Get the game here: https://www.dropbox.com/s/k3xpzv5vv.....v7.10.zip?dl=0
There is very little new in this particular version compared to v6.10. Most effort went into a new boss hidden behind the NSFW wall. If you are of appropriate age, you might like that.
On the other handpaw, if this is your first time playing -- then welcome! Please enjoy.
If you like my games, consider
Supporting me on Patreon, or
Buying Me a Coffee.
Changelog:
[Feature] RP Idea Generator.
[Feature] Random Thing Generator, not used for any bosses available this version.
[Feature] Chronos has a new chain of three special moves, although you may not see #2 and #3 if you respond correctly.
[Bug fix] The last of the damage numbers on Mulfacane and Aqua have been stamped out.
[7.10 - Bug Fix] Pronouns on Chronos' new moves should work now.
[Known Issue] There was a crash/freeze for Chronos reported last version that I haven't addressed. If someone can tell me the exact circumstances under which this happens, that'd be great. (e.g. status of party members, and what the last words on the screen are.)
Get the game here: https://www.dropbox.com/s/k3xpzv5vv.....v7.10.zip?dl=0
Legacy versions:
6.10: https://www.dropbox.com/s/ccjzivks2.....v6.10.exe?dl=0
5.01: https://www.dropbox.com/s/625eimdje.....v5.01.exe?dl=0
4.00: https://www.dropbox.com/s/6sto5gf8u.....v4.00.exe?dl=0
3.00: https://www.dropbox.com/s/if7hxpny6.....v3.00.exe?dl=0
2.01: https://www.dropbox.com/s/mjjzoi15r.....v2.01.exe?dl=0
1.00: https://www.dropbox.com/s/7u4zlx7s9.....v1.00.exe?dl=0
Boss credits:
K.D. -
KD
Alaris -
Drakeral
Zetsu -
ParaYumi
Chronos -
Xatutorial & assist by
KathTastrophe
Mulfacane -
micih12345
Aqua -
Drakeral
Relivern -
KD &
Drakeral
There is very little new in this particular version compared to v6.10. Most effort went into a new boss hidden behind the NSFW wall. If you are of appropriate age, you might like that.
On the other handpaw, if this is your first time playing -- then welcome! Please enjoy.
If you like my games, consider
Supporting me on Patreon, or
Buying Me a Coffee.Changelog:
[Feature] RP Idea Generator.
[Feature] Random Thing Generator, not used for any bosses available this version.
[Feature] Chronos has a new chain of three special moves, although you may not see #2 and #3 if you respond correctly.
[Bug fix] The last of the damage numbers on Mulfacane and Aqua have been stamped out.
[7.10 - Bug Fix] Pronouns on Chronos' new moves should work now.
[Known Issue] There was a crash/freeze for Chronos reported last version that I haven't addressed. If someone can tell me the exact circumstances under which this happens, that'd be great. (e.g. status of party members, and what the last words on the screen are.)
Get the game here: https://www.dropbox.com/s/k3xpzv5vv.....v7.10.zip?dl=0
Legacy versions:
6.10: https://www.dropbox.com/s/ccjzivks2.....v6.10.exe?dl=0
5.01: https://www.dropbox.com/s/625eimdje.....v5.01.exe?dl=0
4.00: https://www.dropbox.com/s/6sto5gf8u.....v4.00.exe?dl=0
3.00: https://www.dropbox.com/s/if7hxpny6.....v3.00.exe?dl=0
2.01: https://www.dropbox.com/s/mjjzoi15r.....v2.01.exe?dl=0
1.00: https://www.dropbox.com/s/7u4zlx7s9.....v1.00.exe?dl=0
Boss credits:
K.D. -
KDAlaris -
DrakeralZetsu -
ParaYumiChronos -
Xatutorial & assist by
KathTastropheMulfacane -
micih12345Aqua -
DrakeralRelivern -
KD &
Drakeral
Category Story / Vore
Species Unspecified / Any
Size 1030 x 656px
File Size 47.3 kB
Listed in Folders
Oooh, I love the RP idea generator!
