Arturo Z’ev-Reva is based off of a Dungeons & Dragons character I created for a post-apocalyptic campaign. His birth name is in wolf howling and cannot be properly translated over from such, so he took the name Arturo when among others. He was a multi-class of Barbarian & Bard. His race was based off the homebrew of Wolfkind, but in this case he’ll simply be a skilled wolf special abilities. His height is 6’11” and he weights somewhere between 345-400 lbs. At a walking pace speed is 34 mph while a full run is roughly 68 mph. The rest of his basic physical characteristics should be noticeable in his design or at least that’s what my imaging of him is.
Bio: Speaking in broad strokes of backstory. He was raised by his older sister in a place similar to a post-apocalyptic New York. The two travelled together and traded for food and camp where it could be found. Often solace was wherever music could be heard. His sister died on an excursion that was being traded for food. Impaled by a mechanical monstrosity, which infected her body to be a walking corpse that hasn’t been found again to this day. At the time Arturo was founded to be far too young and weak to fend for himself or be much use to the band of travelers he was left with. Lucky enough the Sacred Knife guild was willing to take him in. Well, better put he was traded off for an abundance of food and was lucky enough to be adopted into the guild. The Sacred Knife was a guild of predominantly orcs and a few beast folk that focused on agricultural and culinary products, trade, and dominance back by lots of built strength and warriors with an even stronger bond. Arturo was put to various uses including in the kitchen, the fields and plenty of training along the way. Still a part of the guild, he is given more free rain at an older age to explore and even do tasks that the guild asks for.
Personality: Arturo aims to be charismatic and smooth with his ways around others. Whether it is to make new allies or to glean some new needed intel. Often an eagerness and cheerfulness arrives when working with allies or those whom he considers to especially to be part of the pack. There is an air of pride both for the packs’ and Arturo’s own works. Loyalty to the pack is held above all else and aiding it in whatever manner is often considered a joy (e.g. in battle, cooking for, healing, inspiring, etc.). On the other end for those who directly oppose the pack, destruction is sought for them. Kinship with new allies is also sought from all over. No ally shall be left behind. The values of loyalty, kinship and destruction ideals are held among the pack. The desire to expand both the pack, skills and interest in various forms of cooking are a couple of reasons to explore. Outside of pack & allies, he cares not for how goals are achieved just that they are done, which can quickly switch him between being friendly to cruel or take up some other cold disguise. He tends to enjoy cold to be honest. He isn’t a particular fan of wearing armor, tight clothing, or too much clothing for that matter. He feels restricted and limited by armor, or too much clothing and an extended period of time it throws him off.
Is a Jack-of-all trades to a lesser degree but is best with the mentioned below
Very skilled: around animals, athletic feats, understanding people and manipulating through intimidation or persuading, Hunting & exploring terrain to survive
Decent skill in: Sneaking, spotting and noticing things, application of medicine & practices
Can Speak: English, Druidic, to animals, orc & recently trained in elvish
Trained in: Light & Medium Armor, Shields, All conventional weaponry, cooking, Konghou Harp, Guitar, Turn tables
Abilities: Seeing in the dark, improved sneaking in white terrain (snow, ice, etc.), resistance/immunity to cold, focusing cold attacks through the body (e.g. slashing claws with ice or cold attached for more damage, grappling a person and freezing through contact, breath from howling slowing & harming nearby enemies, may change or increase this to ice & cold manipulation), Increased chance of harming a target when near an ally & ally increased chance of harming a target when near him, When K.O.ed or put down may instead endure and get back up once again, Enraged strength increases and absorbs more damage in place of taking it and can easily put self in the state but may require rest aftward, when reckless harming a target is easier but so is being harmed back in that moment, own strength and body does better to absorb attacks than armor, easier time avoiding danger if it can be seen or heard approaching (e.g. traps, arrows, fireball), Can sense through beasts after contacting them, increased ability to chop down any target that aims to get past and immediately cancels their motion to escape, quick reaction to an attack not directed toward him to deliver an immediate strike back toward the attacker and canceling their ability to get away afterward
Musical/Mystical powers: Very quick action to inspire targets to their desired goal and increase their ability to do such, Speed up & boost natural recovery, direct healing of damage & wounds, increased ability to persuade or convince others, Understanding & speaking other languages, absorbing more damage from weaponry without harm to the person, making an illusion to change appearance on a basic level, inflicting mental damage like physical damage and fear to keep away, increasing the confidence & vitality of a target whilst making them impossible to fear anything
Equipment: Basic Adventuring gear- bedroll, mess kit, tinderbox, rations, water skin, torches, rope.
