
The curse of every artist. I've never been 100% happy with my character models. Katanya was originally supposed to be a Husky-Cat hybrid but my model work could never portray her the way I wanted her to look.
Over the last couple of weeks I've been reworking most of my model work. I have completely new base models which features much better topology and includes details like paw pads finally! I'm not fully ready to show that off just yet so here's the new brand new (untextured) Katanya face model to tide you over for a tiny bit!
I can't wait to finish my new Katanya and get back into commissions. I'm sure you'll all love what I have planned next!
Over the last couple of weeks I've been reworking most of my model work. I have completely new base models which features much better topology and includes details like paw pads finally! I'm not fully ready to show that off just yet so here's the new brand new (untextured) Katanya face model to tide you over for a tiny bit!
I can't wait to finish my new Katanya and get back into commissions. I'm sure you'll all love what I have planned next!
Category Artwork (Digital) / General Furry Art
Species Husky
Size 1078 x 705px
File Size 620.1 kB
Listed in Folders
Funny, when I was looking at the thumbnail I was thinking to myself, "I can't tell if that's supposed to be a cat or a dog." I guess it's both! Your topology looks like it will deform really well ^^ My meshes are never that dense and I really need to start making them higher detail :P If you don't mind me asking, what was your process for making this? Box modeling, retopo-ing over a sculpt?
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