
Zakansis the Charr by SXF-Pantera
AUP: Not my art; commissioned work with reposting permission.
Guild Wars 2 has a lot going for it, especially the thicc felines you can play as, known as the Charr race.
art ©
SXFPantera, original @ https://www.furaffinity.net/view/27026621/
Zakansis ©
bear-paws
Charr appear in Guild Wars 2™ © Arenanet. Parody, fan art, rule 34, redesigned image.
Guild Wars 2 has a lot going for it, especially the thicc felines you can play as, known as the Charr race.
art ©

Zakansis ©

Charr appear in Guild Wars 2™ © Arenanet. Parody, fan art, rule 34, redesigned image.
Category Artwork (Digital) / Muscle
Species Feline (Other)
Size 925 x 1050px
File Size 1.04 MB
Yup, idk why I still am preferring wow to gw2, tbh... must be something about wasting good time after bad or something like that... so many hours developing worgen resulting in stronger concern and care invested in what few new challenges I have yet to accomplish in that game. GW2 I have so many things yet to do, I guess it's a bit intimidating...
Of the MMOs that I do like playing, they got the sexiest beasts for PCs. I of course have my main fursona based off EverQuest 2, but I can't tolerate that game these days... haven't felt like playing it in years despite it being F2P if you want to forego certain perks. And Star Trek Online, I have lifetime sub (which seems worthless as you still have to buy the premium game stuff) and since its content is two basic things that seldom vary much, the outer space battling and surface missions, YAWN I have had quite my fill of that, despite how good looking the Gorn can be.
I know it's great, I have a Charr Engineer, Mesmer, Necromancer, Thief and Reverent. I won't get into my WoW rant trust me I have a lot of opinions about it but ya there really isn't any scaly race in GW2 besides perhaps the Krait and they suck. I mean dragons sorta but even then they aren't truly scaly, leafy sometimes, rotting flesh, ice shards, lava but not scales. There is saurian creatures, and other kinds of lizard like things but nothing that is advanced enough. And then there is Quaggan, slippery yes but not scaly.
I do have a lot of gripes about WoW, chief is the payment model. If GW2 can get by without monthly and just profit off the premium purchases, idk why WoW cannot. My #2 gripe is how only Argus has insta-flight portals, everywhere else you have to wait sometimes up to 20 minutes to get from one distant point to another PLUS pay in-game currency (gold) to get there. I've yet to spend a full gold in GW2 porting anywhere, but I will admit that 95% of the destinations haven't been reached by me yet.
I think if you want a personal analysis of why I stick with WoW, it's the addons. The LUA script support enables quite an in-game database/UI of very helpful information, especially regarding how to optimally level and where to find rare things (dropped and achievement items, e.g.) as opposed to needing to study (or keep open) a web browser page and correlating fan site information for that purpose. This automates the game such that everything you desire can be broken down into simple goals (go here, click that, kill this thing, perform this action) in a step-by-step fashion so that when you're a goal-oriented person such as I am, you feel like your gaming time is being spent most productively vs. wandering around feeling confused. I hate confused.
I think if you want a personal analysis of why I stick with WoW, it's the addons. The LUA script support enables quite an in-game database/UI of very helpful information, especially regarding how to optimally level and where to find rare things (dropped and achievement items, e.g.) as opposed to needing to study (or keep open) a web browser page and correlating fan site information for that purpose. This automates the game such that everything you desire can be broken down into simple goals (go here, click that, kill this thing, perform this action) in a step-by-step fashion so that when you're a goal-oriented person such as I am, you feel like your gaming time is being spent most productively vs. wandering around feeling confused. I hate confused.
That bothers me to about WoW, monthly subscription, it's the plight of SWTOR as well, free to play but if you want the full experience you need to sub, I tried it once for 3 months and it was great but after that you do realize how much you are missing out on. GW2 was a one shot pay game when I got it, then it went F2P which kinda annoyed me a little bit. Ya more accessible I suppose but I felt it did keep a little bit of the rift raft out. Ya the highest to port anyway in GW2 is a handful a silvers is pretty much it.
