category Artwork (Digital) / All
Species Cervine (Other)
Size 560 x 560px
File Size 278.8 kB
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