So, in terms of another boss, I'm creating a what can basically be described as a giant hyena with a right, corrupted shadow claw that uses darkness magic and really just wants to be left alone. You monster. The main theme of her battle would be driving in that this time, you're the villain- she offers you multiple chances to surrender, her quotes and speech points out that you're the one initiating this fight, and she just wants to be left alone, and at the end, you get a sadistic and moral choice, whether or you win or lose. Ain't you just a good person this time around? ;)
So, in terms of another boss, I'm creating a what can basically be described as a giant hyena with a right, corrupted shadow claw that uses darkness magic and really just wants to be left alone. You monster. The main theme of her battle would be driving in that this time, you're the villain- she offers you multiple chances to surrender, her quotes and speech points out that you're the one initiating this fight, and she just wants to be left alone, and at the end, you get a sadistic and moral choice, whether or you win or lose. Ain't you just a good person this time around? ;)
Sounds alright. I do like the sound of giant hyenas with darkness powers.
I don't mind the player character being villainous in some fashion or another, but I hope it's not too crazy. I wouldn't want (for example) to imply that the player is a bad person for wanting to download my game and fight the newest boss, you know?
I don't mind the player character being villainous in some fashion or another, but I hope it's not too crazy. I wouldn't want (for example) to imply that the player is a bad person for wanting to download my game and fight the newest boss, you know?
Oh, no, nothing that blunt! I was more or less going to have the player character be more of an anti-hero- you have reasons for fighting her, which, while justified, probably don't condone murder. The only thing that would come close to actually calling you out for being a jerk is either killing her at the end, or doing something else.
Hey playing the game i notice some of the like Alaris and you. Only devour my team a half have health I'd would like it if the did more more often. Cause when the do eat a team mate i usually have a magic rope ready.
Also what does the smoke gernade do.? It would be nice if the help button explained what each of the moves do. I don't really know what the frighter do moves do other than there's a slight chance of missing?
Also what does the smoke gernade do.? It would be nice if the help button explained what each of the moves do. I don't really know what the frighter do moves do other than there's a slight chance of missing?
The bosses' moves come mostly down to what the bosses' makers want. I am able to make them use swallow attacks more often. There is a certain risk that they can swallow all the rogues. Now, I can make the bosses prefer not to swallow rogues, or to allow some other escape mechanism if all rogues are swallowed, but all of this has to be individually programmed too.
Here's a recap of all the moves. I may put these descriptions in the game next version.
Fighter:
Fighter attack - Standard attack.
Berserk attack - Larger variance of damage, and can miss outright.
Steady attack - Always does the same damage, zero variation.
Defensive attack - Smaller damage output, but cuts incoming damage by 25%.
Defend - Cuts incoming damage by 50%, and also blocks Relivern's health drain effects.
Rogue:
Rogue attack - Slightly weaker than fighter's attack.
Smoke bomb - Prevents single-target attacks from hurting that target for one turn. No effect against multi-target attacks.
Magic rope - Saves an ally who is swallowed.
Stun grenade - Generally makes the boss miss a turn, but some bosses retaliate if you use too many stun grenades.
Spot Weakness - The rogue's allies do more damage that turn.
Healer:
Healer attack - Weaker than the rogue's attack.
Heal spells - Restores health to an ally. Less effective on swallowed allies.
Shield spell - Cuts the target's incoming damage in half for a couple turns. Can be reinforced (cast multiple times on same target before the last one wears off). Less effective on swallowed allies, but it does halve digestion damage.
Here's a recap of all the moves. I may put these descriptions in the game next version.
Fighter:
Fighter attack - Standard attack.
Berserk attack - Larger variance of damage, and can miss outright.
Steady attack - Always does the same damage, zero variation.
Defensive attack - Smaller damage output, but cuts incoming damage by 25%.
