Entry one.
Heard a lot of talk about folks vanishing in the woods then reappearing a few days later, talking about this so-called 'phantom mansion' when they did come back. Sounds like superstitious nonsense to me, but I'm gonna find out if these rumors are true or not. Packed a few days worth of supplies just to be sure, food among other essentials and some for self-defense if need be.
-0-
Entry two.
Huh, guess they were right about some kind of description of 'an entryway into the phantom house'. What I'm seeing is something that's often heard of from various fantasy novels, a gateway of swirling energy leading to who knows where. Doubt it's stationary since the people who likely went through it have said that it was at completely different parts of the forest. Still having doubts if it's really the same one that brings folks to this supposed mansion, but we'll see once I go through.
-0-
Entry three. Day one in the mansion.
They weren't lying.
I emerged in what I figured to be a T-shaped corridor, and no sooner than when I stepped onto the maroon rug that made up the central portions of the corridor did the portal just…vanished behind me. I'm pretty much trapped here, but I'm still holding hope that the stay's temporary like the others have described. Still, this should be a bit interesting, and thankfully the watch I have still works. Can't say the same for the GPS I brought, since it has no signal whatsoever, making it useless here.
I'm also hoping to map this place out, for future reference and to help anyone else traverse this place should they find themselves here.
-0-
Entry four. Day two in the mansion.
Roughly a full day has gone by, least I think a day has passed since I arrived here. The watch still works and it's pretty much my only reliable way of telling time. There are clocks here and there, but what makes them unreliable is that they each have a different time of day or even a different day of the week or month on them. The styles of them also vary vastly between one another, from USA Industrial Revolution to Victorian Era, even having modern time clocks added into the mix. It isn't just those that are varied, the rooms and halls themselves are like amalgamates of various architectural styles from various countries.
So far, I've seen Victorian Era builds and even ancient Greek rooms, from Feudal Japan halls to Colonial Era rooms, from World War II offices to even derelict builds, looking like the place was about to give out at some point. I swear that whoever is in charge of this odd place has an extremely weird taste in architecture, furnishings, and structure. Signs of those before me even showing that they've had the same kind of confusion as I'm experiencing just walking through these halls. The designs that seems to persist the most though are both the Colonial and Victorian ones, so the owner has at least some class to what I'm guessing is their home.
Another thing I noticed; Time is seriously messed up here. I thought the clocks were just wound up wrong, but I seen proof that says otherwise. Places I assume are greenhouses are evident, again varying in structure and build, but two of them I found in close proximity had two completely different times of day on what I can assume is the outside of the mansion. One was in the middle of the day while the other was at what I assume to be past midnight. Even looking out through the occasional window I find had different results each.
Regarding those that were here before, some did leave what I'm guessing are scraps of maps, like they were trying to map the place out like I'm attempting to do. None of them though seem to help, since that while I can recognize some rooms, the layouts are entirely different than the ones I've seen so far. They have helped me find out some variety of rooms though. Bedrooms, guest bedrooms, living rooms, entertainment centers and so on. I did spend what I assumed to be the night in one of the bedrooms, one themed after some England royalty bedroom. Couldn't identify what era it was from, but it was thankfully a good rest. No ill side-effects from sleeping here that I know of, which is good I suppose.
-0-
Entry five. Day four in the mansion.
Food…apparently won't be an issue here.
The dining halls I've found, a bit uncommon in comparison to the other rooms, had the lengthy tables in them fully decked out with food of various kinds, just as various as the rooms. So many cultural culinary meals, lining the tables I've seen. Some even had steam coming from them, showing that somehow, somewhere, they were prepared just recently and left out for whoever came it seems. Common sense would have dictated to not even dare touch the meals lest they were laced with poison, but my stomach at the time disagreed. Kind of glad I went with it, cause all of the food I had was just as delicious as they looked.
