![Click to change the View [Commission] Yelena and Talos VS Evil](http://d.furaffinity.net/art/journeyful/1499905678/1499832342.journeyful_twinspaintover_4.jpg)
This commission is for femukki and firefoxinc
Talos won't get into trouble without dragging his twin sister Yelena into the fight. We made this illustration in the summer of 2017 as we were pulling out of some difficult times. All of us have felt surrounded by vile demons that we couldn't do much about. Our knee jerk reaction to demons is to fight them, but what happens when your enemy proves to be futile? Do you keep fighting until your last breath or surrender? At some point, you had better learn to give up and find another solution but it is all to easy to submit to one act of survival. The trouble is, you still want to fight, and begin to understand how its ambitious.You have to recognize that feeling as the time to flee regardless of how it feels to be some lame defeated "hero of yourself".
Being a lame defeated "hero of yourself" is the way out though. Especially if there is a problem with your ego. We went through something of an ego death in 2016 over a game called Blade Ballet. It is when we gave up our position as art director to someone else and killed off a game that was some-what dear to us called WindRush. This move was about the sacrifice of power in a studio we created for Sanders to command, but we had to recognize that we just weren't good at having that power. We did nothing wrong other than being indecisive about what we wanted, this would cause schedule conflicts with our project manager who began to get irritated. Distributing the power allowed us to breathe easier, but DreamSail still had to be maintained as the growing game studio that it was. Sanders was now simply an artist there who had the title of CEO. It was a title that he would barely ever use. We learned to trust our employees, but their minds were also easy to sway. We couldn't have our ego death because of it, and Sanders - who is linked to me - had to see minds being made to change.
In a way, we were these two Batfoxes fighting for our lives at DreamSail. We were fighting for something called "creative fufillment" and the demons in our way were the memories of being scolded not to do what we were doing with a mind controlled staff. It was that, and the uneasiness of forcing a mind to change. Throwing thoughts into it without consent through electrodes. It was only meant to bring them to the right decisions... or so we felt. The reality is, nothing is good unless it is consensual. Sanders should ask me why I went ahead and started DreamSail anyway? Well, I wanted to show something amazing to the world. I wanted to create a game development hive mind, or at least the prototype of one. A hivemind is something that is within our grasp, one day people will be able to walk around getting new information - maybe without even having to think. The world would change then, it would become... well to me, it would become a mess of indecision depending on how it functioned. People may really need a barrier of effort in their lives between their goals and achievements. If they didn't have to work for it, they'd be lazy by default. One of our co-workers mentioned that people would probably self express more since they were effortlessly taking more information in via a brain interface.
Talos won't get into trouble without dragging his twin sister Yelena into the fight. We made this illustration in the summer of 2017 as we were pulling out of some difficult times. All of us have felt surrounded by vile demons that we couldn't do much about. Our knee jerk reaction to demons is to fight them, but what happens when your enemy proves to be futile? Do you keep fighting until your last breath or surrender? At some point, you had better learn to give up and find another solution but it is all to easy to submit to one act of survival. The trouble is, you still want to fight, and begin to understand how its ambitious.You have to recognize that feeling as the time to flee regardless of how it feels to be some lame defeated "hero of yourself".
Being a lame defeated "hero of yourself" is the way out though. Especially if there is a problem with your ego. We went through something of an ego death in 2016 over a game called Blade Ballet. It is when we gave up our position as art director to someone else and killed off a game that was some-what dear to us called WindRush. This move was about the sacrifice of power in a studio we created for Sanders to command, but we had to recognize that we just weren't good at having that power. We did nothing wrong other than being indecisive about what we wanted, this would cause schedule conflicts with our project manager who began to get irritated. Distributing the power allowed us to breathe easier, but DreamSail still had to be maintained as the growing game studio that it was. Sanders was now simply an artist there who had the title of CEO. It was a title that he would barely ever use. We learned to trust our employees, but their minds were also easy to sway. We couldn't have our ego death because of it, and Sanders - who is linked to me - had to see minds being made to change.
In a way, we were these two Batfoxes fighting for our lives at DreamSail. We were fighting for something called "creative fufillment" and the demons in our way were the memories of being scolded not to do what we were doing with a mind controlled staff. It was that, and the uneasiness of forcing a mind to change. Throwing thoughts into it without consent through electrodes. It was only meant to bring them to the right decisions... or so we felt. The reality is, nothing is good unless it is consensual. Sanders should ask me why I went ahead and started DreamSail anyway? Well, I wanted to show something amazing to the world. I wanted to create a game development hive mind, or at least the prototype of one. A hivemind is something that is within our grasp, one day people will be able to walk around getting new information - maybe without even having to think. The world would change then, it would become... well to me, it would become a mess of indecision depending on how it functioned. People may really need a barrier of effort in their lives between their goals and achievements. If they didn't have to work for it, they'd be lazy by default. One of our co-workers mentioned that people would probably self express more since they were effortlessly taking more information in via a brain interface.
Category Artwork (Digital) / Fantasy
Species Bat
Size 763 x 1000px
File Size 642.5 kB
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