My real biggest issue with WoW is that I loved Warcraft 3, its the first one I got into, going backwards to 2 which was alright, then trying 1 and hating it. But I fell in love with the Scourge, the idea that I could play as the villains always appeals to me, and then Frozen Throne came out and we got to glimpse the possible 5th playable race of the Naga. I was waiting with baited breathe for Warcraft 4 to come out...but it never game...then WoW hit. I was like what? Pay to play? Only controlling one character, only two factions? What is this shit! WoW stole my chance of ever seeing Warcraft 4...I don't wanna be one hero I wanna be an army, an army of glorious undeath.
My real biggest issue with WoW is that I loved Warcraft 3, its the first one I got into, going backwards to 2 which was alright, then trying 1 and hating it. But I fell in love with the Scourge, the idea that I could play as the villains always appeals to me, and then Frozen Throne came out and we got to glimpse the possible 5th playable race of the Naga. I was waiting with baited breathe for Warcraft 4 to come out...but it never game...then WoW hit. I was like what? Pay to play? Only controlling one character, only two factions? What is this shit! WoW stole my chance of ever seeing Warcraft 4...I don't wanna be one hero I wanna be an army, an army of glorious undeath.
The role was rather secondary to me, it was always about the attractiveness of the playable races. I dislike faction skirmishes, and having come from ESO where there are 3 factions, having only one other group that treats you KOS is a bit of a relief, but PvP in general I loathe because I never win. I'm none too fond of getting killed so many times I basically can go make coffee, sit and drink the cup while waiting on the rez timer to reset... or worse still having a long run back to corpse which in PvP can be "camped" by gankers.
I think army control for the old Warcraft and Starcraft both sort of got lost on me, chiefly because the amount of micro-management and attention splitting to handle the ultimate situations (which always occur) being to defend from attacks incoming from multiple fronts (often more than a full screen apart, so you never see the big picture) is rather frustrating for me.
Taurens and their native american flavor really confuse me why they're "evil" and part of the Horde, and when Blizzard went and said that even the Highmountain Tauren will also be Horde side, I was crestfallen. All Alliance gets is yet more boring elves (those long ears, I feel like tying them in knots around their throats, bow-tie style), more boring dwarves, and oh boy more space goats. Every new race in it is derivative, just a minor graphic change from the previous models. This is innovation!? Don't make me laugh. Or cry.
It coulda been a nice change to include dragonkin of some sort, Naga, Jinyu, or Sauroks. That would've really made for a much fresher game. Hell, even make them part of a 3rd rival faction! The PvP'ers would probably be all about that.
So this is a juncture where it may be easiest for me to switch to GW2 and partake of premium stuff but at least still save over what WoW costs me per month, especially since I also pay for the updates on a premium in-game guide that makes doing just about everything a simple illustrated, dynamically updated as you go, in-game guide. Content in WoW like seasonals, patch changes and additions, etc., sort of make these things obsolete within a month if not actively updated accordingly.
I think army control for the old Warcraft and Starcraft both sort of got lost on me, chiefly because the amount of micro-management and attention splitting to handle the ultimate situations (which always occur) being to defend from attacks incoming from multiple fronts (often more than a full screen apart, so you never see the big picture) is rather frustrating for me.
Taurens and their native american flavor really confuse me why they're "evil" and part of the Horde, and when Blizzard went and said that even the Highmountain Tauren will also be Horde side, I was crestfallen. All Alliance gets is yet more boring elves (those long ears, I feel like tying them in knots around their throats, bow-tie style), more boring dwarves, and oh boy more space goats. Every new race in it is derivative, just a minor graphic change from the previous models. This is innovation!? Don't make me laugh. Or cry.
It coulda been a nice change to include dragonkin of some sort, Naga, Jinyu, or Sauroks. That would've really made for a much fresher game. Hell, even make them part of a 3rd rival faction! The PvP'ers would probably be all about that.
So this is a juncture where it may be easiest for me to switch to GW2 and partake of premium stuff but at least still save over what WoW costs me per month, especially since I also pay for the updates on a premium in-game guide that makes doing just about everything a simple illustrated, dynamically updated as you go, in-game guide. Content in WoW like seasonals, patch changes and additions, etc., sort of make these things obsolete within a month if not actively updated accordingly.
