
Perhaps a desert traveler...
The scanner chopped off his hat... Done in *Dr.Phil's voice* "Pen."
The scanner chopped off his hat... Done in *Dr.Phil's voice* "Pen."
Category Artwork (Traditional) / Human
Species Unspecified / Any
Size 1280 x 1017px
File Size 196.1 kB
Listed in Folders
"I came for you . . ."
Little Candyman reference there (one of the few horror flicks that doesn't truly suck, in my opinion). I like this. He looks really gnarled, but not necessarily menacing as you could have made him. It does sort of look like someone did surgery on his face. Or that all his tissue's inflamed.
Anyway, I think you should add to this. Y'know, make the coat darker (because his jacket's leather, but currently it looks a lot less textured than his mug). I really like the ultra-high collar, I have one character with a similar look (though, that's because his story's set in the 17th century), and it's great for adding a "dark" detail to a character without limiting their ability to express themselves, or limiting their ability to look realistic. For example, a really menacing mask can make a character look cool, but this means they can't express their emotions non-verbally. This is why Batman has a cut-away for his mouth. One of the few characters I've seen that a full, non-articulated mask work well on is V from V for Vendetta, as his smile is far more disconcerting to his enemies than a grimace would be, and a smile on an action-hero's face is the exception, whereas a grimace or snarl is much more common. The smile also makes him sympathetic to the audience, as he seems more friendly and relatable than someone like Spawn, for example. I mention this quasi-tangential information because masks and face-coverings, of any kind (glasses, high-collars, etc), add not only an "air of mystery" to the character, as well as making them seem 'distant' to the audience as a result. That's why gas masks are so heavily used in video games: it makes the enemy 'distant' because they have no face, as well as 'inhuman' because they don't have a face, just a military prosthetic. Basically, I'm saying the high-collar makes him not only mysterious, but adds character by making him seem someon who isn't approachable, because his collar is 'shielding' his face, his major source of interaction with others.
So, yeah, nice, you should add to this. It would be neat to see what kind of background and shading you go with. And I hope all that psycho-babel-spiel wasn't too much for ya, face eater.
On a side note, what is your deal with this "pen" of which you speak?
*docPhil voice* "Is there some kind of problem you would like to tell us about, Mr. Hart?"
Little Candyman reference there (one of the few horror flicks that doesn't truly suck, in my opinion). I like this. He looks really gnarled, but not necessarily menacing as you could have made him. It does sort of look like someone did surgery on his face. Or that all his tissue's inflamed.
Anyway, I think you should add to this. Y'know, make the coat darker (because his jacket's leather, but currently it looks a lot less textured than his mug). I really like the ultra-high collar, I have one character with a similar look (though, that's because his story's set in the 17th century), and it's great for adding a "dark" detail to a character without limiting their ability to express themselves, or limiting their ability to look realistic. For example, a really menacing mask can make a character look cool, but this means they can't express their emotions non-verbally. This is why Batman has a cut-away for his mouth. One of the few characters I've seen that a full, non-articulated mask work well on is V from V for Vendetta, as his smile is far more disconcerting to his enemies than a grimace would be, and a smile on an action-hero's face is the exception, whereas a grimace or snarl is much more common. The smile also makes him sympathetic to the audience, as he seems more friendly and relatable than someone like Spawn, for example. I mention this quasi-tangential information because masks and face-coverings, of any kind (glasses, high-collars, etc), add not only an "air of mystery" to the character, as well as making them seem 'distant' to the audience as a result. That's why gas masks are so heavily used in video games: it makes the enemy 'distant' because they have no face, as well as 'inhuman' because they don't have a face, just a military prosthetic. Basically, I'm saying the high-collar makes him not only mysterious, but adds character by making him seem someon who isn't approachable, because his collar is 'shielding' his face, his major source of interaction with others.
So, yeah, nice, you should add to this. It would be neat to see what kind of background and shading you go with. And I hope all that psycho-babel-spiel wasn't too much for ya, face eater.
On a side note, what is your deal with this "pen" of which you speak?
*docPhil voice* "Is there some kind of problem you would like to tell us about, Mr. Hart?"
Gnarled, yeah. That term fit's nicely. He may or may not be a major player in an upcoming project, I'm trying to make him fit, but I'm trying to keep it simple as well.
And I agree, V was superb. When she left his mask on I almost cheered right there in the theater. The whole theme was his self was irrelevant, he became his ideal, his mission. There was no longer the man, only V.
"Why, yes, Phil, If I may address you so informally, there is a problem. I find you tedious, and I am hungry."
And I agree, V was superb. When she left his mask on I almost cheered right there in the theater. The whole theme was his self was irrelevant, he became his ideal, his mission. There was no longer the man, only V.
"Why, yes, Phil, If I may address you so informally, there is a problem. I find you tedious, and I am hungry."
"I am an idea, Mr. Crowley. And ideas . . . are bullet-proof."
Para-phrasing, obviously. And I don't quite remember if that was the guy's name or not. Also, it was awesome to see John Hurt as the nemesis in a dystopian thriller rather than the good-guy ("we are being buried under the weight of your failures, Mr. Crowley!!!). Oh, and "he was you. He was me." Epic.
Well, in regards to the art, simple can be a good way to go. You already have some very characteristic features here, meaning adding more trappings would be rather redundant, as well as making more work for you, especially if you plan to draw the guy on a serial basis. In fact, a number of my own characters may be complex psychologically, and how they interact with the storyline, but using just a few distinctive features means it's much less work in the end, and saves you time to work on things like the story, the other characters, and such. You know, assuming you'll have the time.
Now all we need to do is make a collab video of a Dr. Phil episode where his face is missing the entire time. Easily 50,000 views and a number of bits on YTMND. Oh yes, there will be blood. Oh, yes...
Para-phrasing, obviously. And I don't quite remember if that was the guy's name or not. Also, it was awesome to see John Hurt as the nemesis in a dystopian thriller rather than the good-guy ("we are being buried under the weight of your failures, Mr. Crowley!!!). Oh, and "he was you. He was me." Epic.
Well, in regards to the art, simple can be a good way to go. You already have some very characteristic features here, meaning adding more trappings would be rather redundant, as well as making more work for you, especially if you plan to draw the guy on a serial basis. In fact, a number of my own characters may be complex psychologically, and how they interact with the storyline, but using just a few distinctive features means it's much less work in the end, and saves you time to work on things like the story, the other characters, and such. You know, assuming you'll have the time.
Now all we need to do is make a collab video of a Dr. Phil episode where his face is missing the entire time. Easily 50,000 views and a number of bits on YTMND. Oh yes, there will be blood. Oh, yes...
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