
Hi people~
Here can you see a screenshot from a thing that i added to the game a few hours ago.
I often found it very frustrating when i ran into a deadly scene in a vore rpg.
To avoid that to happen to my players i thought of this little question here when a Pred scene is about to get triggered ;)
What do you think of that? Is this a good idea or not?
Let me know your opinion about that in the comments ^^
If many players like this, i will also add this question to the former transformation scenes and to the ones in the future as well~
Here can you see a screenshot from a thing that i added to the game a few hours ago.
I often found it very frustrating when i ran into a deadly scene in a vore rpg.
To avoid that to happen to my players i thought of this little question here when a Pred scene is about to get triggered ;)
What do you think of that? Is this a good idea or not?
Let me know your opinion about that in the comments ^^
If many players like this, i will also add this question to the former transformation scenes and to the ones in the future as well~
Category Artwork (Digital) / Fantasy
Species Vulpine (Other)
Size 1280 x 979px
File Size 247.1 kB
Depends on the game experience you intend to make. If you want to punish your players for making mistakes then obviously you shouldn't have this as an option unless you wanted an easy difficulty setting.
However since this is likely going to be a game based around deliberately getting game overs to see the scenes then this is a great idea. Especially if the engine supports a large quantity of saves as they can then keep multiple save files of their favorite scenes
However since this is likely going to be a game based around deliberately getting game overs to see the scenes then this is a great idea. Especially if the engine supports a large quantity of saves as they can then keep multiple save files of their favorite scenes
I personally don't think that its a good idea. Normally in a game like this, you should save often and a lot. I've played a few other Vore based games and I have like 40+ saves, different saves, in each of them. All of them right before the character gets Nummed or a tough fight.
Giving the player a "You better SAVE before going in here!" Warning for everything will ruin the surprise of finding something they they didn't know was there. Doing it early on for like the first time or 2 would be good, and would allow people to make note that they should save before encounters. Other than that it is just, in my eyes, would make it so that all you would have to do is find the warnings instead of the actual encounters.
Giving the player a "You better SAVE before going in here!" Warning for everything will ruin the surprise of finding something they they didn't know was there. Doing it early on for like the first time or 2 would be good, and would allow people to make note that they should save before encounters. Other than that it is just, in my eyes, would make it so that all you would have to do is find the warnings instead of the actual encounters.
Wow~
I never had more then one comment under an upload before XD
Ok~
So most of the people here said until now that the idea is good.
There is still a bit time left before 0.0.4 is out, so comments for or against this idea can still be made. ;)
I checked out my test version and it has 20 save states. But this sure can be changed somehow.
In version 0.0.4 will come the fourth pred, so i guess 20 should be fine until we reached the 19th pred one day, or what do you think? :P
I also can change the number of savestates somehow for sure.
And.. well, a bit ago i got praised in Eka's because the scenes are so nicely predictable ^^
Or way anyone of you suprised by one of the scenes until now?
I got the idea for this because i one played a vore rpg, where i explored a big castle, sure more then 20 rooms before i went up the stairs. And there i helped a maid out by giving her a book from a shelf that she couldn't reach. Instead of a small item or a good effect later, i got a game over scene after a longer cutscene where i couldn't save.
This was... a bit frustrating because i also want to activate hidden switches when i play such a game again, so i had to do everything that i did in every room again :/
But, hey ^^ That's me ;)
Don't let my opinion influence yours and just post your own here <3
I never had more then one comment under an upload before XD
Ok~
So most of the people here said until now that the idea is good.
There is still a bit time left before 0.0.4 is out, so comments for or against this idea can still be made. ;)
I checked out my test version and it has 20 save states. But this sure can be changed somehow.
In version 0.0.4 will come the fourth pred, so i guess 20 should be fine until we reached the 19th pred one day, or what do you think? :P
I also can change the number of savestates somehow for sure.
And.. well, a bit ago i got praised in Eka's because the scenes are so nicely predictable ^^
Or way anyone of you suprised by one of the scenes until now?
I got the idea for this because i one played a vore rpg, where i explored a big castle, sure more then 20 rooms before i went up the stairs. And there i helped a maid out by giving her a book from a shelf that she couldn't reach. Instead of a small item or a good effect later, i got a game over scene after a longer cutscene where i couldn't save.
This was... a bit frustrating because i also want to activate hidden switches when i play such a game again, so i had to do everything that i did in every room again :/
But, hey ^^ That's me ;)
Don't let my opinion influence yours and just post your own here <3
I really get that. For people who wanted to explore first or have very specific tastes this is a life saver, kind of literally.
the only people that could complain would be those who like the surprise effect when they stumble upon a deadly scene.
For me personally, I see no downside.
Not sure if I'd consider that to be worth all your effort, though, as long as one can save often enough.
the only people that could complain would be those who like the surprise effect when they stumble upon a deadly scene.
For me personally, I see no downside.
Not sure if I'd consider that to be worth all your effort, though, as long as one can save often enough.
Well, it wouldn't really be much efford ^^"
I only have to make the event once and when i need it again i just copy it, make the text fitting (This is just a quick example i made) and paste it in front of the trigger of the next scene.
But a friend of mine had the same thought about the suprise as you has.
I will now add this and give the players the choice if they want this or not. And if they don't want to get spoiled like this, a switch will be activated that will turn all of these warning screens off.
I wish i would had this idea earlier ^^"
But thank you all for your opinions~
Would be really awesome to get more comments~ XD
I only have to make the event once and when i need it again i just copy it, make the text fitting (This is just a quick example i made) and paste it in front of the trigger of the next scene.
But a friend of mine had the same thought about the suprise as you has.
I will now add this and give the players the choice if they want this or not. And if they don't want to get spoiled like this, a switch will be activated that will turn all of these warning screens off.
I wish i would had this idea earlier ^^"
But thank you all for your opinions~
Would be really awesome to get more comments~ XD
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