Commission - Azoris - Northern Praescia
Map commission for Joshua of his custom D&D campaign setting, a close-up regional map based on the Azoris overworld map I made for him previously.
I always enjoy maps. Something about them is therapeutically different from working on normal illustrations, doesn't require the same kind of creative fuel, so I find even if I've spent all day doing artwork, I always have a bit of energy left over to work on maps :b
(... except if they're my own maps, of course :V Can never seem to get going on those :V)
~10 hours Adobe Photoshop CS6.
Artwork © Jen Elliott
World © Joshua M
I always enjoy maps. Something about them is therapeutically different from working on normal illustrations, doesn't require the same kind of creative fuel, so I find even if I've spent all day doing artwork, I always have a bit of energy left over to work on maps :b
(... except if they're my own maps, of course :V Can never seem to get going on those :V)
~10 hours Adobe Photoshop CS6.
Artwork © Jen Elliott
World © Joshua M
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1280 x 800px
File Size 256.9 kB
Listed in Folders
Perhaps the only thing missing is a mountain chain going across from "Legion" going to the right, passing south of "Endless Spire" then still going left and down along the forested area. That would make the dry area to the south a result of the mountain chain blocking the main air flow going from the right to the left. And that would be in accord with the other map you are giving a link to, where we can see the dry land to the right of the mountain range on the right, in accordance with that continent lower latitude, where we have the main air flow going from left to right. That would also make the planet onto which this is taking place to rotate, the opposite of earth, and going from right to left, if you want to keep the north at the top of that map and want to keep true to physical phenomena happening on a rotating planet.
Let me just say I super-appreciate your nerdy attention to detail XD However, the world wasn't entirely mine to design, as the general shapes and a lot of the geography was designed by the client - it was kind of collaborative effort. Plus I think he wanted to steer away from it being too meticulously realistic, since it's a fantasy world after all and it just makes things easier.
But still, I think you're quite right! Mountains generally form the major climate borders, which is why when I'm designing a world, they're one of the first things I put in :)
But still, I think you're quite right! Mountains generally form the major climate borders, which is why when I'm designing a world, they're one of the first things I put in :)
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