just doodling an idea for a character for a thing all the things simultaneously
most of my settings have something in common
a black void, either behind the creation of the setting or at the limit of it
in Remnants (tombdogs) the black void crushed the tombdog world, and several other worlds. the tombdogs teleported a hunk of their homeland onto another world, bringing even their ocean with them. the prayermen and birddemons and lifelizards did the same thing, and they pilot their new world through the crushing planes of the void from the gigantic tower at the center of their newly shared planet. it's totally far-post-apocalyptic
in Story (not publicly released) the world is paused in time and gray and lifeless, and the sky is a crushing black ceiling, and it's all populated by weird creatures and living places. Something apocalyptic probably happened to make it like this.
in Auroral Oceans the sky is the void (it's actually a sheath used by the white world to protect itself from the rainbow world) and the world's creation is probably the result of something apocalyptic happening
in Up to Interpretation the world was explicitly being destroyed by nothing, and one guy made a world inside himself and everyone inside can still see the nothing occasionally tear at the sky or creep in against the oceans
in Bluebell's setting there's a bunch of worlds that are connected and the Bluebell-Prime lives on a nexus city floating in a safe bubble in the middle of the void with links to other not-yet-destroyed worlds
in Tall Hats the void is a distant, distant thing, but the Tall Hat Men are still honestly just people who learned how to push away the Void and make things that aren't nothing
so like
ok
here's a fursona who isn't for just one of my settings she's in basically all of them
she travels the expanses of the voidwastes made of the emptied ruins of worlds and goes from setting to setting getting into adventures
she's originally a Wilderness Child from the Up to Interpretation setting who got into some shenanigans with a Nothing Child and they sort of ended up becoming the same person so now she's a Wilderness/Nothing Child and has access to all the stories
i mean i don't want to spoil Story since i wanna actually do something with that when i finish it but Stories are a reoccuring theme and resource in like all these settings
like, it's been in like a lot of my big major things
Void and Story are the fundamental opposing elements of existence here ok
i'm stephen kinging it
most of my settings have something in common
a black void, either behind the creation of the setting or at the limit of it
in Remnants (tombdogs) the black void crushed the tombdog world, and several other worlds. the tombdogs teleported a hunk of their homeland onto another world, bringing even their ocean with them. the prayermen and birddemons and lifelizards did the same thing, and they pilot their new world through the crushing planes of the void from the gigantic tower at the center of their newly shared planet. it's totally far-post-apocalyptic
in Story (not publicly released) the world is paused in time and gray and lifeless, and the sky is a crushing black ceiling, and it's all populated by weird creatures and living places. Something apocalyptic probably happened to make it like this.
in Auroral Oceans the sky is the void (it's actually a sheath used by the white world to protect itself from the rainbow world) and the world's creation is probably the result of something apocalyptic happening
in Up to Interpretation the world was explicitly being destroyed by nothing, and one guy made a world inside himself and everyone inside can still see the nothing occasionally tear at the sky or creep in against the oceans
in Bluebell's setting there's a bunch of worlds that are connected and the Bluebell-Prime lives on a nexus city floating in a safe bubble in the middle of the void with links to other not-yet-destroyed worlds
in Tall Hats the void is a distant, distant thing, but the Tall Hat Men are still honestly just people who learned how to push away the Void and make things that aren't nothing
so like
ok
here's a fursona who isn't for just one of my settings she's in basically all of them
she travels the expanses of the voidwastes made of the emptied ruins of worlds and goes from setting to setting getting into adventures
she's originally a Wilderness Child from the Up to Interpretation setting who got into some shenanigans with a Nothing Child and they sort of ended up becoming the same person so now she's a Wilderness/Nothing Child and has access to all the stories
i mean i don't want to spoil Story since i wanna actually do something with that when i finish it but Stories are a reoccuring theme and resource in like all these settings
like, it's been in like a lot of my big major things
Void and Story are the fundamental opposing elements of existence here ok
i'm stephen kinging it
Category All / All
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I like that idea, of a character that can travel between the different realities, kind of existing outside of them but able to inhabit them. Kind of like the Wood Between the Worlds in the Chronicles of Narnia. Sometimes I imagine my settings like that. I even have a pair of characters that can shift from setting to setting, but I've never fully elucidated their whole story.
Void and Story are the fundamental opposing elements of existence here ok
Awesome.
Void and Story are the fundamental opposing elements of existence here ok
Awesome.
Void is nothing, and embodies tranquility, peace, immutability, the freedom from being changed, from being hurt, from being interacted with. In Auroral Oceans a lot of characters lean towards the Void to escape the feeling of being dirtied by interacting with others, to be free from feelings they can't control, to be at peace. That's what Sefia did it for, to just, escape from life. It's not in a bad way tho and Void isn't always a bad thing, but it is destructive and silencing and most people don't want that.
