I feel like "Mission 1 / 4" in between two big arrow buttons was obvious, but a lot of people don't understand what they're supposed to do after they collect the sword.
But the game file saves a list of true/false variables I'm not using. I could make a simple switch that points to these buttons after you earn your sword to let you know you're supposed to select the mission. Maybe I should make a black highlight behind the mission text and buttons...
Do you think the arrows would help though?
But the game file saves a list of true/false variables I'm not using. I could make a simple switch that points to these buttons after you earn your sword to let you know you're supposed to select the mission. Maybe I should make a black highlight behind the mission text and buttons...
Do you think the arrows would help though?
Category All / All
Species Unspecified / Any
Size 816 x 538px
File Size 463.8 kB
Listed in Folders
it turns yellow when you highlight it. At the time I developed it, I didn't know you could animate buttons. I know now, I guess I could add animation next update.
A lot of people get confused as of what to do next after they earn their sword, so I must be doing something wrong.
A lot of people get confused as of what to do next after they earn their sword, so I must be doing something wrong.
FA+

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