Voragotchi has definitely not been forgotten, despite going on a break for several months due to me being busy with other projects more. Git master has recently seen several additions and improvements, to both the engine as well as the gameplay of Voragotchi itself. Major new changes include the following:
- Milk was implemented as a second food type. A new sales person has been added with it, which will also appear randomly and sell you milk when you're in need. Milk costs roughly half as much as apples, but is also only half as filling for your pet. Milk is also the food you start the game with, apples now being the first unlockable food which only becomes available after your pet has aged a little.
- Constants have been implemented in the engine. You can now define common values to act as settings in mods, which are read-only and will not be saved in the browser cookie. This solves a major annoyance affecting any large game that may be created with this engine, where if you wanted to change a base setting you had to scan thousands of lines of json to remember every place in which you're using it.
- Layer inheritance has been improved and is now used by default. Any layer in any sprite may now inherit the properties of any other layer from any other sprite, using its properties unless the sprite then overrides any specific one. This helps further reduce and cleanup sprite definitions, once more making it easier to do common changes without having to edit each definition individually.
- Support for browser tooltips has been implemented. Hovering over certain UI elements will tell you what they mean, useful for new players.
- Sounds can now be random as well, by defining the sound source as an array of strings rather than a single string.
You may check out the code or clone Voragotchi here: https://github.com/MirceaKitsune/voragotchi
You may play Voragotchi directly from your web browser here: https://mirceakitsune.github.io/voragotchi
Voragotchi and other projects are only possible thanks to your Patreon support. If you want to keep seeing progress please consider pledging: https://patreon.com/MirceaKitsune
- Milk was implemented as a second food type. A new sales person has been added with it, which will also appear randomly and sell you milk when you're in need. Milk costs roughly half as much as apples, but is also only half as filling for your pet. Milk is also the food you start the game with, apples now being the first unlockable food which only becomes available after your pet has aged a little.
- Constants have been implemented in the engine. You can now define common values to act as settings in mods, which are read-only and will not be saved in the browser cookie. This solves a major annoyance affecting any large game that may be created with this engine, where if you wanted to change a base setting you had to scan thousands of lines of json to remember every place in which you're using it.
- Layer inheritance has been improved and is now used by default. Any layer in any sprite may now inherit the properties of any other layer from any other sprite, using its properties unless the sprite then overrides any specific one. This helps further reduce and cleanup sprite definitions, once more making it easier to do common changes without having to edit each definition individually.
- Support for browser tooltips has been implemented. Hovering over certain UI elements will tell you what they mean, useful for new players.
- Sounds can now be random as well, by defining the sound source as an array of strings rather than a single string.
You may check out the code or clone Voragotchi here: https://github.com/MirceaKitsune/voragotchi
You may play Voragotchi directly from your web browser here: https://mirceakitsune.github.io/voragotchi
Voragotchi and other projects are only possible thanks to your Patreon support. If you want to keep seeing progress please consider pledging: https://patreon.com/MirceaKitsune
Category All / Vore
Species Feline (Other)
Size 1920 x 1080px
File Size 249.6 kB
soooooo what exactly are you supposed to do in this game?...wait around for person to sell you food....to give your cat a gut?
otherwise just stare as it stands there with a wobbling milk gut and nothing else...no other interactions or anything?
Please tell me i'm doing something wrong
otherwise just stare as it stands there with a wobbling milk gut and nothing else...no other interactions or anything?
Please tell me i'm doing something wrong
As the name implies, this is a tamagotchi game. Tamagotchis were tiny pocket devices that were popular years ago, which you pulled out your pocket every few hours and pressed a few buttons to feed or clean up after. I had a few as a kid, which is what inspired this game in part.
The gameplay is therefore mostly about coming back every few (RL) hours to feed your cat: It uses simple HTML5 / JavaScript, there aren't any advanced features like for movement and that sort of thing. For now it's just milk and apples... wait a while longer though, it's called VORAgotchi for a reason
The gameplay is therefore mostly about coming back every few (RL) hours to feed your cat: It uses simple HTML5 / JavaScript, there aren't any advanced features like for movement and that sort of thing. For now it's just milk and apples... wait a while longer though, it's called VORAgotchi for a reason
When your stock for milk or apples is over 0, click the corresponding icon in the upper-left corner of the screen to select that food. Then put your mouse cursor over the kitty's mouth and click to feed! You can also move the cursor around the cat's mouth to get him / her more excited.
FA+


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