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Another part of my fairy venting. Meet Fairy Woman's NetNavi Counterpart.
• Name: FairyWoman.EXE
• Age: Ageless
• Gender: Female
• Race: NetNavi
• Design Inspiration: Sol Titanion (Main Color Scheme and wings), Sumia (Hairstyle basis), Contest Idle Lisia (Main Body & Personality), Great Fairies from Ocarina of Time (Part of build)
• Height: 5’8’’
• Weight: 140lbs.
• Wing Span: Varies
• Element: Fire
• Skin Tone: Light
• Eye Color: Ruby Red
• Hair Color: Crimson
• Hair Length: Buttocks Length
• Navi Mark: Butterfly surrounded by flames
• Mark Location: Directly below her breasts.
• Measurements: 35-25-36 inches
• Distinguishing Features: Butterfly shaped birthmarks on both hips, Triforce marks on both breasts, Heart shaped mark on forehead, always wears a butterfly hair clip on the back of her head
• Good Points: Intelligent, Friendly, Outgoing, Passionate, Caring, Playful
• Bad Points: Somewhat of a trickster, Sneaky
• Likes: Camping, Nature, Bonfires, Lava slime, Cyber-Mud, Ghost Stories
• Dislikes: QuickMan.EXE, BubbleMan.EXE, BurnerMan.EXE, Gospel, World 3, Nebula
• Biography: FairyWoman.EXE is the 5th NetNavi designed by Junichiro himself. She was created during a camping trip in the Okuden Valley mostly to have some fire power around in case any situations that call for fire usage arose. Although she was literally made just long before Okuden Valley was threatened, she already proved to be just as strong a fighter as her elder sisters as evident when she single handedly gave GutsMan.EXE a torching he wouldn’t soon forget. She was also made for the assistance in clearing away overgrowth on the net and takes this job with great joy. If there’s a cyber tree in the way, she will burn it away. FairyWoman.EXE was also made to help balance the cute & beauty of Juni’s roster of adorable & beautiful navis seeing as JungleWoman.EXE is just as cute. Some have argued FairyWoman.EXE is far more adorable than Roll.EXE, but rivals Julie.EXE (Whom FairyWoman.EXE looks up to, a lot). Her cuteness is often traded for a competitive spirit in battle showing she is serious when she needs to be. The best at spreading warmth.
• Abilities: As part of her design is based on the Einherjar Sol Titanion, FairyWoman.EXE possesses flames for wings, but these wings are mostly blue instead of pink while the flames in between the blue ones are red instead of aqua green. She has no trouble staying afloat due to these wings giving her a very strong lift off the ground, and they also serve as part of her arsenal of fiery attacks. She has these following abilities & attacks.
o Air shoes: FairyWoman.EXE can float above holes on the battlefield. Passive Ability
o Float shoes: FairyWoman.EXE is immune to panel effects, including poison panels. Passive Ability
o Flash Fire: Renders FairyWoman.EXE immune to fire attacks. If hit by one, she recovers 50% HP for the attack that strikes her. Activates after taking a defensive stance and cancels out if hit by an Aqua attack.
o Fire Fan (Red): FairyWoman.EXE produces two spinning fans of fire that launch one at a time at her opponents. They target the opponent’s space after dashing forward.
o Fire Fan (Blue): FairyWoman.EXE produces two blue fire fans, but instead of targeting the opponent’s space, one zig-zags down the field, and the other boomerangs the field.
o Fighter Fire Sword: FairyWoman.EXE slashes three panels deep in one row. Sword attribute.
o Flamethrower: FairyWoman.EXE floats up a little and blasts a stream of fire from her chest. The flames spread in a + fashion.
o Spark Flare: FairyWoman.EXE charges an electric bolt in her antennae and fires it at the opponent’s field, spreading electrically charged flames across it. This attack does effective damage against Aqua type enemies as well as Wood Type enemies.
o Lava Spring: FairyWoman.EXE throws a glob of white hot lava into a hole on the field and makes a lava geyser erupt. The geyser deals more damage than the lava it spreads. Leaves behind a lava field after the attack finishes. The lava becomes lava slime after a set time.
o Heat Wave: FairyWoman.EXE flaps her wings and sends a burning wave across the whole field. Can push block bombs over to the opponent’s field and detonate them once on the enemy’s side. Wind attributed. Can’t be avoided unless hiding behind a rock cube.
o Burning Bomb: FairyWoman.EXE’s strongest attack. She holds her hands up and charges a flaming ball over her head, then throws it right at her opponents if she’s aligned with them. The blast explodes in a 3x3 radius. It also releases 6 butterflies that home in on enemies.
