145 submissions
Well, a fixed one anyway. And curse you FA for making the submission look worse!
Anyway, I feel like I botched the neck and far shoulder... but, oh well... The real character flaw, however, has now been fixed! Brownie points if you can figure out what it was ^,=,^
Also tweaked a few things, mostly around the eye region and the jaw region.
Character and Artwork ©
Slate_D
Anyway, I feel like I botched the neck and far shoulder... but, oh well... The real character flaw, however, has now been fixed! Brownie points if you can figure out what it was ^,=,^
Also tweaked a few things, mostly around the eye region and the jaw region.
Character and Artwork ©
Slate_D
Category Artwork (Digital) / Portraits
Species Western Dragon
Size 500 x 500px
File Size 112.2 kB
I watched an interview with one of the (now deceased) Star Trek set designers. Everone loved him - did DS9 spacestation, the TNG bridge, the Solar Sail ship in DS9, a lot of the Star Trek movie sets, lots and lots of SF sets. The point is, he was very successful and very well liked in his field and many people wanted to emulate him. He was an art director and set designer and made up thousands of scenes and consoles and panels and corridors and walls and look and feel of alien worlds.
What he said I think is wisdom regardless of whatever artistic pursuit you have. It rang a chord when I heard it, and here's my chance to share what I thought was deep. "Study history. Not just art - but all history. Aviation, civilizations, cultures, shipbuilding, etc." I can't recall word-for-word, so I'm paraphrasing. But in the study of all this disparate, unrelated knowledge, he came across patterns, ideas, designs, trends, got to see how things evolved through the ages, got to know what older versus newer designs looked like, and so forth.
What this has to do with drawing dragons doesn't seem obvious until you consider where the dragon in question originated, what prey they hunted, what civilization they come from, their values, beliefs, their enemies, wars, technology, weapons, architecture... all this helps flesh out, dress, give armor, weaponry, and attitude, backstory, and even shape the look of the creature in question. It all helps make a person out of them.
What he said I think is wisdom regardless of whatever artistic pursuit you have. It rang a chord when I heard it, and here's my chance to share what I thought was deep. "Study history. Not just art - but all history. Aviation, civilizations, cultures, shipbuilding, etc." I can't recall word-for-word, so I'm paraphrasing. But in the study of all this disparate, unrelated knowledge, he came across patterns, ideas, designs, trends, got to see how things evolved through the ages, got to know what older versus newer designs looked like, and so forth.
What this has to do with drawing dragons doesn't seem obvious until you consider where the dragon in question originated, what prey they hunted, what civilization they come from, their values, beliefs, their enemies, wars, technology, weapons, architecture... all this helps flesh out, dress, give armor, weaponry, and attitude, backstory, and even shape the look of the creature in question. It all helps make a person out of them.
While this is normally good advice, I've already considered this (except for the person you mentioned, who seemed very interesting, when he was alive).
I always been more interested in the world that the character resides rather than the character him or herself.
There is so much more to the world that Slate lives in than what I have revealed in any work so far. Unfortunately, whenever I try to write a story, or draw a picture that has to do with this, I tend to lose interest quickly, as I already know it, and begin to not put it down. It's easier for me to tell it live, and in segments in, say, a chat.
However, this is also the reason I put a little backstory into some of the submissions that I think matter to me.
And actually, I have been thinking of putting together a little knowledge contest about not just Slate, but the universe he lives in (obviously, I would only put things that I have revealed so far). But, I hope you get my drift.
I always been more interested in the world that the character resides rather than the character him or herself.
There is so much more to the world that Slate lives in than what I have revealed in any work so far. Unfortunately, whenever I try to write a story, or draw a picture that has to do with this, I tend to lose interest quickly, as I already know it, and begin to not put it down. It's easier for me to tell it live, and in segments in, say, a chat.
However, this is also the reason I put a little backstory into some of the submissions that I think matter to me.
And actually, I have been thinking of putting together a little knowledge contest about not just Slate, but the universe he lives in (obviously, I would only put things that I have revealed so far). But, I hope you get my drift.
Motivation (according to Freud) comes from one source, the Id. The bestial core within us, the lizard brain, the pleasure-seeking animal urges, primal instincts, creature-comforts, sex-crazed, uncivilized, and even violent part of our brains. The part that is told not to do things because it's uncouth, impolite, rude, too expensive, not appropriate, embarrassing, sacreligious, or whatever other oppressive thought you have against it. Total impulsive mind.
If you feel sleepy, you sleep. If you feel horny, well that has ways of being taken care of solo and with a partner even not of your immediate acquaintence... these unsafe sex practices aren't listened to by the Id. The Id is very dangerous to let control you - in fact, it's almost self-destructive when it does.
But getting in touch with repressed urges, desires, feelings, things you've always wanted to do - even from childhood - silly, stupid things - can rev up the motivation engine. This is why some artists and writers as well are a bit childlike. They allow their inner child out, don't allow inhibitions to block the Id (it can be childlike) to indulge in simple pleasures and joys - toys, cartoons, games, playing, make believe, costumes.
Furry is very much aligned with this, especially the fursuiters.
If you feel sleepy, you sleep. If you feel horny, well that has ways of being taken care of solo and with a partner even not of your immediate acquaintence... these unsafe sex practices aren't listened to by the Id. The Id is very dangerous to let control you - in fact, it's almost self-destructive when it does.
But getting in touch with repressed urges, desires, feelings, things you've always wanted to do - even from childhood - silly, stupid things - can rev up the motivation engine. This is why some artists and writers as well are a bit childlike. They allow their inner child out, don't allow inhibitions to block the Id (it can be childlike) to indulge in simple pleasures and joys - toys, cartoons, games, playing, make believe, costumes.
Furry is very much aligned with this, especially the fursuiters.
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