Defend - Cuts incoming damage by 50%, and also blocks Relivern's health drain effects.
Rogue:
Rogue attack - Slightly weaker than fighter's attack.
Smoke bomb - Prevents single-target attacks from hurting that target for one turn. No effect against multi-target attacks.
Magic rope - Saves an ally who is swallowed.
Stun grenade - Generally makes the boss miss a turn, but some bosses retaliate if you use too many stun grenades.
Spot Weakness - The rogue's allies do more damage that turn.
Healer:
Healer attack - Weaker than the rogue's attack.
Heal spells - Restores health to an ally. Less effective on swallowed allies.
Shield spell - Cuts the target's incoming damage in half for a couple turns. Can be reinforced (cast multiple times on same target before the last one wears off). Less effective on swallowed allies, but it does halve digestion damage.
You can put a cool down where they can only swallow every 3 to 4 turns. And maybe give the healer smelling salt that make the boss sick and has 20 % puke one of the party members out. And maybe make the smoke grenades last a few turn cause i can't which party member the boss gonna attack.
I'll consider the new moves and the tweak to smoke bomb. I admit it is a bit underwhelming.
The bosses are all unique. Their moves and behavior need to be tweaked on a boss-to-boss basis. I feel like the current bosses are in a decent spot as far as difficulty goes. Swallowing one of the heroes is a pretty powerful move. It takes them out of action and does steady damage each turn, and Magic Rope takes a lot of mana,
The bosses are all unique. Their moves and behavior need to be tweaked on a boss-to-boss basis. I feel like the current bosses are in a decent spot as far as difficulty goes. Swallowing one of the heroes is a pretty powerful move. It takes them out of action and does steady damage each turn, and Magic Rope takes a lot of mana,
Yeah but unless you if you challeging youself you should have more than one rouge and keep the magic rope standby with one of then while use the other for sport. And i do kinda like the risk of the boss sallowing one important chararters like when ate my only only healer and i was like oh crap now i gotta save her cause now there's no way to heal." It does make every charter feel important.
I still think that some bosses should try to nom the team more maybe instead of nomming at half health they could nom at 75,50, and 25% health or 60% and 30%
Bwt i do have an idea for a boss. SCP- 682. I player charter is one of O5 of the foundation when 682 breaches containment so you moblies your task-force aka your friends to push 682 back into his containment chamber. And instend showning signs of getting injured cause 682 is indestructible the it tells how close he is to getting placed back into his cell. He'll have claw swipe for singe oppent and a tail spin to hurt the whole group . he'll auto mon one party member at 75, 50, and 25% health or meters ( since you can't kill him just push him back into his cell) and he also has a nom move where every 3 turns hell slam his tail behind in the middle of the group and push 2 party members behind him . while behind him they can still execute their commands but 682 will nom them on his next turn but if you throw a smoke gernade at one of the party members behind him that party member will successfully avoid getting eating so with rouges you can save both both teammates or maybe make a choice on which one you can save.
Here's some information on SCP 682 https://youtu.be/nFgpevXMk84 i he'll be a fun vore character boss
I still think that some bosses should try to nom the team more maybe instead of nomming at half health they could nom at 75,50, and 25% health or 60% and 30%
Bwt i do have an idea for a boss. SCP- 682. I player charter is one of O5 of the foundation when 682 breaches containment so you moblies your task-force aka your friends to push 682 back into his containment chamber. And instend showning signs of getting injured cause 682 is indestructible the it tells how close he is to getting placed back into his cell. He'll have claw swipe for singe oppent and a tail spin to hurt the whole group . he'll auto mon one party member at 75, 50, and 25% health or meters ( since you can't kill him just push him back into his cell) and he also has a nom move where every 3 turns hell slam his tail behind in the middle of the group and push 2 party members behind him . while behind him they can still execute their commands but 682 will nom them on his next turn but if you throw a smoke gernade at one of the party members behind him that party member will successfully avoid getting eating so with rouges you can save both both teammates or maybe make a choice on which one you can save.
