
Riverwalker, The Wandering Sage - Planeswalker - Commission
And this is my second part of
lilsnubb commission, which was to create a card for his character.
He created the abilities on his own and I only tweaked them slightly to fit into the space of the card.
The full pic can be found here
http://www.furaffinity.net/view/24989409/

He created the abilities on his own and I only tweaked them slightly to fit into the space of the card.
The full pic can be found here
http://www.furaffinity.net/view/24989409/
Category Artwork (Digital) / Fantasy
Species Wolf
Size 465 x 650px
File Size 421.4 kB
Listed in Folders
A great card, however the wording is off.
+2. Copy the next Instant or Sorcery you cast from your hand this turn and then exile it after it resolves. You may choose new targets for the copy.
(It is important that you exile the actual spell for his last ability.)
-4 Return target creature from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. You lose life equal to it's power.
I would actually question this to be a red, blue, and black card as well. Maybe 1RUB, but I suppose you can make the theme fit?
ANYWAYS, again. A good card. I really really like the art. It actually feels very MTG-ish.
+2. Copy the next Instant or Sorcery you cast from your hand this turn and then exile it after it resolves. You may choose new targets for the copy.
(It is important that you exile the actual spell for his last ability.)
-4 Return target creature from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. You lose life equal to it's power.
I would actually question this to be a red, blue, and black card as well. Maybe 1RUB, but I suppose you can make the theme fit?
ANYWAYS, again. A good card. I really really like the art. It actually feels very MTG-ish.
Just to explain why this is important:
"706.10a If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist. These are state-based actions. See rule 704."
Just like Tokens on the battlefield.
I would reduce the cost of the ultimate to -9 or -8. This ultimate usually is not an instant win, because you need to set up so much for it. It will be good only if you can prepare it for some turns, so you can just reduce the cost so that the planeswalker is more flexible.
You may reduce the cost of the card to cmc4. For an ability that depends on your hand cards turn 5 is late. For an reanimate with additional drawback turn 5 is also late. But I am not sure how strong that will be if you can do that on turn 4, but I think it is fine since you cannot use it often - in most cases you will only use it once, maybe two times.
"706.10a If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist. These are state-based actions. See rule 704."
Just like Tokens on the battlefield.
I would reduce the cost of the ultimate to -9 or -8. This ultimate usually is not an instant win, because you need to set up so much for it. It will be good only if you can prepare it for some turns, so you can just reduce the cost so that the planeswalker is more flexible.
You may reduce the cost of the card to cmc4. For an ability that depends on your hand cards turn 5 is late. For an reanimate with additional drawback turn 5 is also late. But I am not sure how strong that will be if you can do that on turn 4, but I think it is fine since you cannot use it often - in most cases you will only use it once, maybe two times.
First of all, thanks for the feedback and I'm really happy you like the pic.
While I will make the changes to the first ability gladly, I can't put the second like this since it's simply too long. I would have to make the letters very tiny to fit them onto the card, up to the point when it would be difficult to read them.
Also the colors and abilities were set up by the commissioner, so I can't change them.
Again, thanks for the feedback
While I will make the changes to the first ability gladly, I can't put the second like this since it's simply too long. I would have to make the letters very tiny to fit them onto the card, up to the point when it would be difficult to read them.
Also the colors and abilities were set up by the commissioner, so I can't change them.
Again, thanks for the feedback
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