44 submissions
Well it seems my deadline time is up, time to post the link officially. But i'll do so sneakilly on this little account with so few followers, bweheh.
So here it is:
http://foxyden.eu/aweworld/
There will probably be more updates and even chapters coming at some point. I learned a lot from this project and can do things better.
Feel free to leave your thoughts in a note or email to. aweworldgame[at]gmail.com
Feedback will help me make more. So if you enjoyed it, leave a message.
So here it is:
http://foxyden.eu/aweworld/
There will probably be more updates and even chapters coming at some point. I learned a lot from this project and can do things better.
Feel free to leave your thoughts in a note or email to. aweworldgame[at]gmail.com
Feedback will help me make more. So if you enjoyed it, leave a message.
Category Story / Vore
Species Unspecified / Any
Size 1280 x 720px
File Size 93.5 kB
There is a lot to like here! I really like the format, I like the art, and I like the little icons of your crew that you can click on for new info. It's really well done and neat!
However It's just not grabbing me personally... I can't really pin down why, but for some reason I just can't get into it. I SHOULD absolutely love this, it's made and written very well, but it's just not doing it for me.
I think you did an incredible job here, this is a very well constructed game, I just personally am not finding myself engaged in the setting for some reason. I think you should absolutely keep at it and continue to make wonderful things like this. You've done a great job!
However It's just not grabbing me personally... I can't really pin down why, but for some reason I just can't get into it. I SHOULD absolutely love this, it's made and written very well, but it's just not doing it for me.
I think you did an incredible job here, this is a very well constructed game, I just personally am not finding myself engaged in the setting for some reason. I think you should absolutely keep at it and continue to make wonderful things like this. You've done a great job!
Anytime! I can't wait to see what you do next. You've got a great job done here ^_^
I'm eager to try this again when I'm in a different mood, I might've just been feeling weird at the time of playing. I hope my comments don't discourage you, I really do think you've made something great here ^_^
I'm eager to try this again when I'm in a different mood, I might've just been feeling weird at the time of playing. I hope my comments don't discourage you, I really do think you've made something great here ^_^
I had a lot of fun even as I played everything overly safe and forbade the entire crew from eating anyone on my first playthrough. To me, that alone says you did well on this!
I think I've found a couple of bugs on subsequent playthroughs, like during the third pouch-heal event, clicking the cadets causes their portraits to come up, but there's no dialogue, and they don't go away again no matter how much I click on them. Nyxie also still said I was behind schedule, despite the status indicator in the upper-left claiming I was on schedule. There are others that I've seen, but perhaps I should take them to notes to avoid spoilers in the comments, if you'd rather?
Also, Valnos is cute. Can we really be sure he's an Awe? Because to me, he looks more like an "aww!"
I think I've found a couple of bugs on subsequent playthroughs, like during the third pouch-heal event, clicking the cadets causes their portraits to come up, but there's no dialogue, and they don't go away again no matter how much I click on them. Nyxie also still said I was behind schedule, despite the status indicator in the upper-left claiming I was on schedule. There are others that I've seen, but perhaps I should take them to notes to avoid spoilers in the comments, if you'd rather?
Also, Valnos is cute. Can we really be sure he's an Awe? Because to me, he looks more like an "aww!"
gotta say, love the little game, love the story and just the overall world you created~ sometimes the vore might be a little short but othertimes it's well written! OVerall a fun little project I can't wait to see more of~
I've already tried about every permiation I can think of. The only thing I can't seem to do is get Tong,Arn, and Keeper in my belly by the end of the chapter x3 Keeper especially seems to only have one belly he'll go in and that's a raptor uprising! But maybe I'm missing something? I'm also sad I couldn't talk the wuff captain into being a meal instead x3 heh, got close once. Maybe there is a way?
Also I kind of want to eat Arn to and get away with it XD but it always seems to go into mutiny. I try winning at the cardgame to but I can only ever get to -9 on their side of points meaning no ship rules winning for me x3
Also, on the topic of bugs, Keeper does seem to "make it" sometimes even if he's eaten by the raptors.
Other than that... there doesn't seem to be much in the way of bugs or issues! There's a few "written errors" that don't account for actions you taken. Like if you eat Evok and have a fully belly for the captain meeting then the Wuff will still say "your empty belly" or something to that line. Also if you eat her in that scenario there's no mention of you having a full belly of raptor AND wuff.
I've already tried about every permiation I can think of. The only thing I can't seem to do is get Tong,Arn, and Keeper in my belly by the end of the chapter x3 Keeper especially seems to only have one belly he'll go in and that's a raptor uprising! But maybe I'm missing something? I'm also sad I couldn't talk the wuff captain into being a meal instead x3 heh, got close once. Maybe there is a way?
