Higher Poly Sculpt Attempt
One more road in my 3d journey this time I used pure sculpt mode with dynamic topology. It's messy around because materializing things is getting difficult with that much geometry and I might have to learn more of basic digital art to texture patterns on his gear and things like the eyes.
he's kinda frog footed here but I guess this further confirms my idea that the way I draw paws doesn't actually make any 3d sense.
he's kinda frog footed here but I guess this further confirms my idea that the way I draw paws doesn't actually make any 3d sense.
Category Sculpting / Miscellaneous
Species Pokemon
Size 1200 x 567px
File Size 302.8 kB
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