
Here we have the artwork previously posted by
therougecat adopted by the very artist for the DnD 5e campaign I'm using the character in.
Kesh's armor was altered by a race of treents to become living wood that, following Kesh's blessing from the druidic gods, became an extension of Kesh's body, allowing reincarnation upon death if buried in untainted soil.
Kesh wears a Belt of Dwarvenkind that has led to a very full mane and a Fu Manchu mustache that regrows every few days, requiring constant maintenance and a sharp blade.
Kesh's bow is an Artifact bow still being fully unlocked. At present it summons ellementals of any of the four major elemental types once a day when a shot lands. The elementals will attack anything that Kesh places Hunter's Mark on for a period of one hour.
Kesh's quiver is a Quiver of Ehlonna, that basically stores as many arrows as one could ever desire, as well as spare bows and javelins, just in case.
Thank you
therougecat for another awesome piece!

Kesh's armor was altered by a race of treents to become living wood that, following Kesh's blessing from the druidic gods, became an extension of Kesh's body, allowing reincarnation upon death if buried in untainted soil.
Kesh wears a Belt of Dwarvenkind that has led to a very full mane and a Fu Manchu mustache that regrows every few days, requiring constant maintenance and a sharp blade.
Kesh's bow is an Artifact bow still being fully unlocked. At present it summons ellementals of any of the four major elemental types once a day when a shot lands. The elementals will attack anything that Kesh places Hunter's Mark on for a period of one hour.
Kesh's quiver is a Quiver of Ehlonna, that basically stores as many arrows as one could ever desire, as well as spare bows and javelins, just in case.
Thank you

Category Artwork (Digital) / General Furry Art
Species Cheetah
Size 1280 x 864px
File Size 302.7 kB
In the campaign I'm in we spent three of the initial sessions creating the world the story takes place in, including the creation of the races that inhabit it. The Anrill were my contribution (As well as Pepsi Gnomes, because a giant soda factory sprung up and every factory needs gnomes, of course). I should do a write-up of their history as it's really quite interesting the way it's evolved as part of the campaign.
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