Part two of that idea I had, this one deals with weapon elements and such.
From top to bottom;
Thunder, Can add aditional hit to melee and adds to attack speed but lowers users defense.
Fire, Burns with great heat, can cause enemies to drop their guard but sometimes explodes.
Toxin, Good for damage over time but lowers direct attack strength.
Darkness, Can attack with shadows and increase melee range, opposes light.
Ice, Freezing cold element, creates ice spikes and can stop enemy movement.
Gold, Causes enemies to drop more gold, user takes more damage from magical attacks.
Blood, Heals uses on each attack and gains power, ineffective against creatures without blood.
Void, Negates projectiles and raises magic defense but at the expense of attack speed.
Light, Causes bright flashes good against undead, shadows and opposes darkness.
From top to bottom;
Thunder, Can add aditional hit to melee and adds to attack speed but lowers users defense.
Fire, Burns with great heat, can cause enemies to drop their guard but sometimes explodes.
Toxin, Good for damage over time but lowers direct attack strength.
Darkness, Can attack with shadows and increase melee range, opposes light.
Ice, Freezing cold element, creates ice spikes and can stop enemy movement.
Gold, Causes enemies to drop more gold, user takes more damage from magical attacks.
Blood, Heals uses on each attack and gains power, ineffective against creatures without blood.
Void, Negates projectiles and raises magic defense but at the expense of attack speed.
Light, Causes bright flashes good against undead, shadows and opposes darkness.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 162 x 354px
File Size 3.7 kB
FA+

Comments