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Commission for
artherion who wanted to see his big derg GROW in full body in full scene!
Thank you for commissioning!
Model by
darkwargreymon
Full MP4 animation: (Updated January 2021)
https://mega.nz/file/n09EmTyZ#_IdAk.....lp7kebUytIyiOA
I have a Telegram channel for instant access to animations and work in progress stuff! Includes searching for tags as well as having discussions on submissions, all within the app!
https://t.me/joinchat/AAAAAFdrIeoPxSNKQQAwNA
I also have a Telegram group that is a friendly and open place where anyone can freely share and talk about anything macro free from any judgement! 💖 More info here! https://www.furaffinity.net/journal/8970341
I upload 4K versions of future animations, along with custom 4K pictures on my Patreon with love! ❤️
www.patreon.com/Corvidius
https://www.patreon.com/corvidius

Thank you for commissioning!
Model by

Full MP4 animation: (Updated January 2021)
https://mega.nz/file/n09EmTyZ#_IdAk.....lp7kebUytIyiOA
I have a Telegram channel for instant access to animations and work in progress stuff! Includes searching for tags as well as having discussions on submissions, all within the app!
https://t.me/joinchat/AAAAAFdrIeoPxSNKQQAwNA
I also have a Telegram group that is a friendly and open place where anyone can freely share and talk about anything macro free from any judgement! 💖 More info here! https://www.furaffinity.net/journal/8970341
I upload 4K versions of future animations, along with custom 4K pictures on my Patreon with love! ❤️

https://www.patreon.com/corvidius
Category Flash / Macro / Micro
Species Western Dragon
Size 1024 x 576px
File Size 9.49 MB
Thank you very much!
artherion had a great theme and general idea to it, but also allowed me some freedom on how it looks!

I've uploaded another copy. Hope this works! https://drive.google.com/file/d/1Gm.....ew?usp=sharing
I've uploaded another copy. Try this! https://drive.google.com/file/d/1Gm.....ew?usp=sharing
Hah, yeah that's a downside for sure! I've uploaded another copy, hopefully this works! https://drive.google.com/file/d/1Gm.....ew?usp=sharing
I feel like the camerawork here is really undermining the impact of the growth scenes. Every time Artherion grows, the camera moves back at exactly the same rate, keeping him roughly the same size in the frame for the whole time. It dulls the sense that he is growing bigger, and there aren't many other camera angles to really give a perspective on how big he is compared to his surroundings.
Additionally, the beginning bit is a little confusing; it's shot to give the impression that someone is filming Artherion at first, with him pointing to the camera and it subtly moving as if someone was holding it. But when Artherion grows, it immediately starts dollying back at an incredible speed to keep him in frame, completely shattering the illusion that someone was standing there filming him.
I think it would look a lot more interesting and be a bit more coherent if the camera started out far away from Artherion, zoomed in almost as it to spy on him from afar, but he notices and decides to grow. As he does, the camera quickly zooms out to show Artherion filling the frame, and then he takes his few steps over to the cameraman and proceeds to show off his feet. Then, when he grows again, rather than having the camera dolly away at the same rate as him growing, have his growing body slam into the camerman and then cut to a different angle or angles to show off his increasing size, then cut back to between his feet to show him crushing the city. I think doing that would both make his growth have a lot more impact as well as making Artherion's interactions with the camera more cohesive, without having to change barely any of the actual character animation itself.
Additionally, the beginning bit is a little confusing; it's shot to give the impression that someone is filming Artherion at first, with him pointing to the camera and it subtly moving as if someone was holding it. But when Artherion grows, it immediately starts dollying back at an incredible speed to keep him in frame, completely shattering the illusion that someone was standing there filming him.
I think it would look a lot more interesting and be a bit more coherent if the camera started out far away from Artherion, zoomed in almost as it to spy on him from afar, but he notices and decides to grow. As he does, the camera quickly zooms out to show Artherion filling the frame, and then he takes his few steps over to the cameraman and proceeds to show off his feet. Then, when he grows again, rather than having the camera dolly away at the same rate as him growing, have his growing body slam into the camerman and then cut to a different angle or angles to show off his increasing size, then cut back to between his feet to show him crushing the city. I think doing that would both make his growth have a lot more impact as well as making Artherion's interactions with the camera more cohesive, without having to change barely any of the actual character animation itself.
The camerawork is indeed different than what I normally do. Artherion specifically wanted the camera to focus on a full-body growth while maintaining the full body in full frame. This was achieved with a combination of various focal lengths and camera distances. It may "dull" the experience for some, but not for Artherion, as this animation is for him, and not for other people. ;)
Artherion wanted a focus on full body growth with a bit of POV, focused on paws. The moving camera helps provide that POV while not actually being a POV of any actual person.
I understand you have your ideas on how this animation would be better, in your opinion, to fit your own specific needs and interests, but please keep in mind that you are giving criticism to the animation content and the way it is animated, which is a commission for the commissioner, based on what the commissioner wants and what he wants to put his money to.
If this was your commission, yes I would gladly do all that, but this isn't. It's for Artherion. :)
Artherion wanted a focus on full body growth with a bit of POV, focused on paws. The moving camera helps provide that POV while not actually being a POV of any actual person.
I understand you have your ideas on how this animation would be better, in your opinion, to fit your own specific needs and interests, but please keep in mind that you are giving criticism to the animation content and the way it is animated, which is a commission for the commissioner, based on what the commissioner wants and what he wants to put his money to.
If this was your commission, yes I would gladly do all that, but this isn't. It's for Artherion. :)
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