It takes me too long to get these dang eyeballs right
(I think I'm gonna edit the colors here so the white muzzle looks more furry rather than that straight ass line...)
I literally hate doing this part of a head. It takes me FOREVER to get the eye placement correctly in all these heads. I'll think I have it, then use the mouse to make the eyeballs look in a different direction and suddenly they pop right out...I think I'm doing it wrong.
Anyone have any tips?
Texture (C) Me
Shaders © Japandragon [https://marketplace.secondlife.com/p/JD-Paws-Canine-Head-PSD-Kit-BOX/11573003]Shaders Here[/url]
Paws Canine Head © Jig Itoku - Head Here
I literally hate doing this part of a head. It takes me FOREVER to get the eye placement correctly in all these heads. I'll think I have it, then use the mouse to make the eyeballs look in a different direction and suddenly they pop right out...I think I'm doing it wrong.
Anyone have any tips?
Texture (C) Me
Shaders © Japandragon [https://marketplace.secondlife.com/p/JD-Paws-Canine-Head-PSD-Kit-BOX/11573003]Shaders Here[/url]
Paws Canine Head © Jig Itoku - Head Here
Category Screenshots / All
Species Unspecified / Any
Size 566 x 480px
File Size 206.9 kB
Listed in Folders
there are three ways to do it, I prefer this way
Rez the head on the ground then rez the eyes. position them into the head the way you want them, select each eye holding shift and then the head last and link them in the edit menu. Pick up the head and put it on. This way also frees up attachment points.
the other way
attach the eyes to the skull and NOT the eyes, then move and size them as usual
the worst, hardest way
make sure the eyes are at 0,0,0 then attach them. Go into edit appearance and edit the eye sliders until they're in the right place. This way is super tedious and hard but it maintains eye motion if your eyes have that. If those are the curious glassy eyes they do not have that just use the first way.
Rez the head on the ground then rez the eyes. position them into the head the way you want them, select each eye holding shift and then the head last and link them in the edit menu. Pick up the head and put it on. This way also frees up attachment points.
the other way
attach the eyes to the skull and NOT the eyes, then move and size them as usual
the worst, hardest way
make sure the eyes are at 0,0,0 then attach them. Go into edit appearance and edit the eye sliders until they're in the right place. This way is super tedious and hard but it maintains eye motion if your eyes have that. If those are the curious glassy eyes they do not have that just use the first way.
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