Here's some information on SCP 682 https://youtu.be/nFgpevXMk84 i he'll be a fun vore character boss
1. Download Visual Studio Community 2017. It is free. https://www.visualstudio.com/thank-.....amp;amp;rel=15
2. Learn how to code in Visual Basic .NET. https://en.wikipedia.org/wiki/Visual_Basic_.NET
3. Write code.
In all seriousness, friend, this was programmed from scratch. I started from nothing and wrote thousands of lines of code. If there's a specific feature you see in my game that you'd like to replicate, maybe I can lend a hand. But I think there are other resources for learning the basics.
2. Learn how to code in Visual Basic .NET. https://en.wikipedia.org/wiki/Visual_Basic_.NET
3. Write code.
In all seriousness, friend, this was programmed from scratch. I started from nothing and wrote thousands of lines of code. If there's a specific feature you see in my game that you'd like to replicate, maybe I can lend a hand. But I think there are other resources for learning the basics.
Hello! I found your game a while ago, and just a few monsters and I am immediately in love with the game! I like how the turn-based battle system makes it feels like a real RPG!
So, dunno if you are still planning on updating this game, but actually I would like to try to submit a monster to the game. I have read your guidelines on how to submit a monster, but I just want to make sure something before I start writing.
1. Is there a format I can write in so it would be more convenient for you?
2. Would you accept other vore types other than cock vore, oral vore and soul vore? Do you accept some other such as tail vore, absorption etc.?
Thank you! Love your game!
So, dunno if you are still planning on updating this game, but actually I would like to try to submit a monster to the game. I have read your guidelines on how to submit a monster, but I just want to make sure something before I start writing.
1. Is there a format I can write in so it would be more convenient for you?
2. Would you accept other vore types other than cock vore, oral vore and soul vore? Do you accept some other such as tail vore, absorption etc.?
Thank you! Love your game!
Hello back at'cha!
First, to answer your questions. Here's the submission guide for Boss Battles: http://www.furaffinity.net/journal/7530721/
I would accept tail vore and absorption, yes.
But I'm really focusing on my new game, The Lab, nowadays. I would still accept something for Boss Battles, but because it's all coded in VB.NET, it's much more extra work compared to adding things to Quest. I would try to add any submission in a reasonable amount of time, but make no promises.
I would like you encourage you to submit something for The Lab, if you're going to submit something at all. You can make it as big or small as you want, whether it's a full-fledged predator, or a one-off scene like the Chomper Plant, or a character that follows you around and can be fed to specific predators.
First, to answer your questions. Here's the submission guide for Boss Battles: http://www.furaffinity.net/journal/7530721/
I would accept tail vore and absorption, yes.
But I'm really focusing on my new game, The Lab, nowadays. I would still accept something for Boss Battles, but because it's all coded in VB.NET, it's much more extra work compared to adding things to Quest. I would try to add any submission in a reasonable amount of time, but make no promises.
I would like you encourage you to submit something for The Lab, if you're going to submit something at all. You can make it as big or small as you want, whether it's a full-fledged predator, or a one-off scene like the Chomper Plant, or a character that follows you around and can be fed to specific predators.
Ok. Thanks for the reply!
It's alright if you want to focus on The Lab. If you don't have the time to add new submissions to Boss Battles, don't force yourself to. If you find my monster too complicated or hard to implement, it's completely fine (though I might not have time to write it now). It's all up to you.
Perhaps after making this monster for Boss Battles, I will try to write monsters for The Lab too! Looking forward to it!
Thanks again!
It's alright if you want to focus on The Lab. If you don't have the time to add new submissions to Boss Battles, don't force yourself to. If you find my monster too complicated or hard to implement, it's completely fine (though I might not have time to write it now). It's all up to you.