Also I kind of want to eat Arn to and get away with it XD but it always seems to go into mutiny. I try winning at the cardgame to but I can only ever get to -9 on their side of points meaning no ship rules winning for me x3
Also, on the topic of bugs, Keeper does seem to "make it" sometimes even if he's eaten by the raptors.
Other than that... there doesn't seem to be much in the way of bugs or issues! There's a few "written errors" that don't account for actions you taken. Like if you eat Evok and have a fully belly for the captain meeting then the Wuff will still say "your empty belly" or something to that line. Also if you eat her in that scenario there's no mention of you having a full belly of raptor AND wuff.
Loved the story! There seems to be a lack of games like this one, where you can have a crew and face hard decisions. The only ones I can think of are Mass Effect and Sunrider.
Anywho, I really enjoyed playing this through. The first time I tried I've lost 23(!) crew members, but the morale was outstanding, AND I've completed the main task. So yay for me.
Also, seems like backtracking your steps via using "back" option in your browser bugs out the day count, and possible quite a few other things. Don't backtrack, people, unless you want to glitch stuff.
Also, pouch mommy is the best mommy.
Anywho, I really enjoyed playing this through. The first time I tried I've lost 23(!) crew members, but the morale was outstanding, AND I've completed the main task. So yay for me.
Also, seems like backtracking your steps via using "back" option in your browser bugs out the day count, and possible quite a few other things. Don't backtrack, people, unless you want to glitch stuff.
Also, pouch mommy is the best mommy.
I absolutely LOVE Viska. She's adorable, smug, teasing and playful and a huge showoff, and clearly just loves eating people, especially important people. I just keep redoing offering myself to her. And there's something about preds that speak very like, simply like that, that I just find extremely appealing. Makes them feel more feral and voracious.
It's just a shame there isn't a similar scene to her trotting her gut out in front of your crew, for if you try and fail to fight her. Her showing off again, but talking about how you went back on your word and attacked her and she's not giving them anything- and possibly also deciding to attack and eat the crew of an untrustworthy captain, add a few more meals to her stomach.
It's just a shame there isn't a similar scene to her trotting her gut out in front of your crew, for if you try and fail to fight her. Her showing off again, but talking about how you went back on your word and attacked her and she's not giving them anything- and possibly also deciding to attack and eat the crew of an untrustworthy captain, add a few more meals to her stomach.
All these years later, and I'm STILL finding new scenes here... I always let Ziggy eat Arn, since I like making the cadets as bratty and egotistical as possible. The scenes where her and Valnos eat you are both REALLY good. So, I had no idea that sending Arn to meet the Elder on one of the islands has him get eaten during the game; and proceeding to lose lets you double down and bet 5 of your crew as well, for a grand total of 7 Awe. Which is a HECK of a lot more than the 1 which I previously thought was the max; the immense gluttony was impressive and shocking.
Really makes me wonder if there's anything else I'm missing, since there's so many options to take and small interactions that matter later... I hope sometime after Chapter 3 comes out, there'll be some kinda guide of how to reach all the scenes... Whenever I play, my captain always winds up being eaten by the world's brattiest Wulf, the world's brattiest cadet, their disciplinary officer, a random prisoner, and a pelican; they seem to spend more of their time miraculously surviving all their encounters with bellies than they do actually leading! But if I'm missing any ways to make them spend even MORE time inside, I'd love to know them.
Really makes me wonder if there's anything else I'm missing, since there's so many options to take and small interactions that matter later... I hope sometime after Chapter 3 comes out, there'll be some kinda guide of how to reach all the scenes... Whenever I play, my captain always winds up being eaten by the world's brattiest Wulf, the world's brattiest cadet, their disciplinary officer, a random prisoner, and a pelican; they seem to spend more of their time miraculously surviving all their encounters with bellies than they do actually leading! But if I'm missing any ways to make them spend even MORE time inside, I'd love to know them.
Understandable; you want people to actually engage with the game instead of just following a flow chart of things to click.
Although, that means the alternative is that, for players who want to see everything, they might just be picking things at random, or methodically trying EVERYTHING, to see if they can make something new happen instead of engaging, as well.
There's also the fact that, as happened with me, it might wind up that a lot of your writing and work just won't be seen and appreciated for YEARS, if at all.
Maybe if a link to the guide was provided as a bit at the end of whatever final results screen is at the end of the game, so players would have to complete at least one normal playthrough? Or maybe if you completed 2 or 3 playthroughs?
Although, that means the alternative is that, for players who want to see everything, they might just be picking things at random, or methodically trying EVERYTHING, to see if they can make something new happen instead of engaging, as well.
There's also the fact that, as happened with me, it might wind up that a lot of your writing and work just won't be seen and appreciated for YEARS, if at all.
