Well, the game is being delayed a bit - sorry about this. There are several reasons. The first is I managed to lose about an hour's worth of writing I had prepared for the game, and I need to re-do all of that before we can begin the next phase of the game. The other reason is our Paladin, Jaedan contacted me to let me know that his hard-drive went kaput on him. He's pretty sure he can get it back up tomorrow or the day after and will let me know when he's all good again. Since I rolled initiative and he came out with the highest init(natural 20, +2), we need to wait.
Yeah, you heard me, initiative. It's combat time, bitches! So sharpen them swords. or claws. Or morning stars. Whatever. Soon we fight!
In the meantime, here is a posting about your opponents - the Ras. I was going to keep this a surprise until after I actually started the combat scene, but instead I will be using this to fill the gap during this hopefully short delay.
The Ras are a race of roughly humanoid intelligent fungi. They are medium sized creatures of a green-gray color. Each arm ends in two tentacles and they have no heads, but rather a mouth set in the top of their torso and two coal black eyes set into eye ridges. On the backs of the top of their torso is a series of usually three ridges that resemble the flange of a mushroom cap. These carry the spores the Ras use to reproduce.
Being true necrophiliacs, the Ras reproduce by sporing on a dead body. This gives them rather aggressive tendencies towards non-Ras, in an attempt to reproduce and thus spread their race.
Ras prefer hot damp environments like jungles or steam-vent caves, and unlike most fungi, prefer the light of day. They are diurnal and have normal vision.
Being jungle natives, the Ras get a +5 to hide in jungle environments, making the jungle ideal for their preferred tactic, a surprise attack rush.
The Ras wear no clothes or armor, and with the exception of crude weapons like flint knives, flint axes and wooden clubs have little in the way of belongings.
When not aggressively seeking bodies to spore on, the Ras are typically a contemplative species, content to spend days eating and thinking about the meaning of the universe, and their place in it. Ras diet consist mostly of rotting stumps and carrion too small to gestate an adult Ras on.
Ras young look like a puffball mushroom that grows quite large over about a week's time before splitting open to release a fully grown Ras. Because they have Racial memories, subsequent generations of Ras are spored the same level then their parents. It is not common knowledge why there are not 20th level Ras everywhere, taking over all of Evara.
Ras have no internal organs, their entire bodies being made up of a spongy muscle like tissue that also functions as a low-grade brain. Ras are resistant to piercing attacks, but weak against slashing and fire.
I'm not going to post Ras stats because they may change depending on their performance once the game starts up again.
Yeah, you heard me, initiative. It's combat time, bitches! So sharpen them swords. or claws. Or morning stars. Whatever. Soon we fight!
In the meantime, here is a posting about your opponents - the Ras. I was going to keep this a surprise until after I actually started the combat scene, but instead I will be using this to fill the gap during this hopefully short delay.
The Ras are a race of roughly humanoid intelligent fungi. They are medium sized creatures of a green-gray color. Each arm ends in two tentacles and they have no heads, but rather a mouth set in the top of their torso and two coal black eyes set into eye ridges. On the backs of the top of their torso is a series of usually three ridges that resemble the flange of a mushroom cap. These carry the spores the Ras use to reproduce.
Being true necrophiliacs, the Ras reproduce by sporing on a dead body. This gives them rather aggressive tendencies towards non-Ras, in an attempt to reproduce and thus spread their race.
Ras prefer hot damp environments like jungles or steam-vent caves, and unlike most fungi, prefer the light of day. They are diurnal and have normal vision.
Being jungle natives, the Ras get a +5 to hide in jungle environments, making the jungle ideal for their preferred tactic, a surprise attack rush.
The Ras wear no clothes or armor, and with the exception of crude weapons like flint knives, flint axes and wooden clubs have little in the way of belongings.
When not aggressively seeking bodies to spore on, the Ras are typically a contemplative species, content to spend days eating and thinking about the meaning of the universe, and their place in it. Ras diet consist mostly of rotting stumps and carrion too small to gestate an adult Ras on.
Ras young look like a puffball mushroom that grows quite large over about a week's time before splitting open to release a fully grown Ras. Because they have Racial memories, subsequent generations of Ras are spored the same level then their parents. It is not common knowledge why there are not 20th level Ras everywhere, taking over all of Evara.
Ras have no internal organs, their entire bodies being made up of a spongy muscle like tissue that also functions as a low-grade brain. Ras are resistant to piercing attacks, but weak against slashing and fire.
I'm not going to post Ras stats because they may change depending on their performance once the game starts up again.
Category All / Fantasy
Species Unspecified / Any
Size 600 x 516px
File Size 186.3 kB
Break out the butter an' skillets. No trail rations tonight! Woo!!
On a serious note, speculation time!
I'd wager that the transferral of racial memories are somewhat imperfect, and greater levels of experience may result in a sort of interference across generations. This interference may cause a bit of insanity amongst the offspring of long-lived individuals, such as trouble distinguishing between itself and its ancestors, or confusing past memories with current events... All in all making Ras "born" at extremely high levels rather poorly functioning, less fit (in a Darwinian sense) individuals, and thus, actually level down as their parents grow far beyond their "average" racial level.
Am I anywhere near the mark? ;)
On a serious note, speculation time!
I'd wager that the transferral of racial memories are somewhat imperfect, and greater levels of experience may result in a sort of interference across generations. This interference may cause a bit of insanity amongst the offspring of long-lived individuals, such as trouble distinguishing between itself and its ancestors, or confusing past memories with current events... All in all making Ras "born" at extremely high levels rather poorly functioning, less fit (in a Darwinian sense) individuals, and thus, actually level down as their parents grow far beyond their "average" racial level.
Am I anywhere near the mark? ;)
Hehee... Yeah, there always does seem to be a bit of a taboo with chowin' down on other sentients, even if they were intending to do the same to you. Accursed double standards! X3
Really though, if they weren't forced to be such jerks in order to reproduce, these guys actually don't sound too bad. The thinker types are usually rather enlightened.
Really though, if they weren't forced to be such jerks in order to reproduce, these guys actually don't sound too bad. The thinker types are usually rather enlightened.
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