For the last fifteen years or so, I've been kicking around this idea for a surrealist furry space opera RPG, set in a universe where the human race has been wiped out by a reality anomaly and their genetically engineered successor races have been left to clean up the mess. I finally got the background down to something coherent, and once it's finished maybe I'll start posting bits and pieces about the gameworld.
Category Story / Transformation
Species Unspecified / Any
Size 115 x 120px
File Size 6.6 kB
It's one of those "look in the Dungeonmaster's Guide, not the Player's Handbook" sort of questions. :D
It is supposed to be dealt with somewhere in the sourcebook, but I don't think an absolutely final answer will ever be given. Debates about the fate of the Jzenh is what the Leashchewers and the Enshrined have in place of religion and they have a lot of very good, and very strange ideas...
For instance, the Dolorista monks see the Jzenh as evil demiurge figures, who transcended on purpose and left the Melt behind as a sinful distraction for the races they created.
In the ancestral religion of the Sironna (warlike, republican lupines), the Jzenh were summoned into a Valhalla-like dimension to Fight Pure Evil and are coming back someday to turn the material universe into a moralist paradise.
The Qssh (creepy black-magician serpents) have the utmost respect for the Jzenh: they're clearly doing the magickal equivalent of sneaking into the shadows. They regularly offer sacrifice to their progenitors, in hopes that whatever fiendishly clever thing they're planning, they'll do it to somebody else.
Most of the Exote races, those with no Terran ancestry at all, think the Jzenh just fucked up and overextended themselves.
It is supposed to be dealt with somewhere in the sourcebook, but I don't think an absolutely final answer will ever be given. Debates about the fate of the Jzenh is what the Leashchewers and the Enshrined have in place of religion and they have a lot of very good, and very strange ideas...
For instance, the Dolorista monks see the Jzenh as evil demiurge figures, who transcended on purpose and left the Melt behind as a sinful distraction for the races they created.
In the ancestral religion of the Sironna (warlike, republican lupines), the Jzenh were summoned into a Valhalla-like dimension to Fight Pure Evil and are coming back someday to turn the material universe into a moralist paradise.
The Qssh (creepy black-magician serpents) have the utmost respect for the Jzenh: they're clearly doing the magickal equivalent of sneaking into the shadows. They regularly offer sacrifice to their progenitors, in hopes that whatever fiendishly clever thing they're planning, they'll do it to somebody else.
Most of the Exote races, those with no Terran ancestry at all, think the Jzenh just fucked up and overextended themselves.
A bad simile: once you have access to the source and the ability to recompile reality, the problem becomes one of being really, really careful about introducing bugs when you start patching it. Segfaulting during a compile can be a real bitch, too.
A personal perspective on the Jzenh's fate: if they hadn't already been deep past the initial point of technological singularity before tinkering with Things Man Was Not Meant To Know (pat. pend.), they sure were afterwards. Weirdness literally beyond imagining lies there- which is the point here, methinks.
As with many things like this, The True Answer lies exclusively in the author's hand.
A personal perspective on the Jzenh's fate: if they hadn't already been deep past the initial point of technological singularity before tinkering with Things Man Was Not Meant To Know (pat. pend.), they sure were afterwards. Weirdness literally beyond imagining lies there- which is the point here, methinks.
As with many things like this, The True Answer lies exclusively in the author's hand.
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