
So a while ago I remembered I had the Pokemon library lying around and decided to try and import one of them to 3dsMAX.
I wound up deciding on Lycanroc (Midnight) because I like his spread stance and he looks like he knows whats comming.
Here's what his default animations looked like in MAX:
https://www.youtube.com/watch?v=lbBE_9nTTdU
https://www.youtube.com/watch?v=e9461bb6p5s
Maybe you can see it from the backside view, I also gave him a bit of a butt.
Next thing I found a fun Polygon City Pack on the Unity Asset store and found a way to export that to MAX.
Currently I am using their default Demo Scene, but I can make my own City levels with it (if I have the time).
It also has a diverse bunch of cars and people in it, so thats great for both animations and games.
On Patreon we decided I should focus this month on a short Lycanroc OV/AV Animation. Hopefully it will turn out nice.
Either way, a lot of this has been working out great, I just wish I had more time to work on these things.
I wound up deciding on Lycanroc (Midnight) because I like his spread stance and he looks like he knows whats comming.
Here's what his default animations looked like in MAX:
https://www.youtube.com/watch?v=lbBE_9nTTdU
https://www.youtube.com/watch?v=e9461bb6p5s
Maybe you can see it from the backside view, I also gave him a bit of a butt.
Next thing I found a fun Polygon City Pack on the Unity Asset store and found a way to export that to MAX.
Currently I am using their default Demo Scene, but I can make my own City levels with it (if I have the time).
It also has a diverse bunch of cars and people in it, so thats great for both animations and games.
On Patreon we decided I should focus this month on a short Lycanroc OV/AV Animation. Hopefully it will turn out nice.
Either way, a lot of this has been working out great, I just wish I had more time to work on these things.
Category Artwork (Digital) / Macro / Micro
Species Pokemon
Size 1280 x 720px
File Size 953.2 kB
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