
...wait...Prince?
I shall update this later. Gotta go to bed now.
I shall update this later. Gotta go to bed now.
Category Artwork (Digital) / Muscle
Species Orc
Size 845 x 933px
File Size 478.5 kB
Hey ya'! Sorry for the late reply!
I've actually got myself a backstory and plot synopsis written up for all the characters I got going in my rosters right now I'm afraid! They're all part of a bigger project I'm working on, so I'd rather hog the writing credits as I continue working on them (I also might use these characters for future projects).
However, I certainly ain't against the idea of you or anyone else putting together a character or story about a burly orc prince, or hulkish dragon, or bestial adventurer of your own or whatnot! If you get inspiration from any of the characters I put together, I hope you can do your thing and have fun! Just, as far as my characters go (exact likeness + names), I'd prefer to hold onto the rights for the time being.
But hey, I appreciate your interest buddy!
I've actually got myself a backstory and plot synopsis written up for all the characters I got going in my rosters right now I'm afraid! They're all part of a bigger project I'm working on, so I'd rather hog the writing credits as I continue working on them (I also might use these characters for future projects).
However, I certainly ain't against the idea of you or anyone else putting together a character or story about a burly orc prince, or hulkish dragon, or bestial adventurer of your own or whatnot! If you get inspiration from any of the characters I put together, I hope you can do your thing and have fun! Just, as far as my characters go (exact likeness + names), I'd prefer to hold onto the rights for the time being.
But hey, I appreciate your interest buddy!
D'awwww man! Many, many thanks for that awesome compliment!! Haha, not sure I can stop being amazing, but maybe I can underflow my amazingness by being even more amazing.
Guess that means I'll have to do lots more burly muscle men, monsters and beasts though! It's worth a try!!
Guess that means I'll have to do lots more burly muscle men, monsters and beasts though! It's worth a try!!
DAZ Studio actually makes it surprisingly easy! All the skeletons for all generations of the character I'm using have the same number of bones, which all have different "weights" attached to them. Clothing is pre-weighted to the skeleton, and "morphs" that determine the size and scale of a model are attached to the rig of every clothing item--so you can 'fit' any piece of attire onto almost any generation of character model, and it'll auto-fit itself. It's not 100% accurate, especially with certain shapes (big and muscular being a potential challenge), but with a bit of time, you can make clothes fit just by adjusting 'morphs' on the clothing, to expand or shrink around particular areas where the clothing clips through the body.
For this fellow here it was super simple! Made the character, attached a full-body suit that covered him up, increased the body volume of only the armor, expanding it away from the skin, and thus preventing any of the orc's green skin from being visible!
For this fellow here it was super simple! Made the character, attached a full-body suit that covered him up, increased the body volume of only the armor, expanding it away from the skin, and thus preventing any of the orc's green skin from being visible!
Not too hard at all! DAZ Studio is a super easy tool, especially since most of the content is pre-made by other artists, and either downloaded or purchased through 3D resource sites (including DAZ Studio's own store). However, I do some of my own model and texture work (but not character sculpting, as I don't have the time), and for this orcish fellow I only darkened the chainmail a bit, re-painted some of the colors that came with the full-body suit, and placed an upper-body armor vest from another wardrobe package on top, giving him his suit-of-armor look!
So, in the end, don't look at me as some kind of master artist--I got my skills and talents, but I stick to render art because half the work is already done for me--the rest is using my imagination and understanding of scene framing and character design to craft characters that other people and myself will enjoy looking at and seeing in-action!
So, in the end, don't look at me as some kind of master artist--I got my skills and talents, but I stick to render art because half the work is already done for me--the rest is using my imagination and understanding of scene framing and character design to craft characters that other people and myself will enjoy looking at and seeing in-action!
Many thanks buddy!! I was pretty stoked to put this guy together; used some different techniques to make his tusks, and am far happier with them than the tusks on the other two orcs I've done—and the blue eyes made me happy because of how unique they are. But, he's a legit Prince of a fairytale kingdom, so he definitely deserves his unique looks to go with his unique role!
Heh, I totally understand and agree, man!! This dude is definitely unique, and I'm super happy with the way he came out. Brutish orcs certainly have their place, but I do my best to bring a bit of diversity to the table—I want to make characters and art everyone within the bara-sphere can enjoy; brutish or blithe, ravenous or royal!
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