For
lavenderbell
Design Process -
1. Notice
lavenderbell is drawing snazzy space ships, better than anything you could draw.
2, Decide to design a bad guy space ship in her Starfish Galaxy anyway, even though you know it's a Bad IdeaTM
3. Procrastinate by watching 1.5 hours of Gyle ramble Britishisms over an aging RTS people still play badly. Justify it by telling yourself you are getting in a "millitary mood."
4. Start listening to ungodly cyberpunk-themed techo.
5. Trace every line of Voluptrian technology in 10 minutes to get a feel for it.
6. Draw a deformed warm-up sketch of the front end of a ship.
7. Keep drawing anyway, trailing behind the deformed ship's prow, chthonic crystal cannons, industrial machinery, and mad science notes. Cram the paper with this shit.
8. 1 hour later, run out of music. Listen to the next mix.
9, Erase all the nightmare machinery and draw armor plates around it pretending they are a hull, and stick point defense turrets on that. Tell yourself it is a "scientific approach".
10. Scribble until you fall asleep.
11. Wake up and realize the pressing reason why.
12. While sitting on the can, see that everything you did while falling asleep is garbage.
13. Turn the paper over.
14. Bang out this thing instead, with zero references, in 10 minutes!
15. Off-and-on during the day, pretend you can improve it with color, until there is a real danger of your own sweat damaging the actual physical paper. (2 hours total)
16. Scan it! Quick! Before closing the sketchbook smears the derranged smudge of chthonic cannons and barely-legible notes on the opposite page all over it!
lavenderbellDesign Process -
1. Notice
lavenderbell is drawing snazzy space ships, better than anything you could draw.2, Decide to design a bad guy space ship in her Starfish Galaxy anyway, even though you know it's a Bad IdeaTM
3. Procrastinate by watching 1.5 hours of Gyle ramble Britishisms over an aging RTS people still play badly. Justify it by telling yourself you are getting in a "millitary mood."
4. Start listening to ungodly cyberpunk-themed techo.
5. Trace every line of Voluptrian technology in 10 minutes to get a feel for it.
6. Draw a deformed warm-up sketch of the front end of a ship.
7. Keep drawing anyway, trailing behind the deformed ship's prow, chthonic crystal cannons, industrial machinery, and mad science notes. Cram the paper with this shit.
8. 1 hour later, run out of music. Listen to the next mix.
9, Erase all the nightmare machinery and draw armor plates around it pretending they are a hull, and stick point defense turrets on that. Tell yourself it is a "scientific approach".
10. Scribble until you fall asleep.
11. Wake up and realize the pressing reason why.
12. While sitting on the can, see that everything you did while falling asleep is garbage.
13. Turn the paper over.
14. Bang out this thing instead, with zero references, in 10 minutes!
15. Off-and-on during the day, pretend you can improve it with color, until there is a real danger of your own sweat damaging the actual physical paper. (2 hours total)
16. Scan it! Quick! Before closing the sketchbook smears the derranged smudge of chthonic cannons and barely-legible notes on the opposite page all over it!
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 1280 x 646px
File Size 428.5 kB
:) I stick things on vehicle concepts because I think they should have some function, but for your setting with a Starfox vibe to it, listing a bunch of the usual stats like ship size, tonnage, crew, would not be in the spirit of things. Besides, even in tech-heavy settings like Star Trek, the stats are rarely ever useful to the plot. Useful information is often simple - fast ship, or slow ship? Heavily armored or weak? Which parts could explode?
The "design process" was just an amusing experience. ;)
The "design process" was just an amusing experience. ;)
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