By Attractiveness do you mean actual physical appeal? Like the looks, and what not? If that's the case, I would be Horde all the way, Orcs are hot, Taurian are hot, Trolls kinda hot. I won't lie there was many a night's fap session devoted to fantasy about being a human in the Horde somehow, "helping out" recruits and ya other things. I know I have always hated PVP in general I always get stuck with people who either hardly play, are bad, or just new. Not to mention my skill in it is abysmal. I fight people who've been playing for years, perfected the craft.
Don't get my wrong I am not a good general, having diversity in the ranks, knowing who to send where or what I should train. Power, size, Frost Wyrms, Abominations etc, make as many of each as you can, send out the party, decimate everything.
I don't know what you mean by them being "Evil" this is news to me. And ya Alliance will always be boring, it's that purity of humans that makes them distrust the other races.
I started my MMO journey on Silkroad Online, and Conquer Online, they're basically trash now that I found GW2, but then I started plying SWTOR, which despite it being Star Wars which I never cared for, I found it enthralling, new, entertaining, but their subscription based model still bothers me, if you don't sub you reallly get shafted missing out huge opportunities in game. Then I got Elder Scrolls Online, and I was like, this is so fun..but I forgot, my computer while decent, just can't support the game like it should. I need a new graphics card, and I don't rightly wanna spend the 700 bucks to get one. I know what you mean, i took a break from GW2..a long break and I get back, so much content, so many new things, I am overwhelmed I dunno where to go, what to do, what to even focus on anymore.
Don't get my wrong I am not a good general, having diversity in the ranks, knowing who to send where or what I should train. Power, size, Frost Wyrms, Abominations etc, make as many of each as you can, send out the party, decimate everything.
I don't know what you mean by them being "Evil" this is news to me. And ya Alliance will always be boring, it's that purity of humans that makes them distrust the other races.
I started my MMO journey on Silkroad Online, and Conquer Online, they're basically trash now that I found GW2, but then I started plying SWTOR, which despite it being Star Wars which I never cared for, I found it enthralling, new, entertaining, but their subscription based model still bothers me, if you don't sub you reallly get shafted missing out huge opportunities in game. Then I got Elder Scrolls Online, and I was like, this is so fun..but I forgot, my computer while decent, just can't support the game like it should. I need a new graphics card, and I don't rightly wanna spend the 700 bucks to get one. I know what you mean, i took a break from GW2..a long break and I get back, so much content, so many new things, I am overwhelmed I dunno where to go, what to do, what to even focus on anymore.
the alliance is a bit more diverse with the Worgen, and for those wanting something big and buff and more exotic looking than an Orc (which to me are green hypermuscular humans with tusks) there's the Draenei. The Allied Races unlock for Lightforged Draenei was actually kinda humorous and not too tricky a scenario to complete.
I guess humanoid is still the majority of either faction, as I see Trolls, Dwarves, Gnomes, Goblins and the various elves both sides offer all as just somewhat modified humans. I really like FANTASY in my MMO characters, which is why I like the Charr so much and wish I could still enjoy gaming in EQ2 and ESO for their scaly race choices. Btw, did you know game lore for WoW explains that Night Elves are simply a mutated dark troll offshoot?
The pre-release Battle for Draenor content (mostly about playing the new races and the unlocking scenarios) has freshened the game a little bit for me. I now will likely work at the unlocking of the Highmountain Tauren (moose as opposed to cow based Taurens). The Zandalari (the voodoo/dinosaur oriented trolls) maybe after that just for completion.
It was the original EverQuest that started my addiction (root of my gaming disorder) dating back to 1999, and with the release of Ruins of Kunark in 2001, that solidified my fascination since that was where they introduced the playable race of Iksars. EQ has evil and good alignment, and Iksars are decidedly evil in EQ - slaves basically to the God of Fear, Cazic-Thule, The Faceless. So an Iksar is literally a terrorist, despite the fact they never suicide bomb or fly airplanes into tall buildings. In EQ2 Iksars must start in an evil city, but have the opportunity to betray your faction, prove your worth to the good side, and live in one of their cities afterward.
