
I have been setting up the stage for the next series. I am still working but I tried this to make sure how the scene looks when it's rendered. I used 'Dragon Lair' of DAZ productions as a stage setting. It's a nice 3D prop but not the best, so I modified it to fit for my purpose. I made new UV coordinates and maps to refine the appearance of the props. :)
Props: DAZ productions 'Sub Dragon' and 'Dragon Lair'
Props: DAZ productions 'Sub Dragon' and 'Dragon Lair'
Category Artwork (Digital) / Tutorials
Species Dragon (Other)
Size 1000 x 1000px
File Size 184.1 kB
I agree. :) The only problem is that the '3D Dragon Lair' takes much memory already. The more 3D objects take memory, the more 3D software becomes unstable.
The extra lava objects take more memory from my 3D system. I have to think out a good way without additional memory.
The extra lava objects take more memory from my 3D system. I have to think out a good way without additional memory.
I see.
Maybe a texture with a transparent bright red on the stone around the lava could make this. It's a non flickering light i guess.
Well, i dont know this programm, it could be hard to tell the programm the correct position of the texture. And persons inside the area would look a bit missplaced because they dont have the light of the lava on the body.
Maybe a texture with a transparent bright red on the stone around the lava could make this. It's a non flickering light i guess.
Well, i dont know this programm, it could be hard to tell the programm the correct position of the texture. And persons inside the area would look a bit missplaced because they dont have the light of the lava on the body.
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