Greetings everyone, here's the second part of the fantastic concept art made by the very talented Pin100 http://pin100.deviantart.com/ , who is excellent at making vibrant backgrounds, excellent colors, and very interesting scenes.
I know that technically the perspective should be a bit further away if the vehicle Xerina is riding in the back of is moving; but I don't mind as redrawing the whole scene probably would have made this a much more difficult (and expensive) concept art.
Regardless, this is kinda the result of the first part where bandits are trying to chase down the main characters on one of the many abandoned roads of the "Yellow Zone", this scene is supposed to happen fairly early on in the animation; time will tell if I can make it half as interesting as this turned out.
Anyway, let me know what you all think of this image, if anything can be used from it to improve other scenes, and your general opinion and feedback in the comments.
Thanks everyone, Hope you enjoy
I know that technically the perspective should be a bit further away if the vehicle Xerina is riding in the back of is moving; but I don't mind as redrawing the whole scene probably would have made this a much more difficult (and expensive) concept art.
Regardless, this is kinda the result of the first part where bandits are trying to chase down the main characters on one of the many abandoned roads of the "Yellow Zone", this scene is supposed to happen fairly early on in the animation; time will tell if I can make it half as interesting as this turned out.
Anyway, let me know what you all think of this image, if anything can be used from it to improve other scenes, and your general opinion and feedback in the comments.
Thanks everyone, Hope you enjoy
Category All / All
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Size 1024 x 726px
File Size 201.1 kB
Listed in Folders
Basically I've been writing a script for the eventual animation; coming up with scenes that will occur in various episodes (none of which I've really posted cause I don't want to spoil everything), so I have concept artists commission stuff like this to give me a visual idea of how some of the scenes will look when all the details have been fleshed out.
Unfortunately there have been a lot of delays though, so progress is slow; but I haven't really stopped, I'm just trying to find ways around the current roadblocks I'm facing.
Anyway, thanks for the comment.
Unfortunately there have been a lot of delays though, so progress is slow; but I haven't really stopped, I'm just trying to find ways around the current roadblocks I'm facing.
Anyway, thanks for the comment.
Indeed, that's what it will be eventually.
There will be insects in the way of normal insects you might encounter in real life, but in terms of anthros I'm going to keep it to the following types: (Wolf, Dog, Fox, Lion, Cat, Dragon, Racoon, Mouse).
Mostly because too many more societies and my ideas would probably start to overlap with each other at that point.
There will be insects in the way of normal insects you might encounter in real life, but in terms of anthros I'm going to keep it to the following types: (Wolf, Dog, Fox, Lion, Cat, Dragon, Racoon, Mouse).
Mostly because too many more societies and my ideas would probably start to overlap with each other at that point.
Well that's why you have someone look over the work to look for inconsistancies.
Either way, I hope that this project of yours is successful. Only thing I don't like about it is that animation about those soldiers having very similar lives and names to the point of having to be destinguished by numbers. I mean, couldn't they decorate their armour to make it easier to identify them? But I can easily see you not wanting to do that if your going for a big scale animation.
Either way, I hope that this project of yours is successful. Only thing I don't like about it is that animation about those soldiers having very similar lives and names to the point of having to be destinguished by numbers. I mean, couldn't they decorate their armour to make it easier to identify them? But I can easily see you not wanting to do that if your going for a big scale animation.
True, but the more people you involve the more diluted things can be come, rest assured I am working with an editor and their making sure that I'm not making too many character/plot mistakes. It's just a long script is all.
I'm sure it will be, I just have to play the super long game and be very very patient in that progress often comes slow.
I'll probably give them armbands with their numbers, or maybe put the roster number at the top of each helmet. That said, it's mostly to save on voice actors just because getting people to play an extra role without them wanting to be one of the "main characters" is a bit tricky. That and sometimes the volunteers you do get have bad microphones or have never done voice acting before.
Anyway, thanks for the support, like I said, progress is coming along, it's just slow is all.
I'm sure it will be, I just have to play the super long game and be very very patient in that progress often comes slow.
I'll probably give them armbands with their numbers, or maybe put the roster number at the top of each helmet. That said, it's mostly to save on voice actors just because getting people to play an extra role without them wanting to be one of the "main characters" is a bit tricky. That and sometimes the volunteers you do get have bad microphones or have never done voice acting before.
Anyway, thanks for the support, like I said, progress is coming along, it's just slow is all.
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