Maybe if a link to the guide was provided as a bit at the end of whatever final results screen is at the end of the game, so players would have to complete at least one normal playthrough? Or maybe if you completed 2 or 3 playthroughs?
Still early in the game, but as a sailor some of the terminology is bothering me. It's nothing against the story, fantastic so far. Just a little nitpick that's bothering me. (I.E. Maintenance Officer should be call Cheng or Chief Engineer, Living Quarters should be Berthing. Stuff like that.) Also, with the exception of heavy work areas (I.E. Maintenance areas, Armories) and Messing (the dinning hall) there should always be a call to attention when the Captain arrives on deck, followed by a carry on that puts the crew At Ease (free to move about
Quite right, at first I tried to research all the correct terminologies and make it quite close to real sailing traditions, tactics procedures and all. But then I realized that I really don't actually have to.
This is a whole other word, with their own concepts of what a navy is and what the terminologies should be. Awes are extremely practical and unimaginative in naming things as is.
Awes and their Admiralty are technically infants in terms of being a Sea-navy, the organization has only been around for a few decades and they've adopted the navy doctrine of old foreign military teachings, put their own spin to it. Heck, the average Awe can barely swim, but necessity and security in an increasingly interconnected world have forced them to adapt, put on hats and make do.
This is a whole other word, with their own concepts of what a navy is and what the terminologies should be. Awes are extremely practical and unimaginative in naming things as is.
Awes and their Admiralty are technically infants in terms of being a Sea-navy, the organization has only been around for a few decades and they've adopted the navy doctrine of old foreign military teachings, put their own spin to it. Heck, the average Awe can barely swim, but necessity and security in an increasingly interconnected world have forced them to adapt, put on hats and make do.
After a first playthrough --
My favorite part by far was participating in the card game. When Ziggy said "Do you trust me, captain?" I knew something was up, but only on the metric of "Is this dangerous for me?" I was really trying to enforce the gambling restrictions as part of balancing morale and attrition, but I looooove me some high-stakes games. Exceptions have to be made sometimes. The "Care to try your luck at cards, Glint?" at the end is just perfect.
I've got to put a "high-stakes game" or two in my own game now...
My favorite part by far was participating in the card game. When Ziggy said "Do you trust me, captain?" I knew something was up, but only on the metric of "Is this dangerous for me?" I was really trying to enforce the gambling restrictions as part of balancing morale and attrition, but I looooove me some high-stakes games. Exceptions have to be made sometimes. The "Care to try your luck at cards, Glint?" at the end is just perfect.
I've got to put a "high-stakes game" or two in my own game now...
I'm doing some replays too and seem to have found a couple bugs, or at least inconsistencies.
When doing everything as fast as possible, the navigator still said I'm behind schedule and to take the risky shortcut. It said On Schedule in the upper left.
Also, Keeper was eaten in the raptorian mutiny and so he wasn't around to give me any clues, but the endgame score says he's still around.
When doing everything as fast as possible, the navigator still said I'm behind schedule and to take the risky shortcut. It said On Schedule in the upper left.
Also, Keeper was eaten in the raptorian mutiny and so he wasn't around to give me any clues, but the endgame score says he's still around.
That seems to happen strictly when people are replaying the game right after a previous session. Something is not resetting the stats from your previous run, making the game confused.
I've tried to look into it, but it keeps reoccurring. Will have to get to the bottom of that eventually. For now, to replay it without this bug, just clear your cache for the website with a ctrl f5 on the start page. That -should- do it.
I've tried to look into it, but it keeps reoccurring. Will have to get to the bottom of that eventually. For now, to replay it without this bug, just clear your cache for the website with a ctrl f5 on the start page. That -should- do it.
So after playing through Unex's excellent vore text adventure A Predator's Beginnings, and saw some people in the comments talking about your game. Since apparently well-written vore text adventures are something I just can't get enough of, I checked it out.
I was astounded.
Most text adventures I've played focus on exploring a defined space, going back and forth, looking at every interactable object, and solving puzzles to open more of the world or progress the story. I hadn't really tried a text adventure with a linear story that mostly stays the same but incorporates player choice into the interactions.
I loved the world you portrayed here, how casually and smoothly vore is integrated into the worldbuilding, the adorable vore pics that came with certain scenes (I regretted we didn't get a pic of Viska jumping down Avolc's throat), and how the hidden stats mean you have to be careful and really consider what possible consequences your actions might have. Though that is a bit more difficult when I don't feel like I have all the information - on my first playthrough, for example, I was a bit annoyed that I was being asked to make a decision about Deepenings without really being sure what they were or what they really meant in the context of the history/spirituality of the Awe empire. (I couldn't find anything in the Lore tab, though I did get a better grasp as the game went on and I learned more about the world).