Perhaps after making this monster for Boss Battles, I will try to write monsters for The Lab too! Looking forward to it!
Thanks again!
So, to explain a little, heroes who reach zero health ("Exhausted") can continue fighting. Most of the bosses have a special move that specifically targets an Exhausted hero and eats them permanently.
It's okay to do a damaging attack and then eat an Exhausted hero. That's up to you.
It's also okay for the move that "finishes" an Exhausted hero to not necessarily be eating. Maybe the boss puts them into a cage, and it's during the outro that all five get eaten. The eating should happen at some point, else it's not much of a vore battle.
It's okay to do a damaging attack and then eat an Exhausted hero. That's up to you.
It's also okay for the move that "finishes" an Exhausted hero to not necessarily be eating. Maybe the boss puts them into a cage, and it's during the outro that all five get eaten. The eating should happen at some point, else it's not much of a vore battle.
I like the arbitrariness of some of the vore events.
"Pick a party member to be devoured."
"Why?"
"Because I said so."
Like, everyone just stops stomping a mudhole in some great scaly sod because he asked nicely, just so he could interject. Just feed him the second rogue, I guess, we don't really NEED him.
It's really funny, if you think about it.
"Pick a party member to be devoured."
"Why?"
"Because I said so."
Like, everyone just stops stomping a mudhole in some great scaly sod because he asked nicely, just so he could interject. Just feed him the second rogue, I guess, we don't really NEED him.
It's really funny, if you think about it.
I guess I'd consider it. I've been asked that before, but that was when I was still working on it myself.
I'd have some question as to whether anyone would actually make the effort. It's not like Barbftr where animators can make their monster and just plug it in. Making one here requires extensive code editing in multiple places. I wouldn't call it "difficult", but there are a lot of boxes that have to be ticked or something will break.
I'd have some question as to whether anyone would actually make the effort. It's not like Barbftr where animators can make their monster and just plug it in. Making one here requires extensive code editing in multiple places. I wouldn't call it "difficult", but there are a lot of boxes that have to be ticked or something will break.
I'm really not too keen to work on this anymore. It was fun at the time, but it's a lot of work even to add something that someone else has typed up. It's even worse if the new boss were to contain any new mechanics (like Zetsu's hypnosis, which has a lot of moving parts).
If you'd like to contribute something, I'd like to encourage you to contribute for The Lab. You could write a vore scene variation for any existing character, or come up with a new idea and maybe I can fit it in somewhere.
If you'd like to contribute something, I'd like to encourage you to contribute for The Lab. You could write a vore scene variation for any existing character, or come up with a new idea and maybe I can fit it in somewhere.
It's perfectly fine. Don't force yourself to do things you don't feel interested in. If you don't feel like doing something, don't force the matter. Looking forward to your great works!
To be honest, you are the best vore game maker I have ever met. Your Vore Boss Battle Simulator is the best vore game I have ever played. Thanks for making this wonderful game!
To be honest, you are the best vore game maker I have ever met. Your Vore Boss Battle Simulator is the best vore game I have ever played. Thanks for making this wonderful game!
1. For K.D. (you?), does he have a regular Vore move other than the one he uses when his health drops to a certain point? Like, can he swallow teammates before or after this point (other than the "finishing move")?
2. For Zetsu, any way(s) to save teammates who have been constricted, or charmed (other than waiting for them recover themselves)?
3. For Chronos, any way(s) to save a teammate who has been mesmerized by Chronos with his "belly dancer" move? Or is he going to be swallowed?
4. In general, is there a way for teammates to save themselves after being swallowed? Like, if all the rogues in the team have been swallowed, is there any way(s) for teammates (both the rogues themselves or other teammates) to free themselves? Or is the team doomed?
2. For Zetsu, any way(s) to save teammates who have been constricted, or charmed (other than waiting for them recover themselves)?
3. For Chronos, any way(s) to save a teammate who has been mesmerized by Chronos with his "belly dancer" move? Or is he going to be swallowed?
4. In general, is there a way for teammates to save themselves after being swallowed? Like, if all the rogues in the team have been swallowed, is there any way(s) for teammates (both the rogues themselves or other teammates) to free themselves? Or is the team doomed?
I'm answering these quickly based on memory, not looking at the code or trying it:
1. Nope, only at certain health points and as a finisher. No other swallow attacks.
2. If constricted teammates can't be saved with Magic Rope, then I think no... you have to wait until they're swallowed, then use Magic Rope. Charmed teammates can be saved with Stun Grenade.
3. I think Stun Grenade will interrupt the process.
4. Nope. Swallowed characters can only be saved with Magic Rope or defeating the boss. There is no other way. One of my favorite parts of this kind of vore is being helpless to rescue someone who is in-belly, so it's an intended situation if you have no rogues or no mana.
1. Nope, only at certain health points and as a finisher. No other swallow attacks.
2. If constricted teammates can't be saved with Magic Rope, then I think no... you have to wait until they're swallowed, then use Magic Rope. Charmed teammates can be saved with Stun Grenade.
3. I think Stun Grenade will interrupt the process.
4. Nope. Swallowed characters can only be saved with Magic Rope or defeating the boss. There is no other way. One of my favorite parts of this kind of vore is being helpless to rescue someone who is in-belly, so it's an intended situation if you have no rogues or no mana.
I'm more willing to do so now because I have no intention of resuming work on this game, but there's two caveats.
1. I think you're greatly underestimating the amount of work it takes to add a new boss. And I'm the one who already knows how it works. The code is convoluted, inelegant, and inefficient.
2. I'd probably prefer to remove all or most of the current existing bosses so that anyone else uploading their own version doesn't have a bunch of duplication.
It's more work for me to remove the bosses and then provide assistance to people who can't figure out my code. I'm not completely against it, but I'd need a reasonable expectation that any new bosses would actually come out of it. Otherwise it's a bunch of effort for zero return.
I'll post a journal to get a more accurate count of the "many players" who might want this.
1. I think you're greatly underestimating the amount of work it takes to add a new boss. And I'm the one who already knows how it works. The code is convoluted, inelegant, and inefficient.
2. I'd probably prefer to remove all or most of the current existing bosses so that anyone else uploading their own version doesn't have a bunch of duplication.
It's more work for me to remove the bosses and then provide assistance to people who can't figure out my code. I'm not completely against it, but I'd need a reasonable expectation that any new bosses would actually come out of it. Otherwise it's a bunch of effort for zero return.
I'll post a journal to get a more accurate count of the "many players" who might want this.
Glad you would be considering sharing. It is generous of you.
1. I am willing to try. I know you have stressed that creating a monster a hideous with this system, but with some existing codes as reference, I can try to deal with it without bothering you too much.
2. I think you need not to remove the monster code should you release it. It would be less heavy on both of us, as you would not have to edit the code, while we can use the existing codes as reference.
I would be willing to create as least a monster for the game should you release the source code.
1. I am willing to try. I know you have stressed that creating a monster a hideous with this system, but with some existing codes as reference, I can try to deal with it without bothering you too much.
2. I think you need not to remove the monster code should you release it. It would be less heavy on both of us, as you would not have to edit the code, while we can use the existing codes as reference.
I would be willing to create as least a monster for the game should you release the source code.
It's never a bother to report problems.
It seems that I was able to view the file only because I was logged into the account that had uploaded that file, and everyone else was seeing a 404 error. Attempting to delete and re-upload didn't even let me generate a link.
However, it seems that packing it into a .zip file makes it work fine again. I have updated the link in the original description.
It seems that I was able to view the file only because I was logged into the account that had uploaded that file, and everyone else was seeing a 404 error. Attempting to delete and re-upload didn't even let me generate a link.
However, it seems that packing it into a .zip file makes it work fine again. I have updated the link in the original description.
FA+


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