
Alert! Anti-citizen One Engaged.
This song was inspired, and made because of the best damn game ever, Half-Life. I'm not sure if I should label it 'Experimental' or 'dark electro dub' if that even exists.
For the love of all things awesome, comment, or an adviser will eat your couch.
This song was inspired, and made because of the best damn game ever, Half-Life. I'm not sure if I should label it 'Experimental' or 'dark electro dub' if that even exists.
For the love of all things awesome, comment, or an adviser will eat your couch.
Category Music / Other Music
Species Unspecified / Any
Size 120 x 120px
File Size 7.57 MB
I don't understand being scared of advisors. There giant slugs... giant flying psychic brain-eating slugs, but the fact that they are slugs makes them so worthless. if they don't notice you you can just walk up and whack them. also, totally un-armored, I can imagine 1 rocket just splattering them. that really takes the horror out of it. I mean, almost any other thing would be horrifying. HL1 had that giant psychic baby thing.
But thanks for commenting so long after I uploaded it. it kinda gives me hope that my stuff isn't all lost forever.
But thanks for commenting so long after I uploaded it. it kinda gives me hope that my stuff isn't all lost forever.
Something doesn't have to be an all-powerful killing machine to be scary or upsetting.
Fear is complex, and the fear of a fictional critter in a video game is a unique thing all it's own. Sometimes enemies are scary just because you can't kill them, or they look or sound like something you can't comfortably recognize, some have eerie music to accompany their prescense. Those are some of the reasons I find advisors scary. Scary music, I can't fight back (they're just in cut scenes), and bizarre/grotesque appearance.
Nihlanth in HL1 was downright disturbing as well, in more of the "ugly morbid sinking feeling" kind of way (especially since I didn't think he'd ever die ^^; ), where advisors, I feel, are more along the lines of "that pale, cold, super-intelligent monster that's always one step ahead of you."
I'm gonna browse your music more after finding this, especially seeing that you do some Sega Genesis styled tunes as well. ^^
Fear is complex, and the fear of a fictional critter in a video game is a unique thing all it's own. Sometimes enemies are scary just because you can't kill them, or they look or sound like something you can't comfortably recognize, some have eerie music to accompany their prescense. Those are some of the reasons I find advisors scary. Scary music, I can't fight back (they're just in cut scenes), and bizarre/grotesque appearance.
Nihlanth in HL1 was downright disturbing as well, in more of the "ugly morbid sinking feeling" kind of way (especially since I didn't think he'd ever die ^^; ), where advisors, I feel, are more along the lines of "that pale, cold, super-intelligent monster that's always one step ahead of you."
I'm gonna browse your music more after finding this, especially seeing that you do some Sega Genesis styled tunes as well. ^^
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