Something I really loved that I noticed on multiple playthroughs is the way options open to you based on what actions you perform earlier. I don't necessarily mean finding the thing for extra searching or getting extra info for helping those guys (being vague because I'm not sure how sensitive people will be about spoiling), though those were certainly fun to discover. What I really liked were the little touches that showed how Captain Avolc grew as a character based on how she reacted earlier - like how you're not given the option to eat your first mate unless you give him an instruction earlier that he deliberately disobeys, and also how, if you don't attend the services of the Order, then at the end you aren't given the opportunity to [spoiler] with the priestess. I'm sure there were more, but those were the ones that most stood out to me.
I will say that the final battle seemed to be a bit more of a matter of luck than actual tactics. I recognize that it would be no small task to work in tactical decisions into a text-based medium, and as it was it was certainly an epic way to cap off the chapter, but I still felt that winning was less of a matter of thinking like a sea captain and more thinking like a time lord - replaying until you know which decisions do what. Then again, I suppose that was probably one of the main themes you incorporated into this game - that you have to live with the decisions you make, that even good decisions will come with their own costs, that sometimes you can't save everyone.
I really, REALLY enjoyed this game. I did read your journal and saw that you've begun a new job (congratulations on that, by the way), and that it may be quite some time before the next chapter is released. I understand that, but I still look forward with eager anticipation to the completion of the remainder of Captain Avolc's tale!
I was astounded.
Most text adventures I've played focus on exploring a defined space, going back and forth, looking at every interactable object, and solving puzzles to open more of the world or progress the story. I hadn't really tried a text adventure with a linear story that mostly stays the same but incorporates player choice into the interactions.
I loved the world you portrayed here, how casually and smoothly vore is integrated into the worldbuilding, the adorable vore pics that came with certain scenes (I regretted we didn't get a pic of Viska jumping down Avolc's throat), and how the hidden stats mean you have to be careful and really consider what possible consequences your actions might have. Though that is a bit more difficult when I don't feel like I have all the information - on my first playthrough, for example, I was a bit annoyed that I was being asked to make a decision about Deepenings without really being sure what they were or what they really meant in the context of the history/spirituality of the Awe empire. (I couldn't find anything in the Lore tab, though I did get a better grasp as the game went on and I learned more about the world).
Something I really loved that I noticed on multiple playthroughs is the way options open to you based on what actions you perform earlier. I don't necessarily mean finding the thing for extra searching or getting extra info for helping those guys (being vague because I'm not sure how sensitive people will be about spoiling), though those were certainly fun to discover. What I really liked were the little touches that showed how Captain Avolc grew as a character based on how she reacted earlier - like how you're not given the option to eat your first mate unless you give him an instruction earlier that he deliberately disobeys, and also how, if you don't attend the services of the Order, then at the end you aren't given the opportunity to [spoiler] with the priestess. I'm sure there were more, but those were the ones that most stood out to me.
I will say that the final battle seemed to be a bit more of a matter of luck than actual tactics. I recognize that it would be no small task to work in tactical decisions into a text-based medium, and as it was it was certainly an epic way to cap off the chapter, but I still felt that winning was less of a matter of thinking like a sea captain and more thinking like a time lord - replaying until you know which decisions do what. Then again, I suppose that was probably one of the main themes you incorporated into this game - that you have to live with the decisions you make, that even good decisions will come with their own costs, that sometimes you can't save everyone.
I really, REALLY enjoyed this game. I did read your journal and saw that you've begun a new job (congratulations on that, by the way), and that it may be quite some time before the next chapter is released. I understand that, but I still look forward with eager anticipation to the completion of the remainder of Captain Avolc's tale!
Oh my, big thank you for this sizable feedback! It helps more then you know to read others thoughts and opinions and I'm glad they were all largely positive! :)
I'm glad my little efforts to make a linear story still feel interactive seem to have gone well and I'm more then glad to hear people like to replay it.
I'm working on the next chapter of Aweworld in one way or another as the weeks go, so its progressing.
Thank you for playing!
I'm glad my little efforts to make a linear story still feel interactive seem to have gone well and I'm more then glad to hear people like to replay it.
I'm working on the next chapter of Aweworld in one way or another as the weeks go, so its progressing.
Thank you for playing!
Late to the party but I quite liked the game as a writer. Some of it could have done with some proofreading (that's the hazard of being a solo writer... believe me, some of the howlers that made it into my novel embarrass me to this day) but plot, story, character and world-wise, it was aces. Great swashbuckling adventure and the vore element wasn't at all obtrusive. It's very rare that vore material gets a decent plot to begin with, but I think you hit this one out of the park. Cheers!
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