
For those nerdz that like to see stuff like this.
For the cool kidz, I will divert your attention to the final image here: http://www.furaffinity.net/view/24890976/
Since creating this image, I've actually updated his arm topology to add more loops since his arm would never have bent properly with so few loops like they are here. Definitely don't use his arms for topology ref, I can't possibly be held responsible for bad modelling practices =P
I have yet to find a rigger for Daxter. Unfortunately, my rigging skills are pretty sub-par :(
For the cool kidz, I will divert your attention to the final image here: http://www.furaffinity.net/view/24890976/
Since creating this image, I've actually updated his arm topology to add more loops since his arm would never have bent properly with so few loops like they are here. Definitely don't use his arms for topology ref, I can't possibly be held responsible for bad modelling practices =P
I have yet to find a rigger for Daxter. Unfortunately, my rigging skills are pretty sub-par :(
Category Artwork (Digital) / Fanart
Species Alien (Other)
Size 1280 x 413px
File Size 105.7 kB
Oh wow your very talented! I honestly don't know how you haven't been picked up by a game company for your models. Have you thought of offering models to ''facerig'' i'm sure they would love your stuff and the furry community i'm sure would adore the better options that you could potentially offer.
Ah I should have known! Well your talent in the craft shows! And it's good to see your skills are helping mold the next batch of artists! As for Facerig you should get in contact with them and find out as it would be a great way for you to get your stuff seen and ''used'' by hundreds. Just seeing your Daxter I think it would be a ton of fun doing a Skype call as that Ottsel.
Oh! Well I wouldn't take my topology as gospel haha, but I do have better screenshots on my Artstation account if you wanted to look at the topology: https://www.artstation.com/artwork/1lKqK
But like I said, definitely don't do the elbow and knee topology I did there, it needs more loops than that because it won't bend right else :)
But like I said, definitely don't do the elbow and knee topology I did there, it needs more loops than that because it won't bend right else :)
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