
excuse me, egyptian hieroglyphic land is level 4. this is level 3, oppressive factory land.
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My point here, if I'm making a point at all and not just rambling incoherently ^^ is that the whole stage/photoshoot perspective is really, really common, way more common than anything else*, and that this is a curious phenomenon. Theoretically it IS easier, but so is Drawing the Marvel Way. Why do we (furries) spend a ridiculous of time and effort on mastering anatomy and completely ignore perspective and foreshortening?
I'm all for drawing for fun, I'm not going to be an art snob! However, I do the stage/photoshoot thing way too much, and better artists than me do the stage/photoshoot thing way too much as well. Those of us who've got the skillz and confidence to move beyond the 2D tapestryesque perspective into a more cinematic 3D world probably should, right?
*unless you're a macro furry!
I'm all for drawing for fun, I'm not going to be an art snob! However, I do the stage/photoshoot thing way too much, and better artists than me do the stage/photoshoot thing way too much as well. Those of us who've got the skillz and confidence to move beyond the 2D tapestryesque perspective into a more cinematic 3D world probably should, right?
*unless you're a macro furry!
i'm all for stretching the boundaries of one's abilities. i sincerely hope anyone serious about their art, even if it's just for themselves and for fun, would want to push their abilities and explore new options be it trying a new medium, a new subject, or in this case a new angle. however, i personally think people should also look at intent as well as "doing something different because what they're doing now is common and played out". to reiterate, foreshortening something for the sake of foreshortening is just silly to me. it's a personal way of looking at things really, and i'm not disagreeing with you. i knew someone who always drew these upshots of i guess superheros or something, with their hands coming towards the viewer. a less common shot than most of the "on stage" shots you see most people do, but no less of a crutch. if all your pics are of upshots with big hands coming towards the viewer than it's really no greater artistic venture than anyone else. perhaps their art would stand out in the sea of on stage characters, but it didn't make their art any less stagnant.
thinking beyond the 50's pin up is always a plus. i hope everyone explores different options in their works. but there's something off putting about lack of intent to me. i don't know if i'm being overly intricate with how i'm observing this issue, but i just feel there's a big difference between creating art with, say, a strange new angle with intent, and creating art with a strange new angle because the stage look is passe (even though it worked for that piece and the new angle is just awkward.)
i'm rambling, i took very long to say nothing at all it seems. i do agree mostly, and see where you're coming from.
thinking beyond the 50's pin up is always a plus. i hope everyone explores different options in their works. but there's something off putting about lack of intent to me. i don't know if i'm being overly intricate with how i'm observing this issue, but i just feel there's a big difference between creating art with, say, a strange new angle with intent, and creating art with a strange new angle because the stage look is passe (even though it worked for that piece and the new angle is just awkward.)
i'm rambling, i took very long to say nothing at all it seems. i do agree mostly, and see where you're coming from.
it works both ways sure. but since the topic of your post was less stage more foreshortening, my gut reaction is that without intent, it's just another visual gimmick. again, i'm not touting stagnation in one's art, but to avoid traps which don't benefit your art just because you were guilt'ed into doing it a different way. sometimes stage works, sometimes foreshortening works. that's all.
that being said though, people need to be less scared about trying new things. nothing ventured nothing gained; foreshortening would seem less scary and difficult the more you do it.
that being said though, people need to be less scared about trying new things. nothing ventured nothing gained; foreshortening would seem less scary and difficult the more you do it.
Oh, maybe I didn't make my point very clearly! "Less stage more foreshortening" isn't quite it... The example I drew is a pretty extreme one among many that break away from the mold. Anything that's not laid out along a straight line parallel to the screen is pretty legit by my books.
And almost always facing the viewer. You almost never see characters from any other angle, to the point where you don't even know what some of them *look like* from behind.
The ones that always strike me as particularly weird are where you have a character standing around, against a plain white background, with a hard-on. It's like they were put in a featureless void (THX-1138 prison?) and had decided to jack off to pass the time, when suddenly the cameraman showed up. ;)
The ones that always strike me as particularly weird are where you have a character standing around, against a plain white background, with a hard-on. It's like they were put in a featureless void (THX-1138 prison?) and had decided to jack off to pass the time, when suddenly the cameraman showed up. ;)
Well put. ^..^ I've tried to get more play in the 'stock still pose' when I commission, I'll have to suggest more play in the perspective as well. ^..^
I would venture to say that a lot of people who commission probably don't care in general for perspective play since they're more likely after a pretty portrait than anything.
I would venture to say that a lot of people who commission probably don't care in general for perspective play since they're more likely after a pretty portrait than anything.
The afore-mentioned "pretty portrait" problem - especially when dealing with commissioners - likely stems from the fact that many furs have more than one character, that they can only get one or two pictures of each, and that the "best" way to show a character (markings, bodystyle, height, species, gender, etc.) is through what ends up being in effect a portion of a character sheet.
the whole figure fits into the frame, there is no distortion from perspective (see "show a character") - everything is relatively straightforward. Which certainly makes it "easier" for beginning artists (and yes, comics have something to do with this too. I mean, how often do we see a bird's eye view of Charlie Brown?)
the whole figure fits into the frame, there is no distortion from perspective (see "show a character") - everything is relatively straightforward. Which certainly makes it "easier" for beginning artists (and yes, comics have something to do with this too. I mean, how often do we see a bird's eye view of Charlie Brown?)
Well, Charles Schulz, bless his soul, was not a terribly good artist. Fortunately, being a good artist isn't actually a requirement for having a successful comic strip -- you can make up for it with good writing.
Besides, a bird's-eye view of Charlie Brown would just be a circle. ;)
Besides, a bird's-eye view of Charlie Brown would just be a circle. ;)
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