This started out as one of those 'draw a doodle blindfolded' things - meaning that this started out as a half-second scribble - and grew into this. I went into this drawing blind; No planning; No reference.
I think that really such drawings are actually more like 'Rorschach tests' - meaning that what you first see in the scribble - and what you end up drawing from that starting point are indicative of deeper psychological desire, probably meaning that - on some subconscious level of 'truth' - this is the kind of thing I really want to be drawing. Which I suppose makes me 'one of those' anthroplane people.
I drew this with the intent for her to be able to transform; I would like to draw her bipedal mode at some point.
I really like her face. I don't know why I find such angular/reptillian faces so alluring; Somehow I find these kind of hard-edged faces to be more 'genuine' than softer faces - like they're not trying to hide behind a mask of faux beauty.
If you're wondering where I've been - August was a difficult month for me - I came down with a terrible sickness and I had a lot of money worries/anxiety. Sickness and anxiety are not conducive toward producing artwork - at least not any artwork I have confidence in sharing. I have these blips occasionally - usually at least one month out of the year I lose all confidence in my abilities and fall silent. It's... just part of being me, I guess.
I was trying to broaden my abilities by getting into doing bitmap artwork - but I think in truth this only made it difficult for me to focus/keep any sense of artistic direction. Really - right now - I want to improve my confidence in my lineworking ability; To this end I've been thinking about taking part in 'Inktober' - but truth be told a drawing this complicated is a two-day job; I simply could not submit a drawing like this every day for a month.
Still no 'Mechanoid' or 'Robot' option, FA? Really?
Character and Design ™ and © David Nathan Dawkins.
Artwork © David Nathan Dawkins.
I think that really such drawings are actually more like 'Rorschach tests' - meaning that what you first see in the scribble - and what you end up drawing from that starting point are indicative of deeper psychological desire, probably meaning that - on some subconscious level of 'truth' - this is the kind of thing I really want to be drawing. Which I suppose makes me 'one of those' anthroplane people.
I drew this with the intent for her to be able to transform; I would like to draw her bipedal mode at some point.
I really like her face. I don't know why I find such angular/reptillian faces so alluring; Somehow I find these kind of hard-edged faces to be more 'genuine' than softer faces - like they're not trying to hide behind a mask of faux beauty.
If you're wondering where I've been - August was a difficult month for me - I came down with a terrible sickness and I had a lot of money worries/anxiety. Sickness and anxiety are not conducive toward producing artwork - at least not any artwork I have confidence in sharing. I have these blips occasionally - usually at least one month out of the year I lose all confidence in my abilities and fall silent. It's... just part of being me, I guess.
I was trying to broaden my abilities by getting into doing bitmap artwork - but I think in truth this only made it difficult for me to focus/keep any sense of artistic direction. Really - right now - I want to improve my confidence in my lineworking ability; To this end I've been thinking about taking part in 'Inktober' - but truth be told a drawing this complicated is a two-day job; I simply could not submit a drawing like this every day for a month.
Still no 'Mechanoid' or 'Robot' option, FA? Really?
Character and Design ™ and © David Nathan Dawkins.
Artwork © David Nathan Dawkins.
Category Artwork (Digital) / All
Species Avian (Other)
Size 1500 x 690px
File Size 848.7 kB
Listed in Folders
Oh man, I love well-executed animalistic mechanoids crossed with military vehicles! Plane noses are great for pointy reptilian faces when you consider how many warplanes flew with "shark mouth" designs. Heck, the Soviets even painted some of their submarines with shark mouths!
Anyway, the head-on perspective is great (it really suits planes) and it's made even better by the fact she's loaded to the gills with weapons instead of flying bare.
Anyway, the head-on perspective is great (it really suits planes) and it's made even better by the fact she's loaded to the gills with weapons instead of flying bare.
I've always been taken with aircraft that have the shark or dragon motifs applied to them. I tend to think people who already have an interest in shark or dolphin anthropomorphs are only a step or two away from being into 'anthroplanes' - they share many features such as fins and the shape of their noses.
The anthroplanes tend to carry more ordnance though. Also they're metal, mostly.
The anthroplanes tend to carry more ordnance though. Also they're metal, mostly.
That makes sense, streamlined creatures do make for excellent airplane morphs! Personally, I wish there were more Macross-style design anthroplanes, being able to transform between flight, hybrid, and walker configurations.
While I like sleek fighter such as the F-22, there's something more appealing seeing a F-15E, Euro Typhoon, or A-10 bristling with bombs and missiles.
While I like sleek fighter such as the F-22, there's something more appealing seeing a F-15E, Euro Typhoon, or A-10 bristling with bombs and missiles.
I'm quite well versed in drawing a lot of these forms now - I imagine that's the main reason I was able to make such a convincing 'jet-like' design without having to draw on any reference.
I think a lot of the other 'anthroplane' designs tend to err on the side of the anthroplane looking more organic than metallic - their bodies looking soft and pliant rather than hard and angular. This is understandable if you want to appeal to a wider audience who are probably less concerned with mechanical accuracy and more with sex appeal, not to say I don't personally find more mechanically-accurate anthroplanes to be attractive.
I think I like both the more pliant approach as well as the hard-edged approach that I'm putting forward here, but for me - because I can bring forward a more industrial feel - I'm probably more inclined to draw anthroplanes this way.
Also the more industrial/mechanical approach lends itself better to transforming characters, whereas the more organic approach does not.
I think a lot of the other 'anthroplane' designs tend to err on the side of the anthroplane looking more organic than metallic - their bodies looking soft and pliant rather than hard and angular. This is understandable if you want to appeal to a wider audience who are probably less concerned with mechanical accuracy and more with sex appeal, not to say I don't personally find more mechanically-accurate anthroplanes to be attractive.
I think I like both the more pliant approach as well as the hard-edged approach that I'm putting forward here, but for me - because I can bring forward a more industrial feel - I'm probably more inclined to draw anthroplanes this way.
Also the more industrial/mechanical approach lends itself better to transforming characters, whereas the more organic approach does not.
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