
The demon's grin widened again. You're not sure how it can keep happening; you've never seen his face recede from its gleeful, mocking expression since the beginning of the game, yet before every single move he makes, it keeps getting more maniacal and twisted. You feel a wave of dread travel up your spine whenever his gaze lands upon you, which happens frequently as he constantly surveys the board whenever he isn't presumably staring directly into the soul of his opponent. You were unfortunate enough to be turned to face him when the game started, so you can only wonder what kinds of faces the idiot who challenged Hellfarch to a chess match must be making. Judging by the looks that those who were faced toward him were giving, he probably--predictably--wasn't holding up very well.
You wish you could've gotten a better look at said challenger's face so you could kick his ass if you came across him later. Hellfarch's slaves are hardly a tight-knit bunch, due to the danger of traveling in large groups as well as the as sheer enormity of Hellfarch's mansion keeping everyone naturally spread out, but knowledge and wisdom from those who came before usually finds its way to newcomers. One of the most important pieces of advice was to never, ever challenge Hellfarch to a game of chess if you find yourself in the library. A slave can challenge Hellfarch to a number of games found throughout his mansion, each with various stakes: some games might reward the slave with size, others with straight-up freedom. Challenging him to a game of chess seems like a very tempting offer; the reward for winning is the greatest, allowing all of the slaves he currently owns to go free right then and there, as well as restoring them to their original size. And while many games have often dire consequences for losing, there was no stated penalty for losing in chess, only that Hellfarch got to eat any piece that was captured on either side. However, challenging Hellfarch to a chess game summons all of the slaves currently in the mansion to be the pieces themselves. If the challenger loses, then those that were eaten get sent back to the basement where every slave starts out, and the others all remain shrunken down on a table right in front of the demon at his (almost always absent) mercy. For this reason, it is unanimously agreed amongst his slaves that it is not worth it to try challenging him to chess, as Hellfarch has never lost a game.
Apparently this dipwad didn't get the memo somehow. There was no warning when it happened, no sound or flash of light or anything. In an instant, you went from scaling a towel near the sauna to standing on an enormous chess board, frozen in place by a strange petrifying force. Hellfarch loomed over you, over everyone, and declared the game to be started. You then found yourself able to move again, but the demon quickly explained that anyone who leaves their square without being "moved" by their player would be punished. You looked around to see that several other slaves had suffered the same fate as you, taking the places of pawns and knights and bishops on both ends of the board. Only the kings were their own pieces; the king on the challenger's side was a miniature statue of himself, and the king on Hellfarch's side--your side--was the actual Hellfarch, a miniature duplicate of the demon looming above. Though this duplicate was considerably smaller than the original, he still towered several heads above everyone. He caught you staring at him and gave you an unnerving grin.
You heard the challenger speak up. He was apparently confused as to why they were using people as chess pieces, and demanded to play with regular ones. You caught a glimpse of some of the more experienced slaves frantically shaking their heads, and turned toward Hellfarch just in time to hear him say "Very well, then!" with a devilish smirk. He snapped his fingers and, like before, you felt something happen to you instantaneously and without warning. You once again found yourself unable to move, but this time it was due to something heavy and cylindrical surrounding your body. Though you could barely move your head around, you could still see, and noticed that everyone had been become encased inside of chess pieces, leaving only their faces poking out. You heard the groans of those who had anticipated something like this would happen, and felt tempted to join them.
A long, arduous chess match ensued. Not being very experienced with the game yourself, you could hardly tell how things were progressing from your very limited view of the board, even after getting moved ahead a few spaces. However, judging by all of the poor "captured" pieces that Hellfarch began wolfing down every few turns, it didn't seem like things were going well for the challenger. At one point, someone was moved in a way that let Hellfarch capture them with his king. The miniature Hellfarch made the chess piece around the poor slave disappear, and stared at him as the guy began to shrink down even further until he was the size of a chess piece to a chess piece. The miniature Hellfarch then ate the slave himself, the large version of the demon watching in smug satisfaction. Every time it was Hellfarch's turn, he would stroke his beard exactly three times before making a move. You could only guess that he has already planned out the rest of the game, and that he is simply toying with the other person at this point.
Finally, you see the demon's monstrous hand loom toward you, his grin as big as ever. You hear panicking, little "wait, no, no no no!" noises from behind. He picks you up between his fingers--something you can somehow feel with great clarity through even the solid stone chess piece surrounding you--and places you back down.
"Checkmate!"
You hear a few incredulous gawks and gasps coming from the idiot behind you, and suddenly, instantly, the chess pieces surrounding everyone vanish. You are finally able to turn around, only to notice that the challenger isn't sitting at the other end of the board. Instead, you notice him standing next to you, having taken the place of his king now that the match is over. You resist the temptation to punch him in the face long enough to stumble back as Hellfarch's hand descends from above and plucks him from the chess board. You take a slight satisfaction in watching him squirm and yell as he undergoes the same fate he had caused to befall many others, but it lasts only until Hellfarch's sigh of satisfaction ends and his attention turns back toward you. You suddenly realize that you are the only person who hasn't frantically scrambled away from the chessboard at this point.
The demon's grin widened again.