I'd be the chronically bad PvP'er and I am discouraged from participation due to how rude people can be when you don't meet their elitist standards. Not a way to encourage learning, putting someone down just because they're not as well practiced as someone else (or most anyone else) at the game.
I guess humanoid is still the majority of either faction, as I see Trolls, Dwarves, Gnomes, Goblins and the various elves both sides offer all as just somewhat modified humans. I really like FANTASY in my MMO characters, which is why I like the Charr so much and wish I could still enjoy gaming in EQ2 and ESO for their scaly race choices. Btw, did you know game lore for WoW explains that Night Elves are simply a mutated dark troll offshoot?
The pre-release Battle for Draenor content (mostly about playing the new races and the unlocking scenarios) has freshened the game a little bit for me. I now will likely work at the unlocking of the Highmountain Tauren (moose as opposed to cow based Taurens). The Zandalari (the voodoo/dinosaur oriented trolls) maybe after that just for completion.
It was the original EverQuest that started my addiction (root of my gaming disorder) dating back to 1999, and with the release of Ruins of Kunark in 2001, that solidified my fascination since that was where they introduced the playable race of Iksars. EQ has evil and good alignment, and Iksars are decidedly evil in EQ - slaves basically to the God of Fear, Cazic-Thule, The Faceless. So an Iksar is literally a terrorist, despite the fact they never suicide bomb or fly airplanes into tall buildings. In EQ2 Iksars must start in an evil city, but have the opportunity to betray your faction, prove your worth to the good side, and live in one of their cities afterward.
I'd be the chronically bad PvP'er and I am discouraged from participation due to how rude people can be when you don't meet their elitist standards. Not a way to encourage learning, putting someone down just because they're not as well practiced as someone else (or most anyone else) at the game.
The introduction of the Worgen kinda bothered me, for one or more reasons, firstly they'd have been a welcome and unique edition to the Scourge, and two, despite my unbelievable love...sorry Lust for werewolves I wasn't a fan of how they executed them. Sorry I cannot help seeing those horrible domed headed things when I hear the world Draenei...i know those are the "forgotten" or "broken" or whatever they are called but when I found them in Warcraft 3, despite my interest in a new race, they we're "U G L Y, you ain't got no alibi, you ugly". Besides I can still hear their old men like catchphrases. I know the other Draenei are more alien and pretty looking but my mind will always go straight to the other ones.
That doesn't bother me so much, I mean when you think of other species, you picture, bipedal, maybe a different skin colour, and some wacky features, horns, claws, etc. I will grant you, from the Canthar of Star Wars and the Khajiit of Elder Scrolls, the Charr are the most bestial of them all, despite concept artworks from loading screens which depict them not that way. I did not know that, I thought the Night Elves we're always Elves but know that the Naga and the Satyrs are offshoots of them.
That is one of the main things that always seemed to bother me in most MMO's, the denial of choice. What if I want to be evil, to be the bad guy, join the Flame Legion, Inquest, Nightmare Court etc. I loved SWTOR for that, the chance to actually play the bad guy, or be the good guy gone bad. I mean ESO sorta has that but from what I played I still felt like the hero not a villain and if you wanna be bad, like really evil, the game will penalize you to the enth degree because of it.
That rubs me the wrong way to, the about of animosity to your fellow players. It sucks the fun out of the fact that it's A GAME. For sure, you can never improve with such negative reinforcement
That doesn't bother me so much, I mean when you think of other species, you picture, bipedal, maybe a different skin colour, and some wacky features, horns, claws, etc. I will grant you, from the Canthar of Star Wars and the Khajiit of Elder Scrolls, the Charr are the most bestial of them all, despite concept artworks from loading screens which depict them not that way. I did not know that, I thought the Night Elves we're always Elves but know that the Naga and the Satyrs are offshoots of them.
That is one of the main things that always seemed to bother me in most MMO's, the denial of choice. What if I want to be evil, to be the bad guy, join the Flame Legion, Inquest, Nightmare Court etc. I loved SWTOR for that, the chance to actually play the bad guy, or be the good guy gone bad. I mean ESO sorta has that but from what I played I still felt like the hero not a villain and if you wanna be bad, like really evil, the game will penalize you to the enth degree because of it.