Only had a couple of Tupperware containers to keep some leftovers in, but it should be enough to last a couple more days before needing to get more. Still, compliments go to whoever is the chef here.
-0-
Entry six. Day six in the mansion.
It seems that…the owner of the place contacted me in a sense.
Not entirely sure on who or what she is, but her voice sounded like it was coming through a form of speaker system despite the lack of said devices. Didn't really give a name, but she did explain that she, and I quote, 'enjoyed the sense of confusion welling up'. Not entirely sure on what she meant by that, but I'm guessing she likes tricking those who come here. Doesn't seem to be malicious as well, given that I have honestly yet to see any…corpses during my time here. She did confirm that for me though, saying that she lets anyone who wanders in the place go after a few days.
Aside from her, I figured out why the maps from others were useless; The place is actively changing its layout, likely due to the owner. Each time I went to backtrack to a bedroom that I kind of designated as my 'camp', I found the paths to be different, leading me in different directions but thankfully able to get back to the room without becoming hopelessly lost. Still, despite the shifting layout, I'm rather curious on how huge this whole place is. Will try and figure that out tomorrow, hopefully.
-0-
Entry seven. Day ten in the mansion.
Okay, maybe I won't be able to get an estimate of the size of this place. After several days of attempting such, the owner has contacted me just to inform that the place is…quite huge. To put it in her own words, 'The whole area of my home would easily dwarf the stellar system that your kind live in'. That...easily told me to halt my attempts to try and map the place for its size, instead settling with just mapping out the rooms.
So far though, I did manage to draw the layout of several dozen rooms, each with different purposes. Living rooms, entertainment rooms, foyers, corridors, even what looked like ballrooms are part of the layout. Even found the occasional kitchen or swimming pool, the latter surprisingly. Stairwells included, so it isn't entirely on just one 'floor', if this place still goes with that.
Another thing is that the rooms still shift about, even when I'm in one of them. I was going up one of the Victorian stairwells when the whole place shook. Nearly sent me tumbling down right down to the bottom of the current set I was on, but managed to avoid injury. The bad news once the whole place settled is that I was nowhere near any familiar halls, let alone the camp I made, and who knows how far I was taken from it.
I feel that I've outstayed my welcome here. Really hoping to find a way out of here and go back home.
-0-
Entry eight. Day twelve in the mansion.
Looks like I'll be getting a way out. The catch is that I have to find it.
The owner was probably able to tell that I wanted to leave and told me earlier today that I was free to go. I was right to ask if there was a catch, since she explained that the exit was located in my general area. Where exactly she didn't say, so I still had to search the place high and low for it. Thankfully, she assured me that the room segment it's in won't move, so I won't have to worry about it moving during the search.
-0-
Entry nine. Day fourteen in the mansion.
Took me almost two full days to find it, but I managed to find the exit. It was located in a Greek dining hall, the tables lined with food much like the others before. The owner did sound disappointed when I found it, though thankfully understood. Even though I never really got a chance to even find out where she was at or what she looked like, at least she didn't seem all that malicious, given the very high potential of someone being trapped within those halls.
Still, good to be back home, and having brought out some of the food I snagged before leaving. I can tell that people are gonna be interested in reading this to see what it's like in that place.
-0-0-0-0-
Fairly random literature work largely made when I was bored, around 1.6k words worked on over past three or so days. Toyed around with the possibility of a structure that was an amalgamate with different kinds of architecture, owned by a deity-classed character and in its own little pocket dimension. Realism pertaining the build of the structure obviously omitted.
This stemmed after seeing one vid on Youtube from some guy messing with some world generation code in MineCraft. The video in question is this: https://www.youtube.com/watch?v=X0MCrGkrHd8
Heard a lot of talk about folks vanishing in the woods then reappearing a few days later, talking about this so-called 'phantom mansion' when they did come back. Sounds like superstitious nonsense to me, but I'm gonna find out if these rumors are true or not. Packed a few days worth of supplies just to be sure, food among other essentials and some for self-defense if need be.