Mega Man Battle Network: Capcom
FairyWoman.EXE was made by me, and belongs solely to me
• Name: FairyWoman.EXE
• Age: Ageless
• Gender: Female
• Race: NetNavi
• Design Inspiration: Sol Titanion (Main Color Scheme and wings), Sumia (Hairstyle basis), Contest Idle Lisia (Main Body & Personality), Great Fairies from Ocarina of Time (Part of build)
• Height: 5’8’’
• Weight: 140lbs.
• Wing Span: Varies
• Element: Fire
• Skin Tone: Light
• Eye Color: Ruby Red
• Hair Color: Crimson
• Hair Length: Buttocks Length
• Navi Mark: Butterfly surrounded by flames
• Mark Location: Directly below her breasts.
• Measurements: 35-25-36 inches
• Distinguishing Features: Butterfly shaped birthmarks on both hips, Triforce marks on both breasts, Heart shaped mark on forehead, always wears a butterfly hair clip on the back of her head
• Good Points: Intelligent, Friendly, Outgoing, Passionate, Caring, Playful
• Bad Points: Somewhat of a trickster, Sneaky
• Likes: Camping, Nature, Bonfires, Lava slime, Cyber-Mud, Ghost Stories
• Dislikes: QuickMan.EXE, BubbleMan.EXE, BurnerMan.EXE, Gospel, World 3, Nebula
• Biography: FairyWoman.EXE is the 5th NetNavi designed by Junichiro himself. She was created during a camping trip in the Okuden Valley mostly to have some fire power around in case any situations that call for fire usage arose. Although she was literally made just long before Okuden Valley was threatened, she already proved to be just as strong a fighter as her elder sisters as evident when she single handedly gave GutsMan.EXE a torching he wouldn’t soon forget. She was also made for the assistance in clearing away overgrowth on the net and takes this job with great joy. If there’s a cyber tree in the way, she will burn it away. FairyWoman.EXE was also made to help balance the cute & beauty of Juni’s roster of adorable & beautiful navis seeing as JungleWoman.EXE is just as cute. Some have argued FairyWoman.EXE is far more adorable than Roll.EXE, but rivals Julie.EXE (Whom FairyWoman.EXE looks up to, a lot). Her cuteness is often traded for a competitive spirit in battle showing she is serious when she needs to be. The best at spreading warmth.
• Abilities: As part of her design is based on the Einherjar Sol Titanion, FairyWoman.EXE possesses flames for wings, but these wings are mostly blue instead of pink while the flames in between the blue ones are red instead of aqua green. She has no trouble staying afloat due to these wings giving her a very strong lift off the ground, and they also serve as part of her arsenal of fiery attacks. She has these following abilities & attacks.
o Air shoes: FairyWoman.EXE can float above holes on the battlefield. Passive Ability
o Float shoes: FairyWoman.EXE is immune to panel effects, including poison panels. Passive Ability
o Flash Fire: Renders FairyWoman.EXE immune to fire attacks. If hit by one, she recovers 50% HP for the attack that strikes her. Activates after taking a defensive stance and cancels out if hit by an Aqua attack.
o Fire Fan (Red): FairyWoman.EXE produces two spinning fans of fire that launch one at a time at her opponents. They target the opponent’s space after dashing forward.
o Fire Fan (Blue): FairyWoman.EXE produces two blue fire fans, but instead of targeting the opponent’s space, one zig-zags down the field, and the other boomerangs the field.
o Fighter Fire Sword: FairyWoman.EXE slashes three panels deep in one row. Sword attribute.
o Flamethrower: FairyWoman.EXE floats up a little and blasts a stream of fire from her chest. The flames spread in a + fashion.
o Spark Flare: FairyWoman.EXE charges an electric bolt in her antennae and fires it at the opponent’s field, spreading electrically charged flames across it. This attack does effective damage against Aqua type enemies as well as Wood Type enemies.
o Lava Spring: FairyWoman.EXE throws a glob of white hot lava into a hole on the field and makes a lava geyser erupt. The geyser deals more damage than the lava it spreads. Leaves behind a lava field after the attack finishes. The lava becomes lava slime after a set time.
o Heat Wave: FairyWoman.EXE flaps her wings and sends a burning wave across the whole field. Can push block bombs over to the opponent’s field and detonate them once on the enemy’s side. Wind attributed. Can’t be avoided unless hiding behind a rock cube.
o Burning Bomb: FairyWoman.EXE’s strongest attack. She holds her hands up and charges a flaming ball over her head, then throws it right at her opponents if she’s aligned with them. The blast explodes in a 3x3 radius. It also releases 6 butterflies that home in on enemies.
Mega Man Battle Network: Capcom
FairyWoman.EXE was made by me, and belongs solely to me
Category Story / Portraits
Species Exotic (Other)
Size 50 x 50px
File Size 15.5 kB
FA+

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