
Not sure if i can post this but if I'm going to enter a pvp i need to stat characters I figure this may help using D&D character sheets to determine your character characters HP, Armor class, and whatever else is gonna necessary.
I'll say that you get x spending points you fill out the this main stats and I'll do the rest of the math for you.
You copy and paste this part here between the lines
Str:
Dex:
Con:
Int:
Wis:
Cha:
You just fill what's above
Below is hiw my stat process will work
Ex:
I get 32 spending points.
32 -7,25-7, 18-9, 9- 4,5-3,2
Reel LV20 :wolf (+2 Dex and wisdom)
Str: 14 : (strength for melee attacks and strength actions)
+2mod
Dex: 14+2 =16:( Dexterity for ranged attacks and armor class)
+3 mod
Con:15 ( constitution for HP and determines stamina for reality benders.)
+2 mod
Int: 12 ( intelligence help with magic/ and mental attacks and can help study target for greater hit and damage chance or reducing your opponents)
+1 mod
Wis: 11+2=13(wisdom for shaking off mental attacks and for tracking hidden targets)
+1 mod
Cha: 10 (charisma for aiding allies or to charm opponents)
0 mod
HP: 190
AC: 13
I'll use the D&D book to provide the modifiers see here : https://www.furaffinity.net/view/27000744/
HP=your level *(7+con modifier)+10
HP= 20*(7+2) +10= 190
Armor class = 8+(dex modifier and con modifier)
AC =8+(3+2) =13
Saving throws = just the appropriate modifiers (no proficiency bonuses)
Weapons and accessories weapons do affect stats and can give extra feats. Tell me what your characters have before the pvp so can we start so i stat them?
All participanting characters will be the same lv. lower lv. is for shorter fights and higher lv. For longer fights.
To hit 1D20(plus appropriate modifier) vs. Armor class. Depending on attack Dmg = appropriate dice (plus appropriate modifier) : note dmg dice is dependent on weapon or body part i talk to you about stats and feats
You get one action per turn and bonus action.
movement doesn't matter. Can't leave the fight but our characters can dash all over the place.
Remember to improvise. Anything in your bio matters. I'll appropriately adjust saving throws. Use the environment and do be very descriptive of your actions. And think out side of the box like you can in D&D.
I'm not gonna a whole D&D Sheet since this is strictly for OC PvP and I'll do you rolls for you and be honest about it and use whatever dice i think makes for the attack. You have your own dice set and want to do your own rolls tell me about.
Picture From pg 13 of the D&D 5e player hand book.
Feel free to do a Q&A with me about this in the comments
I'll say that you get x spending points you fill out the this main stats and I'll do the rest of the math for you.
You copy and paste this part here between the lines
Str:
Dex:
Con:
Int:
Wis:
Cha:
You just fill what's above
Below is hiw my stat process will work
Ex:
I get 32 spending points.
32 -7,25-7, 18-9, 9- 4,5-3,2
Reel LV20 :wolf (+2 Dex and wisdom)
Str: 14 : (strength for melee attacks and strength actions)
+2mod
Dex: 14+2 =16:( Dexterity for ranged attacks and armor class)
+3 mod
Con:15 ( constitution for HP and determines stamina for reality benders.)
+2 mod
Int: 12 ( intelligence help with magic/ and mental attacks and can help study target for greater hit and damage chance or reducing your opponents)
+1 mod
Wis: 11+2=13(wisdom for shaking off mental attacks and for tracking hidden targets)
+1 mod
Cha: 10 (charisma for aiding allies or to charm opponents)
0 mod
HP: 190
AC: 13
I'll use the D&D book to provide the modifiers see here : https://www.furaffinity.net/view/27000744/
HP=your level *(7+con modifier)+10
HP= 20*(7+2) +10= 190
Armor class = 8+(dex modifier and con modifier)
AC =8+(3+2) =13
Saving throws = just the appropriate modifiers (no proficiency bonuses)
Weapons and accessories weapons do affect stats and can give extra feats. Tell me what your characters have before the pvp so can we start so i stat them?
All participanting characters will be the same lv. lower lv. is for shorter fights and higher lv. For longer fights.
To hit 1D20(plus appropriate modifier) vs. Armor class. Depending on attack Dmg = appropriate dice (plus appropriate modifier) : note dmg dice is dependent on weapon or body part i talk to you about stats and feats
You get one action per turn and bonus action.
movement doesn't matter. Can't leave the fight but our characters can dash all over the place.
Remember to improvise. Anything in your bio matters. I'll appropriately adjust saving throws. Use the environment and do be very descriptive of your actions. And think out side of the box like you can in D&D.
I'm not gonna a whole D&D Sheet since this is strictly for OC PvP and I'll do you rolls for you and be honest about it and use whatever dice i think makes for the attack. You have your own dice set and want to do your own rolls tell me about.
Picture From pg 13 of the D&D 5e player hand book.
Feel free to do a Q&A with me about this in the comments
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