-0-
Entry two.
Huh, guess they were right about some kind of description of 'an entryway into the phantom house'. What I'm seeing is something that's often heard of from various fantasy novels, a gateway of swirling energy leading to who knows where. Doubt it's stationary since the people who likely went through it have said that it was at completely different parts of the forest. Still having doubts if it's really the same one that brings folks to this supposed mansion, but we'll see once I go through.
-0-
Entry three. Day one in the mansion.
They weren't lying.
I emerged in what I figured to be a T-shaped corridor, and no sooner than when I stepped onto the maroon rug that made up the central portions of the corridor did the portal just…vanished behind me. I'm pretty much trapped here, but I'm still holding hope that the stay's temporary like the others have described. Still, this should be a bit interesting, and thankfully the watch I have still works. Can't say the same for the GPS I brought, since it has no signal whatsoever, making it useless here.
I'm also hoping to map this place out, for future reference and to help anyone else traverse this place should they find themselves here.
-0-
Entry four. Day two in the mansion.
Roughly a full day has gone by, least I think a day has passed since I arrived here. The watch still works and it's pretty much my only reliable way of telling time. There are clocks here and there, but what makes them unreliable is that they each have a different time of day or even a different day of the week or month on them. The styles of them also vary vastly between one another, from USA Industrial Revolution to Victorian Era, even having modern time clocks added into the mix. It isn't just those that are varied, the rooms and halls themselves are like amalgamates of various architectural styles from various countries.
So far, I've seen Victorian Era builds and even ancient Greek rooms, from Feudal Japan halls to Colonial Era rooms, from World War II offices to even derelict builds, looking like the place was about to give out at some point. I swear that whoever is in charge of this odd place has an extremely weird taste in architecture, furnishings, and structure. Signs of those before me even showing that they've had the same kind of confusion as I'm experiencing just walking through these halls. The designs that seems to persist the most though are both the Colonial and Victorian ones, so the owner has at least some class to what I'm guessing is their home.
Another thing I noticed; Time is seriously messed up here. I thought the clocks were just wound up wrong, but I seen proof that says otherwise. Places I assume are greenhouses are evident, again varying in structure and build, but two of them I found in close proximity had two completely different times of day on what I can assume is the outside of the mansion. One was in the middle of the day while the other was at what I assume to be past midnight. Even looking out through the occasional window I find had different results each.
Regarding those that were here before, some did leave what I'm guessing are scraps of maps, like they were trying to map the place out like I'm attempting to do. None of them though seem to help, since that while I can recognize some rooms, the layouts are entirely different than the ones I've seen so far. They have helped me find out some variety of rooms though. Bedrooms, guest bedrooms, living rooms, entertainment centers and so on. I did spend what I assumed to be the night in one of the bedrooms, one themed after some England royalty bedroom. Couldn't identify what era it was from, but it was thankfully a good rest. No ill side-effects from sleeping here that I know of, which is good I suppose.
-0-
Entry five. Day four in the mansion.
Food…apparently won't be an issue here.
The dining halls I've found, a bit uncommon in comparison to the other rooms, had the lengthy tables in them fully decked out with food of various kinds, just as various as the rooms. So many cultural culinary meals, lining the tables I've seen. Some even had steam coming from them, showing that somehow, somewhere, they were prepared just recently and left out for whoever came it seems. Common sense would have dictated to not even dare touch the meals lest they were laced with poison, but my stomach at the time disagreed. Kind of glad I went with it, cause all of the food I had was just as delicious as they looked.
Only had a couple of Tupperware containers to keep some leftovers in, but it should be enough to last a couple more days before needing to get more. Still, compliments go to whoever is the chef here.
-0-
Entry six. Day six in the mansion.
It seems that…the owner of the place contacted me in a sense.
