
This is a demonstration of how appearance sliders used for default avatar can affect the custom mesh if weighted properly,using the correct vertex weight layers and edited so every single one communicates properly with each other on scale between 0-100. Using many combinations of those.
Various abilities: can set body fat, width of hips, upper/lower cheeks depth, size of nose, knee angle....etc.
Various abilities: can set body fat, width of hips, upper/lower cheeks depth, size of nose, knee angle....etc.
Category All / All
Species Unspecified / Any
Size 1280 x 679px
File Size 145.8 kB
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