That rubs me the wrong way to, the about of animosity to your fellow players. It sucks the fun out of the fact that it's A GAME. For sure, you can never improve with such negative reinforcement
The Draenei, aka "Space Goats," had me playing one toon to max level. That seemed enough, and of the newly-introduced Allied Races (not Alliance but Allied, meaning there are 2 additions to the Horde as well as 2 different additions to the Alliance), I likely will level a Lightforged Draenei last, probably in a Paladin role.
The base model for Worgen is much like that for Saurok (I know because I have 3D printed both). Sauroks have tails, Worgen do not (here's where some werewolf movies really diverge - some you have tails on werewolves, sometimes the werewolf tends to go on all 4s). With my body shape preferences I most certainly would enjoy much better Worgen being big and thicc like Taurens, if not the most muscular/tall/thicc models you can play in game. Now THAT would be bestial!
I seem to recall old D&D sourcebooks having racial plusses and minuses to most stats for each choice, sometimes even for genders of the same race. MMO gaming tends to cause sour grapes when there is a clearly superior race for any given class choice. Therefore, usually racial advantages are in terms of crafting, utility functions, and travel - none of which change a DPS metric.
Similarly, D&D sourcebooks often had proscribed roles certain races could and could not assume. Something like a half giant can't especially be sneaky and hide as well as a halfling for example. A half orc might be good with melee but the arcane arts, likely not. And so on. WoW and other MMOs still stick to this very old school way of thinking (40 years old at least) and not particularly serve their gaming clientele by continuing to have this "in character" role restriction, especially when so much seen and heard in game (usually by other players, granted) breaks any ability to sustain the illusion; fails to suspend the disbelief; fails to protect you from the IRL reality leaking in.
What would really thrill me is for the muscles to actually bulk up visibly on characters with high strength (either perma or temporarily buffed stats). I'd likely undress my character (best as allowed) and watch the effect of taking one stackable buff after another (potions or what have you).
Generally speaking, I tend to find the dark side piloted by fairly decent people. The horde and the Iksars are a couple examples. I think often the rule of opposites attract applies to MMO, so whatever the toon is, you are not... which I certainly am not big, buff, scaly, all-over hairy, tall, thick limbed, or have claws, horns or a tail.
The base model for Worgen is much like that for Saurok (I know because I have 3D printed both). Sauroks have tails, Worgen do not (here's where some werewolf movies really diverge - some you have tails on werewolves, sometimes the werewolf tends to go on all 4s). With my body shape preferences I most certainly would enjoy much better Worgen being big and thicc like Taurens, if not the most muscular/tall/thicc models you can play in game. Now THAT would be bestial!
I seem to recall old D&D sourcebooks having racial plusses and minuses to most stats for each choice, sometimes even for genders of the same race. MMO gaming tends to cause sour grapes when there is a clearly superior race for any given class choice. Therefore, usually racial advantages are in terms of crafting, utility functions, and travel - none of which change a DPS metric.
Similarly, D&D sourcebooks often had proscribed roles certain races could and could not assume. Something like a half giant can't especially be sneaky and hide as well as a halfling for example. A half orc might be good with melee but the arcane arts, likely not. And so on. WoW and other MMOs still stick to this very old school way of thinking (40 years old at least) and not particularly serve their gaming clientele by continuing to have this "in character" role restriction, especially when so much seen and heard in game (usually by other players, granted) breaks any ability to sustain the illusion; fails to suspend the disbelief; fails to protect you from the IRL reality leaking in.
What would really thrill me is for the muscles to actually bulk up visibly on characters with high strength (either perma or temporarily buffed stats). I'd likely undress my character (best as allowed) and watch the effect of taking one stackable buff after another (potions or what have you).
Generally speaking, I tend to find the dark side piloted by fairly decent people. The horde and the Iksars are a couple examples. I think often the rule of opposites attract applies to MMO, so whatever the toon is, you are not... which I certainly am not big, buff, scaly, all-over hairy, tall, thick limbed, or have claws, horns or a tail.