This is the result of a commission-turned-art-trade with
twitch_the_dragon, with cameos from
tigerclawwi,
jasminewi, and
guyinthepurplehat! A few months ago, he commissioned a model from me, and decided to pay for it with this picture. When describing what I wanted him to do, I took heavy inspiration from this classic, feeling like the idea of micros as chess pieces would fit extremely well with Hellfarch's motifs of sizeplay-based games. I'm super happy with how it turned out, and got inspired to write a (relatively) long-ass story for it!
You wish you could've gotten a better look at said challenger's face so you could kick his ass if you came across him later. Hellfarch's slaves are hardly a tight-knit bunch, due to the danger of traveling in large groups as well as the as sheer enormity of Hellfarch's mansion keeping everyone naturally spread out, but knowledge and wisdom from those who came before usually finds its way to newcomers. One of the most important pieces of advice was to never, ever challenge Hellfarch to a game of chess if you find yourself in the library. A slave can challenge Hellfarch to a number of games found throughout his mansion, each with various stakes: some games might reward the slave with size, others with straight-up freedom. Challenging him to a game of chess seems like a very tempting offer; the reward for winning is the greatest, allowing all of the slaves he currently owns to go free right then and there, as well as restoring them to their original size. And while many games have often dire consequences for losing, there was no stated penalty for losing in chess, only that Hellfarch got to eat any piece that was captured on either side. However, challenging Hellfarch to a chess game summons all of the slaves currently in the mansion to be the pieces themselves. If the challenger loses, then those that were eaten get sent back to the basement where every slave starts out, and the others all remain shrunken down on a table right in front of the demon at his (almost always absent) mercy. For this reason, it is unanimously agreed amongst his slaves that it is not worth it to try challenging him to chess, as Hellfarch has never lost a game.
Apparently this dipwad didn't get the memo somehow. There was no warning when it happened, no sound or flash of light or anything. In an instant, you went from scaling a towel near the sauna to standing on an enormous chess board, frozen in place by a strange petrifying force. Hellfarch loomed over you, over everyone, and declared the game to be started. You then found yourself able to move again, but the demon quickly explained that anyone who leaves their square without being "moved" by their player would be punished. You looked around to see that several other slaves had suffered the same fate as you, taking the places of pawns and knights and bishops on both ends of the board. Only the kings were their own pieces; the king on the challenger's side was a miniature statue of himself, and the king on Hellfarch's side--your side--was the actual Hellfarch, a miniature duplicate of the demon looming above. Though this duplicate was considerably smaller than the original, he still towered several heads above everyone. He caught you staring at him and gave you an unnerving grin.
You heard the challenger speak up. He was apparently confused as to why they were using people as chess pieces, and demanded to play with regular ones. You caught a glimpse of some of the more experienced slaves frantically shaking their heads, and turned toward Hellfarch just in time to hear him say "Very well, then!" with a devilish smirk. He snapped his fingers and, like before, you felt something happen to you instantaneously and without warning. You once again found yourself unable to move, but this time it was due to something heavy and cylindrical surrounding your body. Though you could barely move your head around, you could still see, and noticed that everyone had been become encased inside of chess pieces, leaving only their faces poking out. You heard the groans of those who had anticipated something like this would happen, and felt tempted to join them.
A long, arduous chess match ensued. Not being very experienced with the game yourself, you could hardly tell how things were progressing from your very limited view of the board, even after getting moved ahead a few spaces. However, judging by all of the poor "captured" pieces that Hellfarch began wolfing down every few turns, it didn't seem like things were going well for the challenger. At one point, someone was moved in a way that let Hellfarch capture them with his king. The miniature Hellfarch made the chess piece around the poor slave disappear, and stared at him as the guy began to shrink down even further until he was the size of a chess piece to a chess piece. The miniature Hellfarch then ate the slave himself, the large version of the demon watching in smug satisfaction. Every time it was Hellfarch's turn, he would stroke his beard exactly three times before making a move. You could only guess that he has already planned out the rest of the game, and that he is simply toying with the other person at this point.
Finally, you see the demon's monstrous hand loom toward you, his grin as big as ever. You hear panicking, little "wait, no, no no no!" noises from behind. He picks you up between his fingers--something you can somehow feel with great clarity through even the solid stone chess piece surrounding you--and places you back down.
"Checkmate!"
You hear a few incredulous gawks and gasps coming from the idiot behind you, and suddenly, instantly, the chess pieces surrounding everyone vanish. You are finally able to turn around, only to notice that the challenger isn't sitting at the other end of the board. Instead, you notice him standing next to you, having taken the place of his king now that the match is over. You resist the temptation to punch him in the face long enough to stumble back as Hellfarch's hand descends from above and plucks him from the chess board. You take a slight satisfaction in watching him squirm and yell as he undergoes the same fate he had caused to befall many others, but it lasts only until Hellfarch's sigh of satisfaction ends and his attention turns back toward you. You suddenly realize that you are the only person who hasn't frantically scrambled away from the chessboard at this point.
The demon's grin widened again.
This is the result of a commission-turned-art-trade with




Category Artwork (Digital) / Macro / Micro
Species Demon
Size 1280 x 995px
File Size 112.8 kB
Awesome artwork here. Really love the story that came with it too. Certainly shows how wise you need to be if you have any hope of taking out a demon chess master like Hellfarch.
Now if you'll excuse me, I'm just heading off to train with chess like a maniac in order to even the odds with the demon chess master.
Now if you'll excuse me, I'm just heading off to train with chess like a maniac in order to even the odds with the demon chess master.
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