One of many colour palette/design trials for my gynoid* dolphin character, Dollie. Turns out I'm not going to use this palette/design for Dollie - but it's a nice enough design on its own so I thought I'd share it. I figure there's likely a lot of other gynoid dolphins that come off the assembly line - so Dollie would most likely occasionally come across other gynoids/androids of her own model/make which could easily have slightly different colour palettes and arm/leg configurations.
Designs like this - even if you don't end up using them immediately - are still relevant long-term.
Keep *everything* you design in a scrapbook/journal/file - even the bad designs - it'll serve you better to have everything to hand rather than risk forgetting any character, vehicle or location design you've put time into (the bad designs are sometimes the most useful/important to refer back to).
*A gynoid is a female android (I try to use the proper words when I can).
Character Concept and Design ™ and © David Nathan Dawkins.
Artwork © David Nathan Dawkins.
Designs like this - even if you don't end up using them immediately - are still relevant long-term.
Keep *everything* you design in a scrapbook/journal/file - even the bad designs - it'll serve you better to have everything to hand rather than risk forgetting any character, vehicle or location design you've put time into (the bad designs are sometimes the most useful/important to refer back to).
*A gynoid is a female android (I try to use the proper words when I can).
Character Concept and Design ™ and © David Nathan Dawkins.
Artwork © David Nathan Dawkins.
Category Artwork (Digital) / All
Species Dolphin
Size 730 x 860px
File Size 155.4 kB
Listed in Folders
Would there be a possibility of "base" models for these cyborgs? It was a thought crossing my mind after seeing this version of her and reading your description. Low-cost variants that don't get snazzy colors and lack certain options/accessories/functions while still providing the essentials for their duties.
I'd expect the base models would be coloured as this one is - either grey or beige - something unremarkable. The base model arms and legs would also probably look less industrial and more sympathetic toward looking like organic limbs.
My idea with 'Dollie' was that her original arms and legs had been damaged/rendered inoperable over time and they had been replaced with improvised/salvaged components - which is why her arms and legs look more like gloves and boots (even though they are a part of her body).
My idea with 'Dollie' was that her original arms and legs had been damaged/rendered inoperable over time and they had been replaced with improvised/salvaged components - which is why her arms and legs look more like gloves and boots (even though they are a part of her body).
Well I can't say what is or isn't right for your characters of course, but as much as anything I like your message about retaining ideas, even bad ones.
I feel it's a very important message that more people could benefit from hearing in this day and age where something has to be 'perfect' before it's acceptable. I know many artists that struggle with that kind of thinking.
I feel it's a very important message that more people could benefit from hearing in this day and age where something has to be 'perfect' before it's acceptable. I know many artists that struggle with that kind of thinking.
I feel that people might be afraid to even start designing their own characters because they worry about coming up with something unremarkable, uninteresting or awful-looking.
I think it helps if you first accept that your first attempt will *always* be wrong/bad/incorrect - that it's just a starting point to work off of.
When you approach a design from that understanding everything flows more freely and naturally.
I think it helps if you first accept that your first attempt will *always* be wrong/bad/incorrect - that it's just a starting point to work off of.
When you approach a design from that understanding everything flows more freely and naturally.
I rather like the placement of the dorsal fin on the tail rather than the head I admit seems to be very correct in that sense. I would assume those are cybernetic legs however, they really don't look like flesh, also I could see these being assembled to be working in pods just like real dolphins would do.
That's an interesting point about them working in pods, and the legs and arms here do have a more industrial-type feel to them (they're not part of the base model - they've been added/improvised later on).
I think I've always placed the dorsal fin on the tail of my cetacean characters - it seems most logical (for me at least) to place it there.
I think I've always placed the dorsal fin on the tail of my cetacean characters - it seems most logical (for me at least) to place it there.
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