Test shape for a hawk model.
It is built of basic shapes to get the general ideal for the form.
It is built of basic shapes to get the general ideal for the form.
Category All / Animal related (non-anthro)
Species Avian (Other)
Size 640 x 523px
File Size 154.2 kB
Don't worry too much about the third section of leg not seen. For animation purposes people don't even know they're there unless the bird is extending it's legs beyond normalcy, which doesn't really happen.
The feather layering is a plus in this one, but if you want to make the first three or four feathers of each wing like fingers I'd go with a pointed tip, just so that when you animate things you don't have to worry about over-lapping.
The only other thing I can think to say is that the head doesn't need to have a defined jaw for it to look appropriate. Birds and hawks look as though their heads are the same size as their necks, and are seperate from being awkward by the angle they look at you from.
http://i14.photobucket.com/albums/a.....r/birdneck.jpg
An easy way to cheat on the look of animals is to check out their skeletal structures. You've got the internet, google is your best tool for visual reference!! It's morbid, I know, but if you look at how a bird's spine, or neck, curves when it's upright and straightens when it flies... The neck shouldn't be a cylindrical form from the bottom of it's neck like our necks is what I'm getting at. It gets larger to fit the base of it's torso completely. More like a spheroid triangle.
Another morbid thing to do is to take the slightest of peeks at a bird without it's feathers. You'll see right then and there what it looks like beneath the plumage and why it moves the way it does. Without the feathers a bird's neck is skinny and funny looking, but small tightly packed plumage allows for the illusion that the neck, and the majority of the bird, is bigger than it really is.
http://i14.photobucket.com/albums/a.....birdneckid.jpg
Anywho, sorry for ranting. Birds are hard little creatures.
The feather layering is a plus in this one, but if you want to make the first three or four feathers of each wing like fingers I'd go with a pointed tip, just so that when you animate things you don't have to worry about over-lapping.
The only other thing I can think to say is that the head doesn't need to have a defined jaw for it to look appropriate. Birds and hawks look as though their heads are the same size as their necks, and are seperate from being awkward by the angle they look at you from.
http://i14.photobucket.com/albums/a.....r/birdneck.jpg
An easy way to cheat on the look of animals is to check out their skeletal structures. You've got the internet, google is your best tool for visual reference!! It's morbid, I know, but if you look at how a bird's spine, or neck, curves when it's upright and straightens when it flies... The neck shouldn't be a cylindrical form from the bottom of it's neck like our necks is what I'm getting at. It gets larger to fit the base of it's torso completely. More like a spheroid triangle.
Another morbid thing to do is to take the slightest of peeks at a bird without it's feathers. You'll see right then and there what it looks like beneath the plumage and why it moves the way it does. Without the feathers a bird's neck is skinny and funny looking, but small tightly packed plumage allows for the illusion that the neck, and the majority of the bird, is bigger than it really is.
http://i14.photobucket.com/albums/a.....birdneckid.jpg
Anywho, sorry for ranting. Birds are hard little creatures.
Thank you again Vallhound;
I did look for featherless bird, but only found a parrot, which I am not sure how close in shape to a hawk it is.
On the leg, I should be able to keep the "3d joint" for the upper leg and make the skin that makes up the feathers go over it. This way I will not have to model that part of the leg, but the area will move like it is there.
Thank you for the pictures, they did make me realize that the "jawline" I want will appear to be there when the neck is curved. :)
I did look for featherless bird, but only found a parrot, which I am not sure how close in shape to a hawk it is.
On the leg, I should be able to keep the "3d joint" for the upper leg and make the skin that makes up the feathers go over it. This way I will not have to model that part of the leg, but the area will move like it is there.
Thank you for the pictures, they did make me realize that the "jawline" I want will appear to be there when the neck is curved. :)
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