Not entirely sure on who or what she is, but her voice sounded like it was coming through a form of speaker system despite the lack of said devices. Didn't really give a name, but she did explain that she, and I quote, 'enjoyed the sense of confusion welling up'. Not entirely sure on what she meant by that, but I'm guessing she likes tricking those who come here. Doesn't seem to be malicious as well, given that I have honestly yet to see any…corpses during my time here. She did confirm that for me though, saying that she lets anyone who wanders in the place go after a few days.
Aside from her, I figured out why the maps from others were useless; The place is actively changing its layout, likely due to the owner. Each time I went to backtrack to a bedroom that I kind of designated as my 'camp', I found the paths to be different, leading me in different directions but thankfully able to get back to the room without becoming hopelessly lost. Still, despite the shifting layout, I'm rather curious on how huge this whole place is. Will try and figure that out tomorrow, hopefully.
-0-
Entry seven. Day ten in the mansion.
Okay, maybe I won't be able to get an estimate of the size of this place. After several days of attempting such, the owner has contacted me just to inform that the place is…quite huge. To put it in her own words, 'The whole area of my home would easily dwarf the stellar system that your kind live in'. That...easily told me to halt my attempts to try and map the place for its size, instead settling with just mapping out the rooms.
So far though, I did manage to draw the layout of several dozen rooms, each with different purposes. Living rooms, entertainment rooms, foyers, corridors, even what looked like ballrooms are part of the layout. Even found the occasional kitchen or swimming pool, the latter surprisingly. Stairwells included, so it isn't entirely on just one 'floor', if this place still goes with that.
Another thing is that the rooms still shift about, even when I'm in one of them. I was going up one of the Victorian stairwells when the whole place shook. Nearly sent me tumbling down right down to the bottom of the current set I was on, but managed to avoid injury. The bad news once the whole place settled is that I was nowhere near any familiar halls, let alone the camp I made, and who knows how far I was taken from it.
I feel that I've outstayed my welcome here. Really hoping to find a way out of here and go back home.
-0-
Entry eight. Day twelve in the mansion.
Looks like I'll be getting a way out. The catch is that I have to find it.
The owner was probably able to tell that I wanted to leave and told me earlier today that I was free to go. I was right to ask if there was a catch, since she explained that the exit was located in my general area. Where exactly she didn't say, so I still had to search the place high and low for it. Thankfully, she assured me that the room segment it's in won't move, so I won't have to worry about it moving during the search.
-0-
Entry nine. Day fourteen in the mansion.
Took me almost two full days to find it, but I managed to find the exit. It was located in a Greek dining hall, the tables lined with food much like the others before. The owner did sound disappointed when I found it, though thankfully understood. Even though I never really got a chance to even find out where she was at or what she looked like, at least she didn't seem all that malicious, given the very high potential of someone being trapped within those halls.
Still, good to be back home, and having brought out some of the food I snagged before leaving. I can tell that people are gonna be interested in reading this to see what it's like in that place.
-0-0-0-0-
Fairly random literature work largely made when I was bored, around 1.6k words worked on over past three or so days. Toyed around with the possibility of a structure that was an amalgamate with different kinds of architecture, owned by a deity-classed character and in its own little pocket dimension. Realism pertaining the build of the structure obviously omitted.
This stemmed after seeing one vid on Youtube from some guy messing with some world generation code in MineCraft. The video in question is this: https://www.youtube.com/watch?v=X0MCrGkrHd8
Category Story / Miscellaneous
Species Unspecified / Any
Size 50 x 50px
File Size 26 kB
This is one of the nicest kelptodimensions I've read about. Pity we didn't get to meet any other "guests" a pan dimension being could pick up all sorts of queer folk.
This reminders me of the game " a house of many doors" where the house in question is a lot greedier and picks up all sorts of weird stuff.
This reminders me of the game " a house of many doors" where the house in question is a lot greedier and picks up all sorts of weird stuff.
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