
So I like d&d.
And I am a furry.
So the next step is to make furry d&d, and the new 4th ed. rules really make it easy to make furry races!
So here is the first of many, the mole racial class.
Feel free to leave feedback either on the stylistic choices of a moles abilities or the game mechanics if your a d&d player.
Next up is lion I think.
And I am a furry.
So the next step is to make furry d&d, and the new 4th ed. rules really make it easy to make furry races!
So here is the first of many, the mole racial class.
Feel free to leave feedback either on the stylistic choices of a moles abilities or the game mechanics if your a d&d player.
Next up is lion I think.
Category Story / Fantasy
Species Unspecified / Any
Size 50 x 50px
File Size 1.9 kB
I like it! +2Str and Con makes a lot of sense- most would put negatives to those stats because of a real world mole's small size! But it's proportions that make all the difference.
The attack from below and one with earth abilities are both frightening when you consider their gameplay implications, exciting when you think of all thew options available, and delightfully true to real world mole hunting tactics. D:
I totally give this my stamp of approval, and look forward to playing it! (If anybody'll run a furry DnD 4th ed game. >D)
The attack from below and one with earth abilities are both frightening when you consider their gameplay implications, exciting when you think of all thew options available, and delightfully true to real world mole hunting tactics. D:
I totally give this my stamp of approval, and look forward to playing it! (If anybody'll run a furry DnD 4th ed game. >D)
Any burrowing creature would have to be strong, and constitution just seemed to make sense with them digging all the time.
The attack from below might be over powered is the problem. But stylisticly it works so well. I think the smaller movement limits it a bit, as does the soft soil limits (Although you could change that with further feats and spells and stuff).
Limiting it to the claws and a standard attack rally limits the damage output though. The only other limit might be to put a time limit on the time they can stay under the soil (If your dm is rejecting it) or upping it to a daily power.
Glad you enjoy it.
I'll be putting a mole character in my campaign as a tribute to you :D
The attack from below might be over powered is the problem. But stylisticly it works so well. I think the smaller movement limits it a bit, as does the soft soil limits (Although you could change that with further feats and spells and stuff).
Limiting it to the claws and a standard attack rally limits the damage output though. The only other limit might be to put a time limit on the time they can stay under the soil (If your dm is rejecting it) or upping it to a daily power.
Glad you enjoy it.
I'll be putting a mole character in my campaign as a tribute to you :D
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