
She's like: "Oops, I'm totally about to step on your c- Oh, dammit! Now you're all squished! ... Just kidding!"
Playful but gentle, that's how I like my macros x3
Very old sketch, but Jame Jame made me wanna finish it, wanna draw so many more pics with her~
Hope you like it
Art, Jamie © me
Playful but gentle, that's how I like my macros x3
Very old sketch, but Jame Jame made me wanna finish it, wanna draw so many more pics with her~
Hope you like it
Art, Jamie © me
Category Artwork (Digital) / Macro / Micro
Species Husky
Size 1000 x 1331px
File Size 740.7 kB
Listed in Folders
I am now reminded of a gurps game I played, in which we found out an imbalance in the magic system that let us use "Enlarge" on ourselves to permanently become 150ft tall, and all we needed to do was get 100 hobos to stand in a circle and hum at you for an hour. Massive bonuses to strength, ridiculous health, boosts in speed and damage reduction, alongside the innate benefits of just being larger and thus having more leverage.
The catch? Because of how the math worked, weight didn't scale the way it was supposed to. Doubling with every size increase instead of multiplying by x8 as with the square cubed law. It was an intentional part of the spell, to make sure the caster won't be slowed down by their own weight when bumping up to a larger size. But I happened to /start/ at only 3 inches tall, and happened to weight a number of ounces.
When all was said and done, I ended up a behemoth 300ft tall mouse ... that weighed only 120lbs
I could stomp on people for actual attack damage, and sure I could sort of annoy people by standing on them. But that scene with the car? Imagine that playing out in a combat game scenario with a giant mouse superhero, who is literally too light to cause collateral damage. Even getting thrown back and falling on buildings, wasn't heavy enough to knock the skyscraper over unless I actually punched it.
Best. Game. Moment. Ever.
The catch? Because of how the math worked, weight didn't scale the way it was supposed to. Doubling with every size increase instead of multiplying by x8 as with the square cubed law. It was an intentional part of the spell, to make sure the caster won't be slowed down by their own weight when bumping up to a larger size. But I happened to /start/ at only 3 inches tall, and happened to weight a number of ounces.
When all was said and done, I ended up a behemoth 300ft tall mouse ... that weighed only 120lbs
I could stomp on people for actual attack damage, and sure I could sort of annoy people by standing on them. But that scene with the car? Imagine that playing out in a combat game scenario with a giant mouse superhero, who is literally too light to cause collateral damage. Even getting thrown back and falling on buildings, wasn't heavy enough to knock the skyscraper over unless I actually punched it.
Best. Game. Moment. Ever.
Hahaha! Yes, that’s about what it felt like :P
Amusingly I still could be dangerous, and dealt an obscene amount of damage when I actually put effort into hitting things. Damage and health were both based on strength, and at that size my strength was well into the thousands. On top of having skills to let me multiply the strength before damage is applied, then again multiply that damage after it was rolled. But for all the world I was a harmless, lightweight mouseguy bouncing around in a cape and standing on top of skyscrapers.
There was only one giant monster in that campaign and the DM didn’t expect us to find this trick. As, really it sort of amounted to a hack letting us abuse the enlarge spell. You aren’t supposed to be able to have enough mana to cast a spell that strong, but with ceremonial casting you can add the mana from up to 100 volunteers if you spend extra hours casting it and get them all to sit still for the duration.
I could have one-shot the monster if I was able to get close, but our DM was tricky. Other giant monster went to the ocean and hid beneath the waves, and I was so buoyant I literally could not force myself under the water at that size. So imagine a giant mouse in a superhero costume staring down into the ocean, unable to sink.
Amusingly I still could be dangerous, and dealt an obscene amount of damage when I actually put effort into hitting things. Damage and health were both based on strength, and at that size my strength was well into the thousands. On top of having skills to let me multiply the strength before damage is applied, then again multiply that damage after it was rolled. But for all the world I was a harmless, lightweight mouseguy bouncing around in a cape and standing on top of skyscrapers.
There was only one giant monster in that campaign and the DM didn’t expect us to find this trick. As, really it sort of amounted to a hack letting us abuse the enlarge spell. You aren’t supposed to be able to have enough mana to cast a spell that strong, but with ceremonial casting you can add the mana from up to 100 volunteers if you spend extra hours casting it and get them all to sit still for the duration.
I could have one-shot the monster if I was able to get close, but our DM was tricky. Other giant monster went to the ocean and hid beneath the waves, and I was so buoyant I literally could not force myself under the water at that size. So imagine a giant mouse in a superhero costume staring down into the ocean, unable to sink.
The game was called GURPS, and short for Generic Universal Role Playing System. It sort of lives up to the name, being the type of system where any number of games can fit, from any type of genre, all while being modular and adaptable enough to be balanced regardless. Annoyingly most DMs tend to use it for gritty realism or slice of life games, because it’s really good at that while few other systems are.
Indeed I do, it’s a game system called GURPS, and short for Generic Universal Role Playing System. The game where giant-mouse was a thing ended a long while ago, but now I’m DMing a gurps game on weekends. Took the DnD setting with DnD modules, then just play it through GURPS systems. It’s surprisingly compatible.
Funny you say that Chem, actually it was GURPS. But what’s interesting is that we were playing 4th edition gurps, the one specifically made to re-balance superhero and psionic problems that kept popping up in 3rd edition. Their solution? Contact the guys who made mutants and masterminds, and then implement the MM character creation system into gurps 4th ed.
The major differences I’ve found is how cosmic is treated, and how discriminatory senses are handled. But the end result is that GURPs in the latest edition is just as good at running superhero campaigns as mutants and masterminds is, with the added benefit of having access to more genres that are all compatible with each other.
I’ve never actually managed to play a game of MM before, looked over all the rules and tried to find a game, but it’s hard to find DMs wanting to run superhero things for some reason.
The major differences I’ve found is how cosmic is treated, and how discriminatory senses are handled. But the end result is that GURPs in the latest edition is just as good at running superhero campaigns as mutants and masterminds is, with the added benefit of having access to more genres that are all compatible with each other.
I’ve never actually managed to play a game of MM before, looked over all the rules and tried to find a game, but it’s hard to find DMs wanting to run superhero things for some reason.
Comments