Yeah, the game doesn't make enough sense when you have such limited information regarding your opponent. Maybe Salrie will help?
Also, before I go further, I wanna say I based a lot of this off the development of my own card game (which is hopefully nearing the Kickstarter campaign). The card on the chapter page is a grayscale version of one of the cards. The game had this basis originally, where you built up attackers and helpers. There were half points and quarter points. Whoever had the higher score won, and stronger element wins in a tie. It didn't play very well with this build. While I post the rest of the pages, I'll be talking about the card game's development. At the end of this chapter, I might share some pictures of the actual card game!
Also, before I go further, I wanna say I based a lot of this off the development of my own card game (which is hopefully nearing the Kickstarter campaign). The card on the chapter page is a grayscale version of one of the cards. The game had this basis originally, where you built up attackers and helpers. There were half points and quarter points. Whoever had the higher score won, and stronger element wins in a tie. It didn't play very well with this build. While I post the rest of the pages, I'll be talking about the card game's development. At the end of this chapter, I might share some pictures of the actual card game!
Category All / Comics
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File Size 246.3 kB
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