
A low-poly test for my diploma work.
It has it's mistakes but I'm learning.
It has it's mistakes but I'm learning.
Category Artwork (Digital) / Fantasy
Species Dinosaur
Size 652 x 670px
File Size 124.7 kB
Here's a pretty much finished WIP version before the MeshSmooth, I'll have to look the poly count tomorrow at school
http://pics.livejournal.com/vauvako.....i/pic/00028a2f
http://pics.livejournal.com/vauvako.....i/pic/00028a2f
Here's the wireframe after smoothing
http://i85.photobucket.com/albums/k.....tauruspoly.jpg
Poly count was 2 756.
http://i85.photobucket.com/albums/k.....tauruspoly.jpg
Poly count was 2 756.
Interesting layout, the model looks like its keeping to the quads for the most part, but I think you could end up with problems on the teeth when meshsmoothed, also the toes could do with a extra line to remove the 5 points bit. Sorry Im not trying to rain on the work, its looking very impressive but you could have issues with movement later. Anyway nice work, the uvw would be interesting to see. Btw I just had a thought is this a half model with a symmetry addon applied?
No worries, all input and hints are appreciated!
I'll probably keep this as it is for now (since at the moment the scene it will possibly be used will not require much animation) but it's likely that I need to re-do this model in couple of months and I'll put these tips to use.
I can show you the UVW with wireframe tomorrow, but here's the textures and speculars http://www.putput.info/artpages/thr.....deetaurus.html (unwrapping is what I do worst).
And yes, it's done with symmetry, except for the lower jaw tooth that I did after collapsing the symmetry.
I'll probably keep this as it is for now (since at the moment the scene it will possibly be used will not require much animation) but it's likely that I need to re-do this model in couple of months and I'll put these tips to use.
I can show you the UVW with wireframe tomorrow, but here's the textures and speculars http://www.putput.info/artpages/thr.....deetaurus.html (unwrapping is what I do worst).
And yes, it's done with symmetry, except for the lower jaw tooth that I did after collapsing the symmetry.
Ah if you don't like to unwrap I could suggest you check out blenders way of unwrapping, you can learn a quick lesson from a veoh artist by the name of cannedmushrooms (http://www.veoh.com/users/cannedmushrooms), he has a lesson 101 on blender unwrapping for blender to zbrush, but this can work for any program. I learnt that video and now uv unwrapping is a breeze. Plus you get a quick lesson on how blender works :)
edit:
I took some time and found the lesson, veohs search engine for specific videos is a little off, anyway heres the videos that could get you up to speed.
(http://www.veoh.com/browse/videos/c.....440601NKD6FEkJ)
(http://www.veoh.com/collection/hous.....33955982TBEEH2)
Now you'll have to download the video downloader to see the full video but its well worth the time, also his other videos are excellent at getting you up on zbrush and photoshop skills. Best of all its all free.
Hope this helps you on your workflow pipeline.
edit:
I took some time and found the lesson, veohs search engine for specific videos is a little off, anyway heres the videos that could get you up to speed.
(http://www.veoh.com/browse/videos/c.....440601NKD6FEkJ)
(http://www.veoh.com/collection/hous.....33955982TBEEH2)
Now you'll have to download the video downloader to see the full video but its well worth the time, also his other videos are excellent at getting you up on zbrush and photoshop skills. Best of all its all free.
Hope this helps you on your workflow pipeline.
Here's the unwrap: http://i85.photobucket.com/albums/k.....d/taurusuv.jpg
And thanks a bunches for those! I'll definately take a deep look at those.
And thanks a bunches for those! I'll definately take a deep look at those.
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