You keep it away by countering it with Story in whatever form your world's interpreted it. In Auroral Ocean everyone's souls are made from thick tapestries of aurora and the aurora is constantly moving between them to trade emotions and moving within them to create memories and thoughts. The busy busy work of life keeps the void from settling in.
In Tabrix's homesetting the Good Father faced the end of the world by collecting and hoarding as many memories, concepts, and ideas that he could, and just before it claimed him he turned inward and made a world inside of himself that is basically a Place for Stories to happen. He made children and spread his Inheritance among them and everything they do provides and creates Inheritance (Story) and that keeps the Void away. If everyone just one day decided to sit down and stop caring about stuff the world would pretty much close up under the void in a heartbeat. It isn't like the Void is consciously trying to destroy things, it's just what happens. The longer a world goes on the stronger the pressure gets. Everything eventually will get claimed by the Void because every Story either ends or fizzles out, but new ones will always pop up too. That's how this multiverse of my settings works I guess.
Tabrix lives out in the voidwastes but she has to venture into other worlds and get involved in things that are happening there to collect Story just to make sure she doesn't get crushed and obliviated by the void while she's chilling in the camper in the middle of the nothing dust.
You keep it away by countering it with Story in whatever form your world's interpreted it. In Auroral Ocean everyone's souls are made from thick tapestries of aurora and the aurora is constantly moving between them to trade emotions and moving within them to create memories and thoughts. The busy busy work of life keeps the void from settling in.
In Tabrix's homesetting the Good Father faced the end of the world by collecting and hoarding as many memories, concepts, and ideas that he could, and just before it claimed him he turned inward and made a world inside of himself that is basically a Place for Stories to happen. He made children and spread his Inheritance among them and everything they do provides and creates Inheritance (Story) and that keeps the Void away. If everyone just one day decided to sit down and stop caring about stuff the world would pretty much close up under the void in a heartbeat. It isn't like the Void is consciously trying to destroy things, it's just what happens. The longer a world goes on the stronger the pressure gets. Everything eventually will get claimed by the Void because every Story either ends or fizzles out, but new ones will always pop up too. That's how this multiverse of my settings works I guess.
Tabrix lives out in the voidwastes but she has to venture into other worlds and get involved in things that are happening there to collect Story just to make sure she doesn't get crushed and obliviated by the void while she's chilling in the camper in the middle of the nothing dust.
This feels odd. Had an idea for something similar i've been thinking about for years. Not as a story but ... i dunno as an explanation for myself? Linking characters from games together mostly.
My idea was that if enough life comes together with the capability of thinking, remembering and dreaming it creates sub dimensions.
It's kind of a dreamer keeping everything going, creating a dimension that turns out to be the big bang. The creatures that develop over the billions of years start dreaming, which creates a dimension in their head. If enough of them think, dream, pray or just want the same thing it will be established in it's own little world.
So you'd be able to move inside someones personal dimension or travel heaven and hell which is created by those that strongly believe in it.
And you'd be able to walk in the parallel dimension created by simple thoughts and memories of the world those people are living on. It's mute and brittle. Like the earth is before the langoliers come. But it's just a shadow of what people, animals and other things see all combined into one.
Once the universe ends. The dreamer sucked up all that energy created from the sub dimensions. Once the last living thinking thing dies and nothing else can live, the dreamer combines this energy, all the thoughts and things into more dreamers. And then it sacrifices itself to create a new big bang. To start a new universe. And the new dreamers will watch over it. Creating agents out of random dying things, capable of traveling between the dimensions, shifting between the phases. With the goal to conserve and protect life and maximize the gain for the new cycle.
I think i started with this like 15 years ago. I like it. I'll keep using it to explain why my characters end up in games and whatnot.
My idea was that if enough life comes together with the capability of thinking, remembering and dreaming it creates sub dimensions.
It's kind of a dreamer keeping everything going, creating a dimension that turns out to be the big bang. The creatures that develop over the billions of years start dreaming, which creates a dimension in their head. If enough of them think, dream, pray or just want the same thing it will be established in it's own little world.
So you'd be able to move inside someones personal dimension or travel heaven and hell which is created by those that strongly believe in it.
And you'd be able to walk in the parallel dimension created by simple thoughts and memories of the world those people are living on. It's mute and brittle. Like the earth is before the langoliers come. But it's just a shadow of what people, animals and other things see all combined into one.
Once the universe ends. The dreamer sucked up all that energy created from the sub dimensions. Once the last living thinking thing dies and nothing else can live, the dreamer combines this energy, all the thoughts and things into more dreamers. And then it sacrifices itself to create a new big bang. To start a new universe. And the new dreamers will watch over it. Creating agents out of random dying things, capable of traveling between the dimensions, shifting between the phases. With the goal to conserve and protect life and maximize the gain for the new cycle.
I think i started with this like 15 years ago. I like it. I'll keep using it to explain why my characters end up in games and whatnot.
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