Cooking utensil, hunting traps, nets, Warhammer, ashes, sewing kit, lengths of colored cloth, shield worn on the arm, Dicen: Great Sword Harp (Konghou), Maid’s outfit, Traveler’s clothing, Sacred Knife guild emblem, spicy chocolate candy, cooked rabbit.
Sometimes seen with a pet Mastiff big enough to carry two or three people.
Bio: Speaking in broad strokes of backstory. He was raised by his older sister in a place similar to a post-apocalyptic New York. The two travelled together and traded for food and camp where it could be found. Often solace was wherever music could be heard. His sister died on an excursion that was being traded for food. Impaled by a mechanical monstrosity, which infected her body to be a walking corpse that hasn’t been found again to this day. At the time Arturo was founded to be far too young and weak to fend for himself or be much use to the band of travelers he was left with. Lucky enough the Sacred Knife guild was willing to take him in. Well, better put he was traded off for an abundance of food and was lucky enough to be adopted into the guild. The Sacred Knife was a guild of predominantly orcs and a few beast folk that focused on agricultural and culinary products, trade, and dominance back by lots of built strength and warriors with an even stronger bond. Arturo was put to various uses including in the kitchen, the fields and plenty of training along the way. Still a part of the guild, he is given more free rain at an older age to explore and even do tasks that the guild asks for.
Personality: Arturo aims to be charismatic and smooth with his ways around others. Whether it is to make new allies or to glean some new needed intel. Often an eagerness and cheerfulness arrives when working with allies or those whom he considers to especially to be part of the pack. There is an air of pride both for the packs’ and Arturo’s own works. Loyalty to the pack is held above all else and aiding it in whatever manner is often considered a joy (e.g. in battle, cooking for, healing, inspiring, etc.). On the other end for those who directly oppose the pack, destruction is sought for them. Kinship with new allies is also sought from all over. No ally shall be left behind. The values of loyalty, kinship and destruction ideals are held among the pack. The desire to expand both the pack, skills and interest in various forms of cooking are a couple of reasons to explore. Outside of pack & allies, he cares not for how goals are achieved just that they are done, which can quickly switch him between being friendly to cruel or take up some other cold disguise. He tends to enjoy cold to be honest. He isn’t a particular fan of wearing armor, tight clothing, or too much clothing for that matter. He feels restricted and limited by armor, or too much clothing and an extended period of time it throws him off.
Is a Jack-of-all trades to a lesser degree but is best with the mentioned below
Very skilled: around animals, athletic feats, understanding people and manipulating through intimidation or persuading, Hunting & exploring terrain to survive
Decent skill in: Sneaking, spotting and noticing things, application of medicine & practices
Can Speak: English, Druidic, to animals, orc & recently trained in elvish
Trained in: Light & Medium Armor, Shields, All conventional weaponry, cooking, Konghou Harp, Guitar, Turn tables
Abilities: Seeing in the dark, improved sneaking in white terrain (snow, ice, etc.), resistance/immunity to cold, focusing cold attacks through the body (e.g. slashing claws with ice or cold attached for more damage, grappling a person and freezing through contact, breath from howling slowing & harming nearby enemies, may change or increase this to ice & cold manipulation), Increased chance of harming a target when near an ally & ally increased chance of harming a target when near him, When K.O.ed or put down may instead endure and get back up once again, Enraged strength increases and absorbs more damage in place of taking it and can easily put self in the state but may require rest aftward, when reckless harming a target is easier but so is being harmed back in that moment, own strength and body does better to absorb attacks than armor, easier time avoiding danger if it can be seen or heard approaching (e.g. traps, arrows, fireball), Can sense through beasts after contacting them, increased ability to chop down any target that aims to get past and immediately cancels their motion to escape, quick reaction to an attack not directed toward him to deliver an immediate strike back toward the attacker and canceling their ability to get away afterward
Musical/Mystical powers: Very quick action to inspire targets to their desired goal and increase their ability to do such, Speed up & boost natural recovery, direct healing of damage & wounds, increased ability to persuade or convince others, Understanding & speaking other languages, absorbing more damage from weaponry without harm to the person, making an illusion to change appearance on a basic level, inflicting mental damage like physical damage and fear to keep away, increasing the confidence & vitality of a target whilst making them impossible to fear anything
Equipment: Basic Adventuring gear- bedroll, mess kit, tinderbox, rations, water skin, torches, rope.
Cooking utensil, hunting traps, nets, Warhammer, ashes, sewing kit, lengths of colored cloth, shield worn on the arm, Dicen: Great Sword Harp (Konghou), Maid’s outfit, Traveler’s clothing, Sacred Knife guild emblem, spicy chocolate candy, cooked rabbit.
Sometimes seen with a pet Mastiff big enough to carry two or three people.
Category Artwork (Digital) / Portraits
Species Wolf
Size 1280 x 980px
File Size 218.2 kB
FA+

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