Tick Tock
by NanakiSan
3D Modeller
17 years ago
I got bored last night so i wasted my computer to the almigty high polyness of this single scene.......90k poly
Aden eat your heart out.
I wanted to experiment with the mysterious _hole material in wings and found it to be an incredible asset in high poly modeling seeing as it can hollow out and even make as its name implies holes as long as you keep the model you use it on flat or on a particular surface you think it would work with. i do not advise using it for like cubes and stuff unless you just want a cheap way to texture the inside and outside of a model.
Now your wondering why a clock. well thanks to
Aden's steampunk bridge thing i've had clocks on the brain and gears and gahhhh so i had to get it out with this wacky abstract concept for a clock.
This one is free to anyone wanting a lovely wallpaper
Aden eat your heart out.I wanted to experiment with the mysterious _hole material in wings and found it to be an incredible asset in high poly modeling seeing as it can hollow out and even make as its name implies holes as long as you keep the model you use it on flat or on a particular surface you think it would work with. i do not advise using it for like cubes and stuff unless you just want a cheap way to texture the inside and outside of a model.
Now your wondering why a clock. well thanks to
Aden's steampunk bridge thing i've had clocks on the brain and gears and gahhhh so i had to get it out with this wacky abstract concept for a clock.This one is free to anyone wanting a lovely wallpaper
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General
Rating
Category
Sub-Category
Species
Resolution
File Size
Desktops
Abstract
Unspecified / Any
1280 x 1024
1.25 MB
FA+

Maybe I should start using the hole material more often. Would have definitely come in handy for what I'm working on now.
Very nice render, by the way. I wouldn't mind using this as a wallpaper.
this is the most current version to date.
terribly sorry bout that.
http://www.manifoldlab.com/wings_ma.....2009-05-05.exe
*Would not load.
http://www.mariowiki.com/images/d/d.....BobOmbSM64.png
the mustache and crown and eyes were all made low poly and then made flat 2 sided using _hole_
And I know all about that transparency trick. It's used a lot on textures and such. For example, Street Fighter 3: Third Strike, or rather, any game that has layers of pictures or textures use this same trick.
Grand Theft Auto trees? They're just textured planes. The invisible see-through part is usually black or white.
When speed is the game, every shortcut matters. Some developers use shortcuts so efficiently, that some things don't have any load times at all.