I dunno how the leveling or races differ from GW2 but I know you have the 5 main races and thats pretty much it from the off.
The whole werewolf mythology is as muddled and convoluted as the vampire one. But I mean, look at Warcraft's "vampires" the Dreadlords, or Nathrezim I should say, no so much undead, but demonic in a sense, it was a new and refreshing take on the ideas of a "vampire". Even in GW2 they are absent only introducing a kind of vampiric beasts in Heart of Thorns, bat like creatures more akin to gargoyles. Worgen I dunno they don't look like they had nearly as much thought put into them as Nathrezim, I feel the Balverines of Fable's world are more interesting and thought out.
I can understand that, I mean a nocturnal race would have been sight in the dark, adapted too it, I know from Elder Scrolls, each race has their bonuses, Argonian water breathing and introduced in Skyrim, Khajiit claws, strong unhanded melee attacks etc.
GW2 doesn't suffering from such a plight I think, each race, gender can be any of the ascribed classes available each owning 2 unique specializations to unlock. Giving them access to weapons they previously couldn't use, oh well I suppose there is that, you are limited to a set number of weapons depending on the class. But I mean what does a Guardian(basically a paladin) have use for a rifle and does this necromancer really require a hammer to summon the undead? No not likely. Still the Elites unlock the potential to use something unable to before. To me the most significant advantage was giving a greatsword to the necromancer. They went from squishy essintally spellcasters, to hardcore, slicing and dicing maniacs that are nigh unstoppable. (My Reaper is Narthlax, Sylvari male, kicks soooo much ass.)
I mean games can only to so much, I mean Fable had system very much like that, the more evil you did the more sinister you'd look, more junk you ate, the fatter you become.
I mean yes characters are sometimes reflections on ourselves but most often or not. I mean I am not a large hairy beast like my engineer, with a penchant for guns, explosives and machines. But I think it's that limitation that allows you to chose how you play, keeps you from having true reflections of oneself from happening. All that nobility and justice for all, savior of the people, if given the choice I'd much rather throw a brink through someone's window or simply parade around town naked, you know naughty things.
The whole werewolf mythology is as muddled and convoluted as the vampire one. But I mean, look at Warcraft's "vampires" the Dreadlords, or Nathrezim I should say, no so much undead, but demonic in a sense, it was a new and refreshing take on the ideas of a "vampire". Even in GW2 they are absent only introducing a kind of vampiric beasts in Heart of Thorns, bat like creatures more akin to gargoyles. Worgen I dunno they don't look like they had nearly as much thought put into them as Nathrezim, I feel the Balverines of Fable's world are more interesting and thought out.
I can understand that, I mean a nocturnal race would have been sight in the dark, adapted too it, I know from Elder Scrolls, each race has their bonuses, Argonian water breathing and introduced in Skyrim, Khajiit claws, strong unhanded melee attacks etc.
GW2 doesn't suffering from such a plight I think, each race, gender can be any of the ascribed classes available each owning 2 unique specializations to unlock. Giving them access to weapons they previously couldn't use, oh well I suppose there is that, you are limited to a set number of weapons depending on the class. But I mean what does a Guardian(basically a paladin) have use for a rifle and does this necromancer really require a hammer to summon the undead? No not likely. Still the Elites unlock the potential to use something unable to before. To me the most significant advantage was giving a greatsword to the necromancer. They went from squishy essintally spellcasters, to hardcore, slicing and dicing maniacs that are nigh unstoppable. (My Reaper is Narthlax, Sylvari male, kicks soooo much ass.)
I mean games can only to so much, I mean Fable had system very much like that, the more evil you did the more sinister you'd look, more junk you ate, the fatter you become.
I mean yes characters are sometimes reflections on ourselves but most often or not. I mean I am not a large hairy beast like my engineer, with a penchant for guns, explosives and machines. But I think it's that limitation that allows you to chose how you play, keeps you from having true reflections of oneself from happening. All that nobility and justice for all, savior of the people, if given the choice I'd much rather throw a brink through someone's window or simply parade around town naked, you know naughty things.
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