Oh ho ho...sooo good to be out of there.
Sure complained loud enough...
Hey! It was freaky! I know the humans haven't done a VR version of it yet...but that was essentially what I had!...I should have gotten paid for product testing...
If you get paid for how much you scream then...
Well, YOU didn't want to switch places buddy.
Call it a lesson in being brave heh. Besides, the safeties are set, you were fine.
Ooooh...why does it seem like almost everyone in a horror game has never played one or watched a horror film? Ya know, get wise like those people from Scream?
Must be the alternate reality where horror stuff was never invented, it just happens.
Let's...um...let's never go there.
Ditto.
So as Rigel was freaking out about for forty minutes afterward-
More like two minutes...
-today is the release of one of the most anticipated horror sequels of the year.
OUTLAST 2!
Made in the first-person camera-style attributed to found-footage material, Outlast's first outing put you into the shoes of someone investigating an insane asylum's inhumane dealings, only to discover that things are far worse off when you see people hanging from the ceiling still alive and blood all over the walls...
Now would be a good time for all you kiddies to be huddled away, though probably that should have happened at the title, cause this outing is....oooooh...not a pleasant one.
True words that. The game gets more and more brutal as you go on. There's a sort of "Clock Tower" theme going on, where sometimes you're fit to explore and have to get from point A to point B. But the large chunk is when you're hiding and evading various insane individuals. From the hulking chain-wrangler, Chris Walker, to pleasant-sounding-finger-cutting Richard Trager, to the lethal entity known as the "Walrider", things get tense from the get-go.
Of course, your guy, Miles Upshur, is just a reporter. So combat's a no-no. All Miles is good for is running away. His only real help is his night-vision camera, which drains batteries must fast than any camera in the world, I presume. So aside from evading the above and more, you're going to have to scrounge for batteries, because there are a LOT of dark places in this game. Along with them, you'll find collectible files that give you some backstory on just what the heck is going on in this asylum.
The game ends on an unfortunate note, which probably ties into Outlast 2 in some way. In this game you're playing yet another investigative journalist/cameraman (guess this is a reality where it REALLY REALLY sucks to be good with cameras), who is searching for his wife after a plane crash while investigating the murder of a pregnant woman. He ends up going through a reclusive village where a bunch of cultists are.
Yaaayy...sounds like a...fun...outing...doesn't it...
Yeah. If the trailer's any interpretation of how things will go...Miles' trip was a cakewalk compared to this, and I'm betting it's going to be one heck of a twisted ride.
Ooooh, why do people make these games...
A twisted form of needing to be scared? I dunno, ask Randall, he's the expert. Besides, it's a game, it can't hurt you. It's an irrational fear. It's a spooky, horrific, frightening experience that you can enjoy without...ya know...dying or something.
Even the trailer makes me nauseated...guess it wasn't just a good of kickstarting a-
Don't say it...
-but it IS really that scary...
*shows screen shot of "cross" scene in trailer*
errmph....I'm gonna...go...barf in the corner now...erm...
You do that...
Sure complained loud enough...
Hey! It was freaky! I know the humans haven't done a VR version of it yet...but that was essentially what I had!...I should have gotten paid for product testing...
If you get paid for how much you scream then...
Well, YOU didn't want to switch places buddy.
Call it a lesson in being brave heh. Besides, the safeties are set, you were fine.
Ooooh...why does it seem like almost everyone in a horror game has never played one or watched a horror film? Ya know, get wise like those people from Scream?
Must be the alternate reality where horror stuff was never invented, it just happens.
Let's...um...let's never go there.
Ditto.
So as Rigel was freaking out about for forty minutes afterward-
More like two minutes...
-today is the release of one of the most anticipated horror sequels of the year.
OUTLAST 2!
Made in the first-person camera-style attributed to found-footage material, Outlast's first outing put you into the shoes of someone investigating an insane asylum's inhumane dealings, only to discover that things are far worse off when you see people hanging from the ceiling still alive and blood all over the walls...
Now would be a good time for all you kiddies to be huddled away, though probably that should have happened at the title, cause this outing is....oooooh...not a pleasant one.
True words that. The game gets more and more brutal as you go on. There's a sort of "Clock Tower" theme going on, where sometimes you're fit to explore and have to get from point A to point B. But the large chunk is when you're hiding and evading various insane individuals. From the hulking chain-wrangler, Chris Walker, to pleasant-sounding-finger-cutting Richard Trager, to the lethal entity known as the "Walrider", things get tense from the get-go.
Of course, your guy, Miles Upshur, is just a reporter. So combat's a no-no. All Miles is good for is running away. His only real help is his night-vision camera, which drains batteries must fast than any camera in the world, I presume. So aside from evading the above and more, you're going to have to scrounge for batteries, because there are a LOT of dark places in this game. Along with them, you'll find collectible files that give you some backstory on just what the heck is going on in this asylum.
The game ends on an unfortunate note, which probably ties into Outlast 2 in some way. In this game you're playing yet another investigative journalist/cameraman (guess this is a reality where it REALLY REALLY sucks to be good with cameras), who is searching for his wife after a plane crash while investigating the murder of a pregnant woman. He ends up going through a reclusive village where a bunch of cultists are.
Yaaayy...sounds like a...fun...outing...doesn't it...
Yeah. If the trailer's any interpretation of how things will go...Miles' trip was a cakewalk compared to this, and I'm betting it's going to be one heck of a twisted ride.
Ooooh, why do people make these games...
A twisted form of needing to be scared? I dunno, ask Randall, he's the expert. Besides, it's a game, it can't hurt you. It's an irrational fear. It's a spooky, horrific, frightening experience that you can enjoy without...ya know...dying or something.
Even the trailer makes me nauseated...guess it wasn't just a good of kickstarting a-
Don't say it...
-but it IS really that scary...
*shows screen shot of "cross" scene in trailer*
errmph....I'm gonna...go...barf in the corner now...erm...
You do that...
Category All / Comics
Species Lizard
Size 651 x 371px
File Size 279.2 kB
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