
Flash submissions are emulated via Ruffle. Ruffle is currently in development and compatibility is not guaranteed. Click here for more info.
Animation practice: Muscle Growth
This was intended to be Chief Bogo's muscle growth, the rough animation turned pretty good, but I had problems cleaning it up and making it look more like Bogo. And instead of finishing it, I drew this on that time: http://www.furaffinity.net/view/23226342/
If any of you guys who anímate or something and want to give me advices for upgrading my growths, go for it :D
If any of you guys who anímate or something and want to give me advices for upgrading my growths, go for it :D
Category Flash / Muscle
Species Unspecified / Any
Size 800 x 450px
File Size 1.58 MB
I'd say make a sketch with a wide/large brush to get the basic structure looking right, and then use draw each frame using a hard or pixel brush using the previous layer as a guideline for the next frame.
Another trick I'd use is make some "checkpoint" size frames, like a starting normal size, a moderately buff size halfway thru, and then the final, hyper muscle size, and just add in frames as needed to make the transition looks fluid between these "checkpoints".
Another trick I'd use is make some "checkpoint" size frames, like a starting normal size, a moderately buff size halfway thru, and then the final, hyper muscle size, and just add in frames as needed to make the transition looks fluid between these "checkpoints".
I would also suggest installing Krita and trying it out (if you have not used it before), the latest version has animation support (including an onion layer mode for easy reference with frames) and it's freeware at that. Editing and using brushes is a bit of a pain compared to SAI though.
(And thanks for your complement and watch, it means a lot)
(And thanks for your complement and